* Fix server sending ALL game states reliably.
Now only large enough game states get sent reliably. This means that when a single client stops ACKing the server isn't spamming a bunch of massive game states into Lidgren to reliably deliver.
* Do not send prototype-duplicated data in game states.
This cuts out component states and ComponentChanged data if this can already be inferred by deserialization of the prototype on the client.
* More comments.
* Remove debugging code.
* Use GetNetComponents instead of GetAllComponents.
Nice little optimization.
* Project file refactor
Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.
As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.
Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.
* Fix compiler warnings.
* MapInit v1, so people can criticize my code.
* Map init v1.
* Improve LocalPlayer to fix aghosting.
* Fix map saving.
* Map command improvements:
Implement loadbp
Made certain commands aware of uninitialized maps.
* Adds IMapManager.GetAllGrids()
* Add lsgrid and lsmap commands.
* MetaData component serialization fixes.
Serialize name and description default as null.
Don't serialize prototype.
* Explicit UID indices in map files.
* Update map format doc again.
* Added a new special MetaDataComponent to store entity data that isn't specific to a component.
* Adds ExposeData to MetaDataComponent.
Name of the entity now defaults to the prototype name.
* EntityStates changed so that the list of networked components is not sent every tick for a modified entity.
* Code cleanup & doc comments.
* MetaDataComponent Name and Description are taken from the prototype before storing them in the component.
* Adds the EntityState serializer benchmark. This isn't a test, but is really useful.
* Redesigned the logic in ServerGameStateManager.
* Adds MetaDataComponent registration to the UnitTesting project.