Commit Graph
77 Commits
Author SHA1 Message Date
Pieter-Jan Briers d751c0b3ab Revert "Physics (#1602)"
This reverts commit fefcc7cba3.
2021-02-28 18:45:18 +01:00
fefcc7cba3 Physics (#1602)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:09:36 +11:00
DrSmugleafandGitHub 17182dd0e8 Engine PR for enabling nullability in Content.Client (#1565) 2021-02-16 20:05:06 +01:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
DrSmugleafandGitHub 8a5b7f5146 Add AudioSystem extension methods for the client and server (#1532) 2021-02-05 17:23:36 +11:00
a274b8dfc2 EntityQuery no longer yields paused by default (#1521)
* Change EntityQuery to not get paused by default

* GetAllComponents

* Fix shell commands

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:31 +11:00
Acruid 033d6ffb22 Fixes bug where effects were dying in transit from lag. Resolves #1256. 2021-02-01 19:17:34 -08:00
Pieter-Jan Briers 06ace83a73 Allow audio playback without grids. 2021-01-24 16:04:23 +01:00
Vera Aguilera PuertoandGitHub 76b15dda70 Client-side addcompc/rmcompc (#1497) 2021-01-10 20:09:14 +01:00
DrSmugleafandGitHub 58560f589f Defer MoveEvent out of TransformComponent.HandleComponentState (#1453)
* Defer MoveEvent out of TransformComponent.HandleComponentState

* Imports

* Make the update loop more readable and call ToArray

* Fix tests

* Fix tests HALLELUJAH
2020-12-19 13:09:16 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
20kdcandGitHub e82a83223f Cleanup: Fix grid lookups performed just to get map IDs (#1421)
"All of the failures have to fuel success" I don't think applies to pointless exceptions
2020-11-26 00:08:55 +01:00
Pieter-Jan Briers 5dc15b90c6 Optimize some allocations. 2020-11-11 01:30:09 +01:00
DTanxxxGitHubDavid Tan <>
791fcfd65e Updated ContainerHelpers to use new extensions (#1396)
Co-authored-by: David Tan <>
2020-11-09 09:22:31 +01:00
178e2cbd76 Make icons great again (#1349)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-04 02:33:15 +01:00
DrSmugleafandGitHub da76788751 Replace MapIndices to Vector2i (#1318) 2020-10-11 14:33:09 +02:00
Pieter-Jan Briers e87520bea5 Occluder tree for server. 2020-09-24 18:14:24 +02:00
Pieter-Jan Briers d134f31d66 Re-implement DynamicTree<T> on top of B2DynamicTree<T>. 2020-09-24 11:51:50 +02:00
0a67cecfa5 Replace every usage of GridCoordinates with EntityCoordinates (#1280)
* Added struct skeleton for EntityCoordinates.

* Polish EntityCoordinates, add tests, add EntityCoordinates to Transforms

* Doc cleanup

* Remove useless code

* Return offset 0 when you don't have a parent

* Test for making sure EntityCoordinates for entities without parents have offset 0

* Use parent transform's GridId for GetGridId.

* Adds various methods, checks and tests

* Replace GridCoordinates with EntityCoordinates

* EyeManager.WorldToScreen fix

* Address reviews

* Fix za buildo

* Fix one transform test

* Fix the remaining tests

* Remove duplicate

* Remove another merge duplicate

* Fix property

* Rename most usages of GridCoordinates to EntityCoordinates.

* Add WithEntityId method to EntityCoordinates.

* Fix EntityCoordinates usage in GetEntitiesInRange

* Remove cursed IMapGrid method, change naming.

* Makes GridTileLookupSystem use EntityCoordinates

Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:09:19 +02:00
6ffe2e1750 Effect entity parenting (#1264)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-29 12:59:18 +02:00
Pieter-Jan Briers 68d80cb136 Fix exceptions in audio system update. 2020-08-20 21:34:40 +02:00
Pieter-Jan Briers 90108f66ae Fix unplayable streams not disposing audio sources immediately. 2020-08-20 21:34:23 +02:00
9d1bec9bb2 Merge FloatMath and MathHelper (#1234)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-08-20 19:21:07 +02:00
Pieter-Jan Briers d4fc0517c4 Fix IEntity.TryGetComponent nullability signatures.
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
2020-08-20 15:31:18 +02:00
VinceandGitHub 6a546dadf1 Fixes most warnings (#1233) 2020-08-16 14:04:15 +02:00
ShadowCommanderandGitHub 8b931fc56e Fix input handling and stop input when a cmd returns true (#1222) 2020-08-15 00:31:09 +02:00
SoulSlothandGitHub fe1e37d8df Fix melee audio on entity destruction (#1192) 2020-08-15 00:30:45 +02:00
Acruid a5125a0561 Allows Overlays to draw to multiple spaces on the screen.
Removed Overlay.Shader property, you need to manage the field yourself and apply the shader before you draw.
Made all overlays compatible with the new changes.
2020-07-31 14:00:12 -07:00
16d50f3ecf Container light occlusion (#967)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-26 13:28:25 +02:00
Pieter-Jan Briers d1d610cce6 Add a TODO 2020-07-16 16:00:31 +02:00
437bf58e7b Input Handling + other cleanups to support click drag functionality (#1132)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 21:21:13 +02:00
Pieter-Jan Briers af4c920606 Don't lerp transforms on teleports/parent changes. 2020-07-04 00:35:40 +02:00
Pieter-Jan Briers 87a57c18ca Fix exception on reconnect. 2020-07-03 16:58:07 +02:00
Pieter-Jan Briers 0720d4d39c Fix deleted entities staying in render trees.
Alright that one was pretty obvious in hindsight.
2020-07-03 01:08:30 +02:00
Pieter-Jan Briers 466ce76ca9 Fix nullspace issues with RenderingTreeSystem 2020-07-01 02:24:20 +02:00
Pieter-Jan Briers daa5a34413 Guess we're doing render trees for lights and occluders aswell. 2020-06-29 20:23:08 +02:00
Pieter-Jan Briers b72b0e5984 Use a DynamicTree for sprite finding.
Significantly improves client CPU usage.
2020-06-29 16:18:11 +02:00
Pieter-Jan Briers a40d89dd3e Optimize TransformSystem.
Now keeps a list of actively lerping transforms instead of iterating every transform every tick.

Yeah it doesn't even show up in profiles anymore instead of taking like 8% of CPU time.
2020-06-28 00:41:48 +02:00
Pieter-Jan BriersandGitHub 31fb65bcb9 Movement prediction work. (#1144)
* Fix client-side input system not sending sequence numbers for input messages.

This caused message ordering issues and keys getting stuck down.

* Make sure EyeUpdateSystem runs after physics.

* IGameTiming.TickFraction helper.

* Subtick data for input commands.

* Literally a unit test to verify that I wasn't going insane while debugging input message ordering issues.

* More prediction logs behind net.predict.

* Move physics to shared and run it on the client.

* Synchronize grid gravity.

* Fix ResetPredictedEntities crash when entities get deleted server-side.

* Fix CollidableComponent setters not calling Dirty()

* Fix going into space while predicting.

* Watch window uses history line edit.

* Fix unpredicted objects stuck-jittering.

* VV tags for interp vars on transform.

* Fix 0 mass objects on client.

* Fix friction calculations being TPS dependent.

* Reset predict flag on handelComponentState
2020-06-24 20:47:20 +02:00
Tyler YoungandGitHub 4650dc2c49 ComponentManager Rework (#1143)
* rework ComponentManager

create indexing solution, UniqueIndex

split out ComponentEventArgs, add sealed variants

fix up documentation

fix terrible crap

make benchmark work

* woops, ordered enumerables are already a copy

* naming

* clean up comments

* nullable enable

* add some doc comments to unique index

* perf tweaks

add UniqueIndexHkm for high key mutability

extract internal interface mostly for documentation

add nullability support and constraints

* fix doc comment for UniqueIndexHkm

* make PVS threaded

* remove redundant member declarations in interface

* fix grid loss crap on client shutdown

* fix nullability warning when retrieving from always constructed threadlocal

* add comment explaining chan == null check

remove inParallel parameter
2020-06-24 11:59:56 +02:00
Pieter-Jan Briers 77b7d4f683 Move transform interp to an entity system. 2020-06-19 00:18:59 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
ComicIronicandGitHub dec76c9ad9 Fix lasers changing DrawingHandleWorld transform (#1103) 2020-06-06 14:26:33 +02:00
Pieter-Jan Briers 2a614e9c3d Squashed commit of the following (PR #1081 + fixes):
commit 46881727ce4107bf61e12cbbdbfa702381debb93
Author: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Date:   Fri Jun 5 23:27:02 2020 +0200

    Fix playing stream storage.

commit 4beef7d66e48c7517ec14f21e0a3ce8db1de57c8
Merge: 6138c00e3 c32f21bea
Author: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Date:   Fri Jun 5 22:45:11 2020 +0200

    Merge branch 'master' into audio

commit 6138c00e3c
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri Jun 5 14:23:52 2020 -0500

    refine audiosystem changes

commit 21f9c389e8
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Mon Jun 1 00:50:49 2020 -0500

    remove unused variable

commit ee0cf99edf
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri May 29 00:26:41 2020 -0500

    I THINK that fixed the crash. Not sure exactly what though.

commit 4a2e0b3b18
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri May 29 00:22:30 2020 -0500

    Remove bloat.

commit 1cddcac705
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Thu May 28 15:35:32 2020 -0500

    fix everything

commit c45dc8fb9d
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Thu May 28 01:36:45 2020 -0500

    Add server side sound event stopping.
2020-06-05 23:28:14 +02:00
ClyybberandGitHub c32f21bea3 Better sound occlusion (#1102)
* Better occlusion; introduce IntersectRayPenetration

* Use ToArray instead of casting

* Better doc

* Use Debug.Assert
2020-06-05 12:53:43 +02:00
ClyybberandGitHub 3f7296eef4 Fix #1023 (#1099) 2020-06-03 11:49:52 +02:00
chairbenderandGitHub d148bde02b Command Binding System supporting multiple bindings (#1089) 2020-05-31 20:44:16 +02:00
ClyybberandGitHub 9d75c3a1c8 Implement audio occlusion and upgrade to OpenTK 4 (#1068) 2020-05-27 17:50:01 +02:00
Pieter-Jan BriersandGitHub 0c8f869cb4 Prediction (#1027) 2020-04-18 17:35:54 +02:00
Pieter-Jan Briers 12fb54904a Fix crash when entity playing sound gets deleted. 2020-04-18 00:33:45 +02:00