* Warning fixes in Robust.Shared
* Robust.Client warning fixes
* Fix test failure
Test failures were due to broken system registrations for the client RobustUnitTest. It was accidentally registering some server systems, which means DebugPhysicsSystem wasn't gettings its dependencies properly.
Fixing this meant pulling half a dozen extra dependencies that client ContainerSystem and TransformSystem are supposed to have, but didn't.
* Add TryGetOpenBUI
Avoids having to get the component and openinterfaces separately.
* Couple more helpers
* entityquery
* reviews
* Shared BUIs
* zawehdo
* More boilerplate
* Bunch more work
* Building
* Stuff
* More state handling
* API cleanup
* Slight tweak
* Tweaks
* gabriel
* Disposies
* Active UI support
* Lots of fixes
- Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back.
* Fix test failures
* weh
* Remove unncessary closes.
* release note
- Recipients is now of type `IEnumerable<ICommonSession>`.
- This way, people need to use the Filter API to modify the recipients, instead of being allowed to modify the underlying collection directly.
- Underlying collection is now a HashSet.
- We want no duplicates at all. This will ensure that while being quite performant.
- Removes `IFilter`.
- Let's face it, everyone is gonna end up using `Filter` instead as it has a much more convenient API, and nothing else will EVER implement `IFilter`. For this reason, I've just gone ahead and removed it. Every method used `Filter` already, anyway.
- Adds EntitySystem `RaiseNetworkEvent` overload that takes in a `Filter`.
- This deduplicates a lot of code that enumerated the recipients and raised a network event per each one.
- Made AddPlayersByPvs aware of `net.pvs` and `net.maxupdaterange`, has a range multiplier parameter.
- Now it will simply add all players to the filter if PVS is disabled, and add all players in range if it's enabled.
- The range multiplier parameter allows us to make the PVS filter a bit more permissive, and generally better. The range is doubled by default, as it was already before.
- Adds `AddInRange` method to filters.
- This is useful for the AudioSystem, and the PVS methods use it, too!
- Adds `RemoveByVisibility` method to filters.
- This will remove all recipients that don't have a visibility flag in their entity's EyeComponent from the filter.
- (This will be VERY useful for Ghost Pointing, for example)
- Adds `Clone` method to filters.
- This is useful in cases where methods take in a filter and want to modify it without modifying the original instance. (See AudioSystem)
* Removed IBaseSession, pushed all members down to ICommonSession.
* Pulled all members of client IPlayerSession into ICommonSession.
Marked client IPlayerSession as obsolete, use the base ICommonSession.
* Restricted setter access for properties in ICommonSession, only engine should be setting them.
* Fixed ping implementation on server.
* Moved AttachedEntityUid to ICommonSession.
* Added a shared IPlayerManager and pulled some common properties down to it.
* Added a shared player Filter class that holds a set of recipients in a networked call. Very useful for selecting recipients in a shared context.