* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* Renamed shared ICommand to IConsoleCommand.
* Lots of refactoring into a shared context.
* Removed ICommonSession from server concmd Execute.
* Added argStr parameter to concmd execute.
* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.
# Conflicts:
# Robust.Client/Console/Commands/Debug.cs
* Finally move shells and commands into shared.
* Console commands can now be registered directly without a class in a shared context.
* Pulled up ConsoleHost and Console shell into a shared context.
* Pulled up half the functions of ConsoleHost into a shared context.
* Repair rebase damage.
* Make LoadConsoleCommands function not remove any previously registered commands.
Give BoxContainer a preset capacity to reduce allocations in layout.
Removed Control.GetChild(string) and similar. This was no longer used (and was a pretty bad idea in general), and the implementation had a lot of wasted book keeping to do.
Use UpdateLayout() instead of DoUpdateLayout() in Control minsize changed to avoid doing redundant layout, and by extension style & minsize, updates.
Used RemoveAllChildren instead of DisposeAllChildren in EntitySpawnWindow because it's faster (way less stuff to clear, just let the GC handle it).
Optimized ResourcePath with a better GetHashCode(), better Equals, replacement for List<T>.ToArray()
Fixed enumerator allocations in stylesheet SelectorElement matching to speed up style updates.
ResourceCache now caches fallbacks to avoid constructing Resource instance when fetching fallback explicitly.
ResourceCache now has nested dictionaries for Type -> ResourcePath -> BaseResource storage of resources.
Use calculated property instead of auto property for TextureResource.Fallback
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable