Commit Graph

20 Commits

Author SHA1 Message Date
PJB3005
d4f265c314 Fix incorrect path combine in DirLoader and WritableDirProvider
This (and the other couple past commits) reported by Elelzedel.
2025-09-14 14:49:14 +02:00
metalgearsloth
41ea10083d Fix ResPath CanonPath (#5452)
* Fix ResPath CanonPath

Apparently this is supposed to standardise to / but this isn't always the case. Alternatively we could just assert for performance reasons I'm good with either. The comment as written says this should happen.

* assert

* Fix bad respath input

* review
2025-03-08 15:02:46 +11:00
metalgearsloth
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
Pieter-Jan Briers
d967bc9fdc Speed up DirLoader.DirLoader on Windows.
New FileHelper.TryOpenFileRead that doesn't throw if the file doesn't exist.

Also used it in a couple other spots.
2023-07-15 19:08:37 +02:00
Leon Friedrich
36a124a3aa Add IContentRoot.FileExists() (#4071) 2023-05-20 11:10:05 +10:00
metalgearsloth
8a6cadd38f Revert "Revert "Replace ResourcePath with ResPath (#3926)" (#3949)" (#3950) 2023-04-20 20:15:57 +10:00
metalgearsloth
d646403068 Revert "Replace ResourcePath with ResPath (#3926)" (#3949) 2023-04-20 11:43:51 +10:00
Ygg01
d6a3e1e286 Replace ResourcePath with ResPath (#3926) 2023-04-19 23:37:46 +10:00
Pieter-Jan Briers
5057c91dcd Console command completions v1. (#2817)
* Console command completions v1.

I think it works™️

* Unify cvar commands

* Handle no-completions-at-all better.

* Don't crash if you tab complete while no completions available.

* Always show hints if available

* Properly null completion hint over the wire

* Unify help command, localize it.

* Clean up + localize cvar command.

* Remove debug logging

* List command unified & localized.

* Remove server completions debug logging

* Remote execute command.

Had to make everything async for this.

* Don't lower case enums or bools
Why

* GC commands converted and localized.

* Fix remote command completions.

Whoops

* Kick command completions

* lsasm unified & localized.

* Revert "Don't lower case enums or bools"

This reverts commit 2f825347c3.

* ToString gc_mode command enums instead of trying to fix Fluent.

Ah well.

* Unify szr_stats

* Unify log commands, completions

* Fix compile

* Improve completion with complex cases (quotes, escapes)

* Code cleanup, comments.

* Fix tab completion with empty arg ruining everything.

* Fix RegisteredCommand completions

* Add more complex completion options system.

* Refactor content directory entries into a proper resource manager API.

* Implement GetEntries for DirLoader

* Make type hint darker.

* Exec command autocomplete, pulled play global sound code out to engine.
2022-05-17 13:07:25 +10:00
Pieter-Jan Briers
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Pieter-Jan Briers
b35568ffe5 Disable path case checks by default.
The idea was that these are Task.Run'd so don't influence performance. That was before we started threading the hell out of startup.

We're getting more stuff like YAML linting now which should hopefully be able to catch 99% of this. And louder because it was always just a warning before.
2021-03-09 12:29:59 +01:00
Clyybber
5b80b33e00 Change GetFileSystemInfos to EnumerateFileSystemInfos for iteration (#1561) 2021-02-15 16:26:16 +01:00
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Tyler Young
0d52def877 Have RobustSerializer use a shared string dictionary (#1117)
* implements shared string dictionary and handshake from net-code-2

* fix unit test

switch to szr sawmill

* try to silence some warnings around ZipEntry

* rebase and use system zip instead of icsharplib

fix rebase artifacts

* Update Robust.Shared/Interfaces/GameObjects/IComponentFactory.cs

* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs

* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs

* Apply suggestions from code review

* Apply suggestions from code review

* Update Robust.Shared/Serialization/RobustSerializer.cs

* since no longer gathering from paths, make string splitting more robust

* make string gathering ignore strings under 4 chars long

make string gathering yet more robust

* add limit to size of mapped strings

* add more string data to feed into shared string dictionary from YAML files

add JSON importer but don't parse RSI metadata yet

fix typo that breaks nulls in MappedStringSerializer

minor refactoring

make string splitting more robust

add WriteUnsignedInt / ReadUnsignedInt for validating WriteCompressedUnsignedInt / ReadCompressedUnsignedInt aren't bogus

* comment out some log statements

* minor refactor, reorder logging

add null check due to smart typing NRT checks

* Add doc comments, readability improvements to MappedStringSerializer

The protocol, handshake, and internal logic are now more documented.

The main area that could still be improved is the documentation of how
the cache system works, but the code is readable enough for now that it
isn't immediately necessary.

* add documentation, organization

* update some more doc comments

* add flows to doc comment for NetworkInitialize

* more documentation and organization

* more docs

* instead of retrieving INetManager by IoC, assign when NetworkInitialize is invoked

* "document" the regex

* Update Robust.Shared/Network/NetManager.cs

* add missing check for LockMappedStrings

* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs

Co-authored-by: ComicIronic <comicironic@gmail.com>

* change to warning instead of throw for unlocked string mapping

Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-06-12 04:09:55 +02:00
Pieter-Jan Briers
ec0f4b35f7 Enable nullable reference types on Robust.Shared and fix all warnings. (#1109) 2020-06-08 01:13:01 +02:00
Pieter-Jan Briers
ce44aa0060 Make ResourceManager thread safe. 2019-10-06 23:14:28 +02:00
Pieter-Jan Briers
6833ffd19f Fix build. 2019-08-22 20:16:47 +02:00
Pieter-Jan Briers
509497b784 Check that file paths are valid on all file systems.
Fix #525
2019-08-22 15:46:14 +02:00
Pieter-Jan Briers
85a4375905 Various performance optimizations. 2019-08-01 00:10:20 +02:00
Silver
25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00