Commit Graph

68 Commits

Author SHA1 Message Date
Acruid
df34ce025a Entities now require a location when being spawned. 2019-12-16 21:43:24 -08:00
Pieter-Jan Briers
52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00
Acruid
ea8e5e9fe7 EventBus Refactor (#909)
* Extracts the ECS event system out of EntityManager, and into a new class called EventBus.
XML Docs and full test coverage for EventBus.
2019-12-08 19:36:52 -08:00
Pieter-Jan Briers
ab1f4fb0e7 UI layout v2. (#908)
* UI layout v2.

All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer

Implement basic WPF-like attached properties for the above LayoutContainer.

* Fix VV.
2019-12-05 13:37:58 +01:00
Acruid
d9a411b260 Shared IMap/Map class removal (#904)
* Moved IMap from Shared/Interfaces/Map to Shared/Map namespace.

* Extracted Map class out of the MapManager class.

* Removed the Map class and interface.

* Fully removed the Map and IMap class.
2019-11-26 20:47:04 +01:00
Pieter-Jan Briers
5e37c7a746 Add BBCode-like markup parser for FormattedMessage. 2019-10-13 22:47:51 +02:00
Pieter-Jan Briers
5252b1e99b Add some extra helpers to Box2. 2019-10-13 15:22:47 +02:00
Pieter-Jan Briers
dc2c139692 Actually run MarshalHelper_Test. 2019-10-08 00:50:51 +02:00
Pieter-Jan Briers
9868f186f3 Remove some unecessary NuGet dependencies. (#871)
Also made the window icon work again.
2019-09-24 12:42:59 +02:00
Pieter-Jan Briers
2651a3db56 Texture loading improvements.
Can load non-sRGB Gray8 images.
Allow disabling sRGB on textures.
2019-09-17 15:24:13 +02:00
Pieter-Jan Briers
73a34fc53a Use DynamicMethod for dependency injection. (#864)
* Use DynamicMethod for dependency injection.

Should be way faster to initialize types and also have no allocation overhead

* Cleanup, don't make injectors for types without dependencies

* Fix Framework, maybe?

* Test the new system explicitly.
2019-09-09 01:43:22 +02:00
Acruid
5b3aaea5ec A null event handler delegate cannot be subscribed to an event type.
Resolved https://github.com/space-wizards/RobustToolbox/issues/575.
2019-09-03 13:36:52 -07:00
Acruid
f2eb035ed8 Physics Shapes (#847)
* Adds a new IPhysicsShape object where you can define what collisions shape a PhysBody has.
AABB is now accessed through the PhysicsShape, so the BoundingBoxComponent is not required.

* Default PhysShape now copies the AABB of the BoundingBoxComponent.

* Fixed issue with serialization of PhysShapeAabbComp.

* Spatial queries now use ICollidableComponent instead of BoundingBoxComponent.
showbb now draws entities using the obsolete BoundingBoxComponent in Aqua.

* Renamed PhysShapeAabbComp to PhysShapeAabb.
Removed BoundingBoxComponent.

* Default CollidableComponent does not collide with anything now.

* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Robust.Shared/Physics namespace.

* PhysShapes are now a collection of primitive shapes that contribute to the whole PhysBody.
ObjectSerializer.DataField can now deal with abstract types using YAML tags.

* Added LocalBounds property to ClickableComponent.
Added state to ClickableComponent.

* Added a Rectangle physics shape.

* ClickableComponent now actually checks that a click is inside its bounds.

* Reverted the addition of a try/catch around map loading. Any errors can propagate to the code trying to load the map again.
2019-09-03 22:06:50 +02:00
Pieter-Jan Briers
c0b19dcca1 Hide property overrides in VV.
Fixes #857.
2019-08-30 09:38:02 +02:00
Pieter-Jan Briers
c16ef6ce77 Update all the NuGet packages. 2019-08-27 22:38:49 +02:00
Pieter-Jan Briers
2a08389235 Remove dependency on Smocks.ExtensionPackage.
It didn't support .NET Standard and it wasn't used anyways.
2019-08-27 22:34:32 +02:00
Pieter-Jan Briers
dd7159eec0 Update CommandLineParser. Refactor some code to make it work. 2019-08-27 21:47:15 +02:00
Pieter-Jan Briers
509497b784 Check that file paths are valid on all file systems.
Fix #525
2019-08-22 15:46:14 +02:00
Pieter-Jan Briers
d3b8a07350 Try to fix weird integration tests issues. 2019-08-22 10:21:36 +02:00
Pieter-Jan Briers
8291294aa1 Fix tests on .NET Core. 2019-08-21 23:39:52 +02:00
ShadowCommander
a8d6c294ab Input System Refactor (#840)
* Fixes right click menu stopping input

Removed a flag change when the modal stack was showing, which preventing the click from getting passed to the next function.

* Added parsing for mod2 and mod3 from Keybind YAML

* Fixes a crash on context change when a keybind is not defined in keybinds.yml

* Implemented ShowDebugConsole Hotkey

* Refactored input system

Refactored input system to run Key and Mouse input through the InputManager before doing stuff.

* Upgraded LineEdit and classes that use it. Fixed input while KeyboardFocused.

Upgraded LineEdit to use Keybinds.
Upgraded DebugConsole to use Keybinds.
Replaced all references to MouseDown, MouseUp, KeyDown, and KeyUp with KeyBindUp and KeyBindDown.
Moved UserInterfaceManager call from GameController.Input to InputManager event.
Stopped input going to simulation while a control has focus in UserInterfaceManager.

* Some fixes for input system

Fixed keybinds getting stuck when selecting a LineEdit.
Changed MenuBar to not error.
Fixed a few cases where LineEdit would eat input if you hovered over it and where mouse input got eaten when clicking in the world while a LineEdit was selected.

* Removed extra dependencies

* Added GUIBoundKeyEventArgs to ButtonEventArgs

* Fixes for input with LineEdit selected

Fixed multiple keybinds mapped to the same key not triggering.
Fixed keybind input not getting to LineEdit when hovering over a control.

* Implemented Key Repeat for LineEdit

* Fix for input on Robust.Lite Launcher

* Renames NonFocusKeybinds to EnableAllKeybinds

Renamed NonFocusKeybinds to EnableAllKeybinds and added comment to clarify usage

* Adds repeating keybinds

Used for TextBackspace, TextCursorLeft, and TextCursorRight
Reverts a change to LineEdit that implemented repeating keys
Adds some documentation comments
2019-08-21 17:13:48 +02:00
Pieter-Jan Briers
cb5f2ffae1 Refactor UI system. (#843)
* Refactor UI system.

Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.

* Fix build on .NET Framework.
2019-08-14 22:03:51 +02:00
Pieter-Jan Briers
896758e176 Make IEntity.GetAllComponents no longer return duplicates.
Remove the Instances method that did that instead.
2019-08-11 01:22:59 +02:00
Pieter-Jan Briers
d9968e2e62 Fix failing test harder. 2019-08-10 01:22:12 +02:00
Pieter-Jan Briers
5e2a1d889d Fix failing test. 2019-08-10 01:18:55 +02:00
Pieter-Jan Briers
78416ad157 Refactor Color.InterpolateBetween to be faster and make more sense. 2019-08-07 14:52:14 +02:00
Pieter-Jan Briers
fc4e3be40a Replace SS14 noise dependency with FastNoise. 2019-08-07 14:51:23 +02:00
Pieter-Jan Briers
0a41ef3c9a Unified those messy FrameEventArgs. 2019-08-04 01:08:44 +02:00
Pieter-Jan Briers
e62021cb92 Try to work around space-wizards/space-station-14#284 2019-08-03 15:07:43 +02:00
Pieter-Jan Briers
c0eca4f6c2 .NET Core support. 2019-08-02 02:07:03 +02:00
Pieter-Jan Briers
85a4375905 Various performance optimizations. 2019-08-01 00:10:20 +02:00
Pieter-Jan Briers
7e13447455 Remove Godot scene instantiation. 2019-07-30 13:39:56 +02:00
Pieter-Jan Briers
9290ab445a Fix Stylesheet tests. 2019-07-30 13:02:40 +02:00
Acruid
30cafea218 Adds a debug net graph to the game state system. 2019-07-29 11:25:20 -07:00
Acruid
de68a62187 Box2Rotated & Vector2 Rotation (#827)
* Adds a function to rotate a vector by an Angle.
Adds the Box2Rotated struct for holding a rotated box.

