* Special check for decimal in serialization code. Changed method in IoCManager for a little QoL
* ISelfSerialize stuff
ISelfSerialize interface for stuff that want to implement their own (de)serialization.
Forgot that desialize could exist for decimals earlier.
Added ViewVariablesPropertyEditorISelfSerialzable thing for viewvariables.
* fix TestStylesheetOverride
* Fix improper UT logic
* Somewhat neater VV lineEdit event hanlding
* remove whitespace and unused using
* uninherit ViewVariablesPropertyEditorISelfSerialzable
* Fix improper use or ToString
* seal VV classes
* Adds a derived class from Nunit's Is test constraint class.
The game camera can now be rotated.
* Added the new `bind` command to the console, used to bind a key to a keybind.
Added two new keybinds for rotating the View camera left and right.
Added more info to the ""Component does not exist for state" exception.
Added Reduced() and FlipPositive() public functions to Angle.
* Fix a copy/paste bug.
* Adds missing code to bind/unbind CameraRotateLeft.
Camera snapping now actually uses the CameraSnapTolerance constant.
* Fold animation delays into a single set for all directions.
* Update systems to use new RSI animations API.
* Fetching layer directions now done in sprite render.
* Allow overriding direction in SpriteView.
* Adds Map components to the ECS system.
* Grid entities are now created along with map grids.
Grid components are now properly reused from map deserialization when a grid is created through the MapManager.
* Make MapGridComponent shared.
Don't send Nullspace default grid to client, they have their own.
Properly link the new grid with the entity sent from the server.
* Fixes nullRefException when ToString() is called on an Entity with no Prototype.
* Adds logging debug info about binding a map/grid to an entity.
Nightly Commit.
* Client map networking now properly pivots a grid from the client entity to the shared entity.
Added IMapGridComponent.ClearGridId() to properly dissociate the component from a grid before deleting it.
WorldPosition of a default grid is always 0,0 regardless of the entity transform (if any).
Nullspace map and default grid are not bound to an entity.
Nullspace map and default grid cannot be deleted.
* Map Entities are now created along with new maps.
* Client & Server load with new scene hierarchy.
* Fix rebase damage.
* Added ContainerHelpers helper class.
* Fix Container checks.
* Fixed clothes.
* Fixing unit tests.
* Removed disabled code.
* Actually initialize and startup the Map and Grid entities.
* UI layout v2.
All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer
Implement basic WPF-like attached properties for the above LayoutContainer.
* Fix VV.
* Moved IMap from Shared/Interfaces/Map to Shared/Map namespace.
* Extracted Map class out of the MapManager class.
* Removed the Map class and interface.
* Fully removed the Map and IMap class.
* Fixes right click menu stopping input
Removed a flag change when the modal stack was showing, which preventing the click from getting passed to the next function.
* Added parsing for mod2 and mod3 from Keybind YAML
* Fixes a crash on context change when a keybind is not defined in keybinds.yml
* Implemented ShowDebugConsole Hotkey
* Refactored input system
Refactored input system to run Key and Mouse input through the InputManager before doing stuff.
* Upgraded LineEdit and classes that use it. Fixed input while KeyboardFocused.
Upgraded LineEdit to use Keybinds.
Upgraded DebugConsole to use Keybinds.
Replaced all references to MouseDown, MouseUp, KeyDown, and KeyUp with KeyBindUp and KeyBindDown.
Moved UserInterfaceManager call from GameController.Input to InputManager event.
Stopped input going to simulation while a control has focus in UserInterfaceManager.
* Some fixes for input system
Fixed keybinds getting stuck when selecting a LineEdit.
Changed MenuBar to not error.
Fixed a few cases where LineEdit would eat input if you hovered over it and where mouse input got eaten when clicking in the world while a LineEdit was selected.
* Removed extra dependencies
* Added GUIBoundKeyEventArgs to ButtonEventArgs
* Fixes for input with LineEdit selected
Fixed multiple keybinds mapped to the same key not triggering.
Fixed keybind input not getting to LineEdit when hovering over a control.
* Implemented Key Repeat for LineEdit
* Fix for input on Robust.Lite Launcher
* Renames NonFocusKeybinds to EnableAllKeybinds
Renamed NonFocusKeybinds to EnableAllKeybinds and added comment to clarify usage
* Adds repeating keybinds
Used for TextBackspace, TextCursorLeft, and TextCursorRight
Reverts a change to LineEdit that implemented repeating keys
Adds some documentation comments
* Refactor UI system.
Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.
* Fix build on .NET Framework.
* Split GameState processing logic out of ClientGameStateManager into the new GameStateProcessor class.
* Adds a test fixture for GameStateProcessor with a basic use test.
* More unit tests and added Extrapolated property to GameStateProcessor.
* Added centered unit box static field to Box2.
* MapGrid is more testable.
* Added some unit tests for MapGrid.
Fixed bug in MapChunk.GridTileToLocal().
MapGrid.UpdateAABB() actually expands properly now.
* Moved IMapChunk to Robust.Shared.Map.
Moved Chunk class out of MapManager class.
* Added unit tests for MapChunk.
* Bounds reduce by 1, so almost working.
* Now bound shrinking works :D
* Moved MapGrid out of MapManager.
Moved IMapGrid into the Shared/Map folder.
Replaced all calls to IMapGrid.ParentMap.Index with IMapGrid.ParentMapId.
* Added more MapGrid unit tests.
Fixed a bug in TryGetTileRef.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable