Commit Graph

49 Commits

Author SHA1 Message Date
PJB3005
bb81d88653 Add [NotContentImplementable] to shared interfaces 2025-12-20 16:49:35 +01:00
slarticodefast
4747e5a05a Add and update a lot of documentation (#6337)
* Serialization docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* ECS docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* scattered docs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Fixes

---------

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-15 20:26:17 +01:00
Leon Friedrich
64baee0a22 Add support for including map/game saves in replays. (#6189)
* Improve map serialization error logging

* Prevent remove children of erroring entities

* better logging

* Improve error tolerance

* Even more exception tolerance

* missing !

* Add WriteYaml and WriteObject to IReplayFileWriter

* Add MapLoaderSystem.TrySaveAllEntities()

* On second thought, WriteObject will just be abused

* I forgot to commit

* Add default implementation to avoid breaking changes

* release notes

* fix merge issues

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 22:14:56 +11:00
Leon Friedrich
ad929c9955 Fix ICommonSession.Ping (#5453) 2024-09-20 16:43:12 +02:00
Kara
48d70a09c6 Remove most fully-obsoleted code (#5433) 2024-09-11 19:38:26 +10:00
Pieter-Jan Briers
7fbcfeaa8f Warning fixes (#5275)
* Warning fixes in Robust.Shared

* Robust.Client warning fixes

* Fix test failure

Test failures were due to broken system registrations for the client RobustUnitTest. It was accidentally registering some server systems, which means DebugPhysicsSystem wasn't gettings its dependencies properly.

Fixing this meant pulling half a dozen extra dependencies that client ContainerSystem and TransformSystem are supposed to have, but didn't.
2024-07-10 01:38:32 +02:00
metalgearsloth
e842142dd7 Minor API niceties (#5219)
* Minor API niceties

* weh
2024-06-15 16:26:01 +10:00
Leon Friedrich
75626a86a3 Add dummy sessions for integration tests (#5202)
* Add dummy sessions

* if FULL_RELEASE
2024-06-05 16:50:06 +10:00
metalgearsloth
d72de032fa Predicted BUIs (#5059)
* Add TryGetOpenBUI

Avoids having to get the component and openinterfaces separately.

* Couple more helpers

* entityquery

* reviews

* Shared BUIs

* zawehdo

* More boilerplate

* Bunch more work

* Building

* Stuff

* More state handling

* API cleanup

* Slight tweak

* Tweaks

* gabriel

* Disposies

* Active UI support

* Lots of fixes

- Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back.

* Fix test failures

* weh

* Remove unncessary closes.

* release note
2024-04-26 18:12:55 +10:00
Tayrtahn
1f2b38a6d1 Code cleanup: Purge calls to obsolete EntityCoordinates methods (#4983) 2024-03-23 13:07:33 +11:00
Tayrtahn
e3bac382ce Add some helper methods to PVS Filters (#4933) 2024-03-03 11:51:40 +11:00
Leon Friedrich
f2e9ed0b73 NetSyncEnabled fixes (#4811)
* NetSyncEnabled fixes

* A
2024-01-05 15:11:09 +11:00
Leon Friedrich
eba58cb893 Remove RobustTree & PVSCollection (#4759)
* Cut down RobustTree

* Better LoD

* Add PvsPriority flag

* Undo cvar name change

* reorganize grafana metrics

* Fix tests

* Fix replays

* Don't try process empty chunks

* Fix move benchmark

* Fix benchmark

* Remove obsolete audio methods

* Moar benchmarks

* Rename EntityData

* A

* B
2023-12-28 09:10:13 +11:00
metalgearsloth
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
Leon Friedrich
58e0b62145 Merge ActorSystem and IPlayerManager (#4530) 2023-11-11 12:50:21 +11:00
metalgearsloth
170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
metalgearsloth
d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
Leon Friedrich
5af3cb969c Move ActorComponent to shared (#4527) 2023-10-29 04:21:09 +11:00
Leon Friedrich
5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00
metalgearsloth
c4d6690a71 Remove SharedEyeComponent (#4309) 2023-09-11 16:15:08 +10:00
DrSmugleaf
85d15c21e1 Move IPlayerData interface to shared (#4339) 2023-08-30 21:17:32 -07:00
metalgearsloth
7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
metalgearsloth
509ba2ec4b Remove some resolves from filters (#3498) 2022-11-19 10:53:37 +11:00
Leon Friedrich
4171b3ec4e Make Grid Uid Nullable (#2942)
* Make Grid Uid Nullable

* Fix recursion

* fix detach to null

* change obsolete text
2022-06-20 10:08:23 +10:00
keronshb
d2cb4d102a Adds a filter to all except origin (#2922)
* Adds a filter to all except origin

* Spelling error fix
2022-06-08 14:59:53 +02:00
DrSmugleaf
1eb7393a60 Revert "pvsrange vec2 + eyezoom (#2676)" (#2703)
This reverts commit 582d8a5587.
2022-04-09 19:41:11 +02:00
Paul Ritter
582d8a5587 pvsrange vec2 + eyezoom (#2676)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2022-04-04 20:20:13 +02:00
metalgearsloth
1dbbb08250 Reduce server allocs a bunch (#2625) 2022-03-24 23:39:52 +01:00
metalgearsloth
191e80c175 Add EntityQuery support to filters (#2608) 2022-03-19 15:54:13 +11:00
Pieter-Jan Briers
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Vera Aguilera Puerto
db996b9fb3 A bunch more resolves removed wooo 2021-12-08 11:37:11 +01:00
Vera Aguilera Puerto
81672fbe29 Goes in-game now 2021-12-06 15:34:46 +01:00
metalgearsloth
dce320d0f5 AttachedEntity stuff 2021-12-06 15:07:12 +11:00
DrSmugleaf
163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
20kdc
8aa6fb478b Susser Todd: Robust.Shared, Error Pass 2 "It Now Compiles" 2021-12-03 19:36:16 +00:00
20kdc
5e7d617736 Susser Todd: Robust.Shared, Error Pass 1 2021-12-03 18:40:55 +00:00
Vera Aguilera Puerto
7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85 Inline Transform 2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50 Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
6cf5021efa Add Resolves to IoCManager and EntitySystemManager (#2231) 2021-11-14 19:41:34 +01:00
metalgearsloth
cc67a47c32 Pass around filter dependencies (#2228) 2021-11-14 02:08:09 +01:00
Vera Aguilera Puerto
78d01fd25d Remove every ITransformComponent usage. 2021-11-08 12:44:03 +01:00
Vera Aguilera Puerto
243f405bab Add Filter for getting players from entities.
- Also adds method to merge two filters.
2021-10-03 11:57:44 +02:00
Vera Aguilera Puerto
85249e7be7 Add Filter overloads for EntityUid. 2021-09-27 14:59:22 +02:00
Vera Aguilera Puerto
63c1707581 Adds new helpful filter methods. (#1962)
- AddWhereAttachedEntity and RemoveWhereAttachedEntity methods
- AddInGrid and AddInMap methods
- BroadcastGrid and BroadcastMap static methods
2021-08-24 16:11:38 +02:00
Vera Aguilera Puerto
2b589215aa Improves the Filter API. (#1747)
- Recipients is now of type `IEnumerable<ICommonSession>`.
    - This way, people need to use the Filter API to modify the recipients, instead of being allowed to modify the underlying collection directly.
- Underlying collection is now a HashSet.
    - We want no duplicates at all. This will ensure that while being quite performant.
- Removes `IFilter`.
    - Let's face it, everyone is gonna end up using `Filter` instead as it has a much more convenient API, and nothing else will EVER implement `IFilter`. For this reason, I've just gone ahead and removed it. Every method used `Filter` already, anyway.
- Adds EntitySystem `RaiseNetworkEvent` overload that takes in a `Filter`.
    - This deduplicates a lot of code that enumerated the recipients and raised a network event per each one.
- Made AddPlayersByPvs aware of `net.pvs` and `net.maxupdaterange`, has a range multiplier parameter.
    - Now it will simply add all players to the filter if PVS is disabled, and add all players in range if it's enabled.
    - The range multiplier parameter allows us to make the PVS filter a bit more permissive, and generally better. The range is doubled by default, as it was already before.
- Adds `AddInRange` method to filters.
    - This is useful for the AudioSystem, and the PVS methods use it, too!
- Adds `RemoveByVisibility` method to filters.
    - This will remove all recipients that don't have a visibility flag in their entity's EyeComponent from the filter.
    - (This will be VERY useful for Ghost Pointing, for example)
- Adds `Clone` method to filters.
    - This is useful in cases where methods take in a filter and want to modify it without modifying the original instance. (See AudioSystem)
2021-05-08 22:27:47 +02:00
Acruid
92f44b390e SoundSystem Improvements (#1649) 2021-03-21 16:35:52 +01:00
Paul
30df989e8d Merge branch 'serialization_v3_nodataclasses' of https://github.com/PaulRitter/RobustToolbox into master 2021-02-28 15:55:26 +01:00
Acruid
86bfea6bd4 ICommonSession Improvements + Player Filter (#1600)
* Removed IBaseSession, pushed all members down to ICommonSession.

* Pulled all members of client IPlayerSession into ICommonSession.
Marked client IPlayerSession as obsolete, use the base ICommonSession.

* Restricted setter access for properties in ICommonSession, only engine should be setting them.

* Fixed ping implementation on server.

* Moved AttachedEntityUid to ICommonSession.

* Added a shared IPlayerManager and pulled some common properties down to it.

* Added a shared player Filter class that holds a set of recipients in a networked call. Very useful for selecting recipients in a shared context.
2021-02-27 20:42:54 -08:00