mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-01 17:47:24 +02:00
185 lines
5.7 KiB
C#
185 lines
5.7 KiB
C#
using System;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Robust.Shared.GameObjects
|
|
{
|
|
/// <summary>
|
|
/// Serialized state of a <see cref="MetaDataComponent"/>.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class MetaDataComponentState : ComponentState
|
|
{
|
|
/// <summary>
|
|
/// The in-game name of this entity.
|
|
/// </summary>
|
|
public string? Name { get; }
|
|
|
|
/// <summary>
|
|
/// The in-game description of this entity.
|
|
/// </summary>
|
|
public string? Description { get; }
|
|
/// <summary>
|
|
/// The prototype this entity was created from, if any.
|
|
/// </summary>
|
|
public string? PrototypeId { get; }
|
|
|
|
public override uint NetID => NetIDs.META_DATA;
|
|
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of <see cref="MetaDataComponentState"/>.
|
|
/// </summary>
|
|
/// <param name="name">The in-game name of this entity.</param>
|
|
/// <param name="description">The in-game description of this entity.</param>
|
|
/// <param name="prototypeId">The prototype this entity was created from, if any.</param>
|
|
public MetaDataComponentState(string? name, string? description, string? prototypeId)
|
|
{
|
|
Name = name;
|
|
Description = description;
|
|
PrototypeId = prototypeId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Contains meta data about this entity that isn't component specific.
|
|
/// </summary>
|
|
public interface IMetaDataComponent
|
|
{
|
|
/// <summary>
|
|
/// The in-game name of this entity.
|
|
/// </summary>
|
|
string EntityName { get; set; }
|
|
|
|
/// <summary>
|
|
/// The in-game description of this entity.
|
|
/// </summary>
|
|
string EntityDescription { get; set; }
|
|
|
|
/// <summary>
|
|
/// The prototype this entity was created from, if any.
|
|
/// </summary>
|
|
EntityPrototype? EntityPrototype { get; set; }
|
|
}
|
|
|
|
/// <inheritdoc cref="IMetaDataComponent"/>
|
|
internal class MetaDataComponent : Component, IMetaDataComponent
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
|
|
|
private string? _entityName;
|
|
private string? _entityDescription;
|
|
private EntityPrototype? _entityPrototype;
|
|
|
|
/// <inheritdoc />
|
|
public override string Name => "MetaData";
|
|
|
|
/// <inheritdoc />
|
|
public override uint? NetID => NetIDs.META_DATA;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string EntityName
|
|
{
|
|
get
|
|
{
|
|
if (_entityName == null)
|
|
return _entityPrototype != null ? _entityPrototype.Name : string.Empty;
|
|
return _entityName;
|
|
}
|
|
set
|
|
{
|
|
string? newValue = value;
|
|
if (_entityPrototype != null && _entityPrototype.Name == newValue)
|
|
newValue = null;
|
|
|
|
if (_entityName == newValue)
|
|
return;
|
|
|
|
_entityName = newValue;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public string EntityDescription
|
|
{
|
|
get
|
|
{
|
|
if (_entityDescription == null)
|
|
return _entityPrototype != null ? _entityPrototype.Description : string.Empty;
|
|
return _entityDescription;
|
|
}
|
|
set
|
|
{
|
|
string? newValue = value;
|
|
if (_entityPrototype != null && _entityPrototype.Description == newValue)
|
|
newValue = null;
|
|
|
|
if(_entityDescription == newValue)
|
|
return;
|
|
|
|
_entityDescription = newValue;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public EntityPrototype? EntityPrototype
|
|
{
|
|
get => _entityPrototype;
|
|
set
|
|
{
|
|
_entityPrototype = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
return new MetaDataComponentState(_entityName, _entityDescription, EntityPrototype?.ID);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
if (!(curState is MetaDataComponentState state))
|
|
return;
|
|
|
|
_entityName = state.Name;
|
|
_entityDescription = state.Description;
|
|
|
|
if(state.PrototypeId != null)
|
|
_entityPrototype = _prototypes.Index<EntityPrototype>(state.PrototypeId);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _entityName, "name", null);
|
|
serializer.DataField(ref _entityDescription, "desc", null);
|
|
//serializer.DataField(ref _entityPrototype, "proto", null,
|
|
// s => _prototypes.Index<EntityPrototype>(s),
|
|
// p => p.ID);
|
|
}
|
|
|
|
internal override void ClearTicks()
|
|
{
|
|
// Do not clear modified ticks.
|
|
// MetaDataComponent is used in the game state system to carry initial data like prototype ID.
|
|
// So it ALWAYS has to be sent.
|
|
// (Creation can still be cleared though)
|
|
ClearCreationTick();
|
|
}
|
|
}
|
|
}
|