Commit Graph

5 Commits

Author SHA1 Message Date
Pieter-Jan Briers
dc1464b462 High-bandwidth transfer system (#6373)
* WebSocket-based data transfer system

* Move resource downloads/uploads to the new transfer system

Should drastically increase the permitted practical size

* Transfer impl for Lidgren

* Async impl for receive stream

* Use unbounded channel for Lidgren

* Add metrics

* More comments

* Add serverside stream limit to avoid being a DoS vector

* Fix tests

* Oops forgot to actually implement sequence channels in NetMessage

* Doc comment for NetMessage.SequenceChannel

* Release notes
2026-01-19 20:44:44 +01:00
Pieter-Jan Briers
3657b0a424 Strongly order network prototypes and resources. (#5293)
* Strongly order network prototypes and resources.

When a new client connects, both the uploaded prototypes and resources get sent at once. There was no ordering here, which means that prototypes could easily load before resources. This would then obviously give load errors at runtime. In practice though this seemed fine because the RSI or something would just load fine after when spawned or something.

This was then broken by ae1051e813, which made ResourceCache start caching "that RSI doesn't exist" so it never really tried again.

I originally tried to fix this by adding an API to IResourceManager that allows content to invalidate the aforementioned cache (commit 316a7e4ac10100593202ff7f53dc2992611bbd1e, for however GitHub will track that) but then realized resource uploading isn't part of content like I first thought. Lol whoops. That API might still be useful for other dynamic content use cases, but I'm not committing it for now. That fix still caused errors to be spammed if the prototype was loaded before the resources were ready.

The new fix is to just load resources before prototypes. This is done by making them both ordered relative to each other, and running resources first.

Fixes #5291

* Release notes
2024-07-12 09:12:58 +02:00
Leon Friedrich
5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00
Leon Friedrich
9d4105abc7 Add support for client-side replays (#4122) 2023-06-19 03:23:46 +10:00
Leon Friedrich
ccec1cbdf3 Move upload commands to engine (#4072) 2023-05-20 11:53:05 +10:00