* Use ApproxEqualityConstraint
2019-07-19 21:48:40 +02:00
Pieter-Jan Briers
bed9a082bc Probably fix AppVeyor. 2019-07-17 13:56:01 +02:00
Pieter-Jan Briers
c504e58226 Remove a bunch of cruft from RobustUnitTest. 2019-07-13 21:55:47 +02:00
Pieter-Jan Briers
4cb9bd3332 Deduplicate IoC init. 2019-07-13 21:51:57 +02:00
Pieter-Jan Briers
f2cdb0d68c File dialog API.
Only works on KDE Linux right now until I compile the natives.
I'll ship libswnfd when I got it compiled for all platforms.
2019-07-13 17:54:21 +02:00
Pieter-Jan Briers
091c1b935b Implement GrowDirection on controls. 2019-07-08 21:00:28 +02:00
Pieter-Jan Briers
09c36b57cd Shift half of Clyde around to implement better outline rendering. (#830)
* Attempted Clyde cleanup, didn't get far.

* Add negation operator to Vector2i.

* Add RenderOrder to ISpriteComponent.

* Post process shaders.

Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.

This is necessary to implement functional outlines.
2019-07-06 19:17:33 +02:00
Pieter-Jan Briers
ae42a3e3fa Integration testing improvements.
They no longer load system-wide config or user data.
User data is emulated through a VFS.

Also added more hooks to improve the customizability of the test,
for example allowing content to hijack their IoC registrations.
2019-06-29 01:51:40 +02:00
Pieter-Jan Briers
9a4c1cae1e Networked integration tests work. 2019-06-28 16:03:58 +02:00
Pieter-Jan Briers
ef57a4f4c3 Improve QoL of integration test API, document it. 2019-06-04 23:25:08 +02:00
Pieter-Jan Briers
9115610d2f Integration testing v2 (#826)
* Rewrite Integration testing, add support for the client.

* Rewrite AssemblyLoader to not be static.

* Adds ability to post messages into thread.
2019-06-04 19:05:16 +02:00
Pieter-Jan Briers
6a1bed31ae Fix integration tests. 2019-06-02 20:15:28 +02:00
Pieter-Jan Briers
00f6564351 Update some NuGet dependencies. 2019-05-29 01:45:31 +02:00
Pieter-Jan Briers
bb4a1eda8e Project file refactor (#819)
* Project file refactor

Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.

As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.

Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.

* Fix compiler warnings.
2019-05-28 00:16:01 +02:00
Acruid
61aba8fc50 Create Entities Without Prototypes (#815)
* Retrofitted ComponentManager_Test to use DependencyCollection.

* Renamed ComponentManager_Test to ComponentManager_Tests to follow naming conventions.

* Added component add/remove/delete events to IComponentManager.
Removed IEntity dependency from ComponentManager.

* Entities can now be spawned without a prototype.

* Removed unused function.

* CreateEntity now actually works with a null prototype ID. The other spawn functions should work as well.
Updated doc comments for IEntityManager.SpawnEntity().
2019-05-24 21:37:28 +02:00
Pieter-Jan Briers
9977d64e2f Remove exception-catch tests from timers.
These tests were ensuring that exceptions were logged,
we decided these should bubble up instead.
2019-05-12 11:47:20 +02:00