Commit Graph
10 Commits
Author SHA1 Message Date
Tyler YoungandGitHub d776476542 Virtualize all NetIDs to reduce network traffic (#1116) 2020-06-08 13:38:08 +02:00
Pieter-Jan BriersandGitHub ec0f4b35f7 Enable nullable reference types on Robust.Shared and fix all warnings. (#1109) 2020-06-08 01:13:01 +02:00
Pieter-Jan BriersandGitHub 115795c38e Game state netcode improvements (#978)
* Fix server sending ALL game states reliably.

Now only large enough game states get sent reliably. This means that when a single client stops ACKing the server isn't spamming a bunch of massive game states into Lidgren to reliably deliver.

* Do not send prototype-duplicated data in game  states.

This cuts out component states and ComponentChanged data if this can already be inferred by deserialization of the prototype on the client.

* More comments.

* Remove debugging code.

* Use GetNetComponents instead of GetAllComponents.

Nice little optimization.
2020-02-15 13:45:52 +01:00
Acruid df9be436c4 Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:07:46 -08:00
Acruid 72f7310890 Entities without a prototype were causing an exception in the MetaDataComponent networking. 2019-09-20 13:15:59 -07:00
Pieter-Jan Briers 265a9abeb6 Metadata component can send component state with null prototype ID. 2019-08-13 23:21:42 +02:00
Pieter-Jan BriersandGitHub bb4a1eda8e Project file refactor (#819)
* Project file refactor

Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.

As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.

Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.

* Fix compiler warnings.
2019-05-28 00:16:01 +02:00
Pieter-Jan BriersandGitHub f4b0b69cbb Map Init & Map Loading improvements. (#801)
* MapInit v1, so people can criticize my code.

* Map init v1.

* Improve LocalPlayer to fix aghosting.

* Fix map saving.

* Map command improvements:

Implement loadbp
Made certain commands aware of uninitialized maps.

* Adds IMapManager.GetAllGrids()

* Add lsgrid and lsmap commands.

* MetaData component serialization fixes.

Serialize name and description default as null.
Don't serialize prototype.

* Explicit UID indices in map files.

* Update map format doc again.
2019-04-29 12:50:28 +02:00
AcruidandGitHub d74151d242 Fixes ExposeData issue in MetaDataComponent. (#799) 2019-04-28 11:13:19 -07:00
AcruidandPieter-Jan Briers 5fe0bd6e55 EntityStates (#798)
* Added a new special MetaDataComponent to store entity data that isn't specific to a component.

* Adds ExposeData to MetaDataComponent.
Name of the entity now defaults to the prototype name.

* EntityStates changed so that the list of networked components is not sent every tick for a modified entity.

* Code cleanup & doc comments.

* MetaDataComponent Name and Description are taken from the prototype before storing them in the component.

* Adds the EntityState serializer benchmark. This isn't a test, but is really useful.

* Redesigned the logic in ServerGameStateManager.

* Adds MetaDataComponent registration to the UnitTesting project.
2019-04-26 15:38:56 +02:00