15 Commits
Author SHA1 Message Date
Leon FriedrichandGitHub 1de8731465 Reduce uses of IComponentFactory.GetIndex(Type) (#5242)
* Update `RaiseComponentEvent` & component lifestatge methods

* Fix ComponentNetworkGenerator

* a

* A
2024-06-17 01:46:51 +10:00
Leon FriedrichandGitHub cfb88b2e8e Arch related engine changes (#4806) 2024-01-04 12:18:03 +11:00
metalgearslothandGitHub 24b0165ec9 Revert Arch (#4613) 2023-11-27 21:41:01 +11:00
7dce51e2cf Arch PR two electric boogaloo (#4388)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-23 14:29:37 +11:00
DrSmugleafandGitHub 2b85fa88c1 Print stack trace when adding a component while iterating net comps in ResetPredictedEntities (#4541) 2023-11-13 05:26:13 +11:00
DrSmugleafandGitHub 6b6ec844e8 Replace all T : Component constraints with T : IComponent (#4494) 2023-10-17 19:37:46 -07:00
1ea7071ffb Backport some arch comp net changes (#4408)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-17 11:03:11 +10:00
Leon FriedrichandGitHub 7b0c4dd7fb Fix component removal / PVS bugs (#3275) 2022-10-08 13:22:32 +11:00
Pieter-Jan BriersandGitHub 832672149b Entity creation performance improvements (#2911) 2022-06-06 14:49:36 +02:00
Pieter-Jan BriersandGitHub bf1cc8fd7c Minor performance improvements (#2860) 2022-05-28 15:28:08 +02:00
Wrexbe 90596c8979 Fixed It 2021-12-05 18:12:56 -08:00
DrSmugleaf 163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
AcruidandGitHub f7e8178736 Added new ComponentEvents system in IEventBus. (#1601)
* Added new ComponentEventBus, combined it with IEventBus.

* Removed all traces of IEntity from ComponentDependencies.
Removed IEntityManager dependency from ComponentManager.

* Added entity create/delete events to IEntityManager.

* ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class.

* Component events are now just overloads of entity events.

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs.

* Add a bool argument for if the message should be broadcast as well as directed.
Fix ordering and init issues of events in EntityManager.

* Changed names from Component/Entity events to Directed/Broadcast.

* Fix bugs and unit tests.
2021-03-09 11:02:24 -08:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Tyler YoungandGitHub 4650dc2c49 ComponentManager Rework (#1143)
* rework ComponentManager

create indexing solution, UniqueIndex

split out ComponentEventArgs, add sealed variants

fix up documentation

fix terrible crap

make benchmark work

* woops, ordered enumerables are already a copy

* naming

* clean up comments

* nullable enable

* add some doc comments to unique index

* perf tweaks

add UniqueIndexHkm for high key mutability

extract internal interface mostly for documentation

add nullability support and constraints

* fix doc comment for UniqueIndexHkm

* make PVS threaded

* remove redundant member declarations in interface

* fix grid loss crap on client shutdown

* fix nullability warning when retrieving from always constructed threadlocal

* add comment explaining chan == null check

remove inParallel parameter
2020-06-24 11:59:56 +02:00