Leon Friedrich and GitHub
0fd9b8236a
Remove TransformComponent.Parent ( #3688 )
2023-01-14 11:38:08 +11:00
Pieter-Jan Briers and GitHub
84733a335c
Prototype load parallelization ( #3502 )
2022-12-20 22:46:30 +01:00
metalgearsloth and GitHub
3c168f5a31
Replace GridEntityId with Owner ( #3530 )
2022-12-12 14:58:41 +11:00
metalgearsloth and GitHub
5e3a5a0d0c
Merge MapGrid into MapGridComponent ( #3468 )
2022-11-22 13:04:51 +11:00
metalgearsloth and GitHub
d9c59164f2
Refactor maploader to a system ( #3385 )
2022-11-13 17:29:57 +11:00
Leon Friedrich and GitHub
c6896e9bd9
More broadphase fixes ( #3429 )
2022-11-03 12:30:14 +11:00
Leon Friedrich and GitHub
ffe1689be6
Fix misc container and lookup bugs ( #3418 )
2022-10-31 12:54:37 +11:00
Leon Friedrich and GitHub
2b594f6356
Cache broadphases and container rejig ( #3407 )
2022-10-31 10:06:08 +11:00
ae2f3fe70c
Remove EntityLookupComponent and de-dupe AABBs ( #3367 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-27 23:36:01 +11:00
Leon Friedrich and GitHub
e534fcd800
Unrevert "Remove obsolete GridId and all references to it" ( #3279 )
2022-10-10 08:41:58 +11:00
metalgearsloth and GitHub
818ea1a629
Revert "Remove obsolete GridId and all references to it" ( #3308 )
2022-10-09 17:32:54 +11:00
SpaceManiac and GitHub
ebaa8d9ac3
Remove obsolete GridId and all references to it ( #3279 )
2022-10-09 16:23:40 +11:00
metalgearsloth and GitHub
de01b9d8cb
Raise collision events by-ref ( #3201 )
2022-09-14 17:23:35 +10:00
Leon Friedrich and GitHub
5e6e5cb5ea
Fix container debug assert ( #3244 )
2022-09-13 07:44:26 +10:00
Leon Friedrich and GitHub
1782792d30
Fix cross-grid/map container inserts ( #3054 )
2022-07-19 18:37:05 +10:00
Leon Friedrich and GitHub
64b356a9bf
Prevent dirty-on-init ( #2999 )
...
* prevent dirty-on-init
* Fix test
2022-06-29 15:10:51 +10:00
Leon Friedrich and GitHub
b360c4439b
Matrix3 and Angle: add readonly and ref->in ( #2919 )
...
* Matrix3 and Angle readonly and ref->in
* fix precision
2022-06-08 17:53:17 +02:00
Pieter-Jan Briers
6fc1daf978
Some compiler warning fixes.
2022-05-28 13:36:35 +02:00
metalgearsloth and GitHub
17dd3af3c7
ECS metadata pausing ( #2800 )
2022-05-14 14:55:42 +10:00
Leon Friedrich and GitHub
58d12e6e09
Remove Component.OnAdd() ( #2660 )
2022-04-04 16:11:47 +10:00
8491f7be24
New Serv3 api just dropped ( #2605 )
...
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2022-04-03 01:59:48 +02:00
Leon Friedrich and GitHub
1d8a8e15ef
Add a is-In-container metadata flag. ( #2585 )
2022-03-31 13:23:33 +11:00
metalgearsloth and GitHub
33251222cd
EntityLookup as a system ( #2573 )
2022-03-03 21:17:01 +11:00
metalgearsloth and GitHub
4b20bae597
RobustUnitTest tweaks ( #2568 )
2022-03-01 13:35:32 +11:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
3ffdc8cc2d
changes needed for inventory refactor ( #2350 )
...
* get that crap outta here
* reenables tests
* helper
* removes serverside itemcomp & misc fixes
* oopsie
* fixes tests
* motivation low
* container stuff
* resolves optional
* fix some tests
* fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:54:00 +01:00
Vera Aguilera Puerto
f8bf877b61
Fix weird lifestage autorefactors.
2021-12-09 12:39:42 +01:00
Vera Aguilera Puerto
85ded7a5a5
Fix build
2021-12-08 12:23:33 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Wrexbe
69fa2eed64
Building Tests
2021-12-03 14:22:53 -08:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
86d05dfa1e
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
ba8deea700
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
7769252109
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
69158de99b
Inline Prototype
2021-12-03 11:13:58 +01:00
f8bebee904
Remove Entity Transform/MetaData Component Cache ( #2296 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-12-03 10:33:06 +01:00
44649eea1c
pvs refactor ( #2247 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:07:08 +01:00
1c8ed1c5b2
Update to .NET 6 and C# 10 ( #2211 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-11-09 14:59:19 +01:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
...
* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
metalgearsloth and GitHub
36a9d06381
Fix Robust tests ( #2004 )
...
Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
metalgearsloth
d12a238ecc
Fix tests
...
Woops
2021-08-09 19:42:34 +10:00
ShadowCommander and GitHub
e16e0f4bd0
Fix containers with entities that do not exist yet ( #1892 )
...
* Fix containers that hold entities not on client
* Delete from ExpectedEntities when entity removed
* Fix ContainerSystem not registering on the server
* Move container state to entity system
Move client code to client
* Fix removal and clean up code
* Add test
* Add more checks to test
* Remove unneeded deletion event handler
When the child is deleted, if the entity does not exist on the client,
then HandleComponentState runs. If the entity does exist, then
HandleEntityInitialized would have run. Either way HandleEntityDeleted
is not needed.
* Renamed unexpected to removedExpected
2021-08-04 19:00:14 -07:00
7f2e433087
Broadphase refactor ( #1848 )
...
* Broadphase refactor
* Stuff
* Working
* TODO
* Changes
* Which fucking madman came up with this shit
* Known gud state
* Kinda shitcodey but it works so fuck it doin it live
* Shuttle jankiness
* Refactor entitylookups to be 30% more based
* Refactor gucci
* Done?
* Fix most tests
* nothing suss
* Vera single-handedly saving shuttles
* fex
* Fix renderingtreecomp for relativity
* Fix IEntityLookup
* Fixes
* Testing jank please revert some of it before merging
* Fix the remaining bugs
* Fix crash
* Fix grid physics initialization
* Shuttle collisions working
* Fixes
* Fixes
* Velocity on transfers
* Velocity on parent change
* Fixes
* world angular velocity too
* Slightly faster map velocities
* showbb revert
* Sketch grids kinda workin
* Fix PVS contact crash
* Cleanup gridfixture updates 0.1%
* Grid fixtures
* AAAAAAAAAAAAAAA
* a
* termp
* Fixes
* Test reversion reversion?
* Tests
* Fix Equals
* Slight box2i cleanup
* Better initializer
* Fix merge issues
* Shuttles go BRRT
* Remove MoveProxy from DynamicTreeBroadphase
* Optimise a shit tonne
* Approx
* fix showbb
* clean
* Slightly more optimised
* My almonds are activating
* Contact transform caching
* Avoid duplicates
* Typo
* Logger
* Jitter 1% better
* Okay shit maybe that's not it.
* Contact fixes
* Move check thingy up front
* Revert some jank caching
* Contact filtering
* Fix master merge
* Test fixes
* Re-fix MapLoaderTest
* Use proxies instead
* uhh wtf?
* Woops
* Fix collisions
* Fix grid fixture generation
* Fix deserializing
* Tile window fix
* Cleanup broadphase
* Bit more cleanup
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-07-21 21:12:58 +10:00
Acruid and GitHub
dadd7b4cc3
Remove Static Component NetIds ( #1842 )
...
* ComponentNames are not sent over the network when components are created.
* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Change GetNetComponents to return both the component and the component NetId.
* Remove public usages of the Component.NetID property.
* Adds the NetIDAttribute that can be applied to components.
* Removed Component.NetID.
* Revert changes to GetComponentState and how prediction works.
* Adds component netID automatic generation.
* Modifies ClientConsoleHost so that commands can be called before Initialize().
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Fixing unit tests.
2021-07-12 10:23:13 +02:00
Galactic Chimp and GitHub
9246b88560
#1607 deprecate IEntityQuery ( #1837 )
...
* #1607 partial progress
* #1607 almost done
* #1607 small test tweak
* #1607 PR suggestions
* #1607 PR suggestions
* #1607 indentation tweaks
2021-06-27 13:40:00 +10:00
Acruid and GitHub
713f702064
Engine Entity Anchoring ( #1829 )
...
* Added unit tests for the new anchor system design.
* Amend ME!
* SnapGridComponent now anchors the entity when added or removed.
TransformComponent.Anchored properly replicates it's state to clients.
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
Removed SnapGridPositionChangedEvent.
Obsoleted SnapGridComponent.
* Allows setting Transform.Anchored in prototypes.
* Changing tile to empty under anchored ents unanchors them.
* More unit testing.
* Migrated transform gamestate tests to RobustServerSimulation.
* Fixed nasty off-by-one error when sending a full server state.
* Adds lifetime stages to Component.
* More test fixing.
* Review changes.
2021-06-19 17:26:18 -07:00
DrSmugleaf and GitHub
ac1705e41f
Make NetMessage name and group virtual to remove required boilerplate ( #1770 )
2021-05-31 08:53:46 +02:00