Leon Friedrich
f3364a196c
Client-, shared-, and server-side ConfigurationManager ( #3477 )
2022-12-31 04:04:49 +11:00
Leon Friedrich
054a908efd
Generalize component trees ( #3598 )
2022-12-27 13:33:46 +11:00
Leon Friedrich
27e0c22fe2
Somewhat improve sprite processing ( #3587 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-26 10:48:08 +11:00
Pieter-Jan Briers
84733a335c
Prototype load parallelization ( #3502 )
2022-12-20 22:46:30 +01:00
Pieter-Jan Briers
2995baca6f
Optimize Clyde QuadBatchIndexWrite a bit.
2022-12-18 12:28:41 +01:00
metalgearsloth
3c168f5a31
Replace GridEntityId with Owner ( #3530 )
2022-12-12 14:58:41 +11:00
metalgearsloth
6b076645db
Kill NetworkedMapManager ( #3516 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: Paul <ritter.paul1@googlemail.com >
2022-12-11 22:00:31 +01:00
Pieter-Jan Briers
f98d8707c9
Move ShaderInstance finalizer around so DummyShaderInstance isn't finalized.
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Maybe help a bit with test GC performance.
2022-12-10 12:35:05 +01:00
metalgearsloth
6db41a05c2
Fix non-filled circle drawing ( #3559 )
2022-12-06 22:08:03 +11:00
Pieter-Jan Briers
36f781d05b
Add windowing API to ClydeDebugPanel.
2022-12-03 00:27:56 +01:00
Leon Friedrich
6c1f8a86d7
Remove extra list index while y-sorting sprites. ( #3544 )
2022-12-02 10:19:26 +11:00
metalgearsloth
b7d460cee6
Audio position fixes ( #3459 )
2022-11-25 20:00:11 +11:00
metalgearsloth
5e3a5a0d0c
Merge MapGrid into MapGridComponent ( #3468 )
2022-11-22 13:04:51 +11:00
Pieter-Jan Briers
6bc831eb05
Emitted GLSL uniform arrays have size after name.
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We're dropping GLES2 but I already wrote the code so.
2022-11-19 18:08:37 +01:00
Pieter-Jan Briers
1646297039
Remove most static IoCManager. accesses from engine. ( #3466 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-11-15 22:00:28 +11:00
Pieter-Jan Briers
e34935c9e2
TextEdit control & a bunch of other stuff ( #3436 )
2022-11-12 03:12:49 +01:00
metalgearsloth
ca9ce7c7ed
Allow render targets to not clear ( #3457 )
2022-11-10 23:33:18 +01:00
Ygg01
108e270f9e
Localize commands ( #3374 )
2022-11-06 03:00:57 +11:00
metalgearsloth
4521dc37f5
Remove IMap / IMapGrid comps ( #3434 )
2022-11-04 10:12:36 +11:00
metalgearsloth
f13a066bdd
Use static lambdas for sprites / lights ( #3335 )
2022-10-27 13:52:04 +11:00
Leon Friedrich
e534fcd800
Unrevert "Remove obsolete GridId and all references to it" ( #3279 )
2022-10-10 08:41:58 +11:00
metalgearsloth
818ea1a629
Revert "Remove obsolete GridId and all references to it" ( #3308 )
2022-10-09 17:32:54 +11:00
SpaceManiac
ebaa8d9ac3
Remove obsolete GridId and all references to it ( #3279 )
2022-10-09 16:23:40 +11:00
Leon Friedrich
a67b22cce8
Add get-matrix functions to IViewportControl ( #3264 )
2022-09-21 20:42:17 +10:00
Pieter-Jan Briers
49631867f4
Fix sRGB conversion in WindowRoot background color.
2022-08-15 16:51:23 +02:00
Julian Giebel
9e32eb46e5
Update ImageSharp and fix incompatibilities ( #3092 )
2022-08-09 13:15:55 +02:00
Pieter-Jan Briers
488260cc64
Windows 11 immersive dark mode.
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Dark window titles
2022-07-25 23:53:06 +02:00
Leon Friedrich
fc10adfb03
Fix a WorldSpaceEntities overlay bug ( #3074 )
2022-07-24 19:10:07 -07:00
Pieter-Jan Briers
ec70abe928
Analyzer to make Task`1.Result scary. ( #3069 )
2022-07-23 12:33:55 +02:00
Leon Friedrich
7a81c7f64a
Misc Shader changes ( #2974 )
2022-07-19 00:32:58 +02:00
Pieter-Jan Briers
2783e89d1f
SDL2 windowing backend ( #2979 )
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* SDL2 windowing prototype.
* More stuff idk
2022-07-15 00:07:30 +10:00
metalgearsloth
6b73b765b2
Remove grid logs ( #2994 )
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I added 2 of these and they aren't needed for me anymore.
2022-06-28 17:53:26 +10:00
Leon Friedrich
b8cb9e6b1d
Add Overlay.BeforeDraw() ( #2958 )
2022-06-20 06:28:09 +10:00
Leon Friedrich
2bdea420ae
Misc rendering changes ( #2948 )
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* Misc rendering changes
* More tiny changes
2022-06-14 19:24:27 +10:00
Leon Friedrich
24c900aeae
Small CheckFaceEyeVis() performance increase ( #2940 )
2022-06-13 08:36:35 +10:00
Pieter-Jan Briers
a36a10c814
Fix deadlock on client shutdown.
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This was an existing bug, but due to me moving more cleanup logic to game thread shutdown the window of opportunity for it to trigger just got much greater.
2022-06-11 16:28:14 +02:00
Leon Friedrich
b360c4439b
Matrix3 and Angle: add readonly and ref->in ( #2919 )
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* Matrix3 and Angle readonly and ref->in
* fix precision
2022-06-08 17:53:17 +02:00
Pieter-Jan Briers
d46fb519d5
Fix fullscreen disabling VSync in some cases.
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I hate OpenGL.
2022-06-06 18:20:14 +02:00
Leon Friedrich
386b0bc232
Cache TransformComponent in trees ( #2904 )
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* Cache TransformComponent in trees
* add deleted check.
2022-06-05 00:25:00 +02:00
Leon Friedrich
487471c2d1
Faster box transform ( #2901 )
2022-06-05 00:22:00 +02:00
Pieter-Jan Briers
e7211063e7
Remove unecessary Vertex2D.SizeOf
2022-05-29 01:13:12 +02:00
Leon Friedrich
e32ee1a58e
Reuse post-shader render target ( #2882 )
2022-05-29 01:02:19 +02:00
Pieter-Jan Briers
655b5974a3
Move sRGB -> linear conversion for vertex color to vertex shader.
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This took almost 2% of CPU time on release. Jeez.
2022-05-28 23:18:05 +02:00
Leon Friedrich
6a86fcdeeb
Fix WorldSpace overlay drawing ( #2878 )
2022-05-28 14:52:01 +02:00
Pieter-Jan Briers
f90526be22
Bump ANGLE, add ES3OnFL10_0 support ( #2834 )
2022-05-19 07:55:36 +10:00
Pieter-Jan Briers
6b24da6990
Don't emit array precisions on GLES2
2022-05-16 17:32:45 +02:00
20kdc
0ee87bc771
Colour batch reduction ( #2809 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2022-05-16 17:28:37 +02:00
Leon Friedrich
52ffb97369
Change overlay screen texture wrapping ( #2749 )
2022-05-15 13:20:52 +10:00
Pieter-Jan Briers
41e9d9b08b
Client profiling system ( #2783 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-14 15:08:46 +10:00
metalgearsloth
32bdc19fe9
Final grid movement optimisation ( #2711 )
2022-05-14 14:54:31 +10:00