Added an option to defer field DI for RegisteredInstances until BuildGraph is called. This lets you register instances that contain dependency fields that are not instantiated yet.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* Use DynamicMethod for dependency injection.
Should be way faster to initialize types and also have no allocation overhead
* Cleanup, don't make injectors for types without dependencies
* Fix Framework, maybe?
* Test the new system explicitly.
* Project file refactor
Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.
As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.
Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.
* Fix compiler warnings.
* Server works if not connected to a tty.
* Rich presence does not run IoC resolution at runtime anymore.
* Work towards integration tests.
Mostly work related to making it so the server and client can run in
parallel, and allowing more control over main loop for testing.
* Lots of code relating to integration tests.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable