Commit Graph
64 Commits
Author SHA1 Message Date
metalgearslothandGitHub c1e7aca3fe Make RobustServerSim public (#3835) 2023-04-29 03:31:27 +10:00
metalgearslothandGitHub 1c36d919e4 Physics ECS 2 (#3648) 2023-01-15 15:38:53 +11:00
metalgearslothandGitHub ec5f07b372 Purge IPhysicsManager (#3652) 2023-01-04 19:18:53 +11:00
Leon FriedrichandGitHub f3364a196c Client-, shared-, and server-side ConfigurationManager (#3477) 2022-12-31 04:04:49 +11:00
Leon FriedrichandGitHub 054a908efd Generalize component trees (#3598) 2022-12-27 13:33:46 +11:00
metalgearslothandGitHub ace8500240 Remove client/server split on sharedphysicsmap (#3618) 2022-12-27 13:17:54 +11:00
metalgearslothandGitHub 5c1d753a8d Physics solver refactor (#3479) 2022-12-26 10:51:00 +11:00
Pieter-Jan BriersandGitHub 84733a335c Prototype load parallelization (#3502) 2022-12-20 22:46:30 +01:00
metalgearslothandGitHub 5e3a5a0d0c Merge MapGrid into MapGridComponent (#3468) 2022-11-22 13:04:51 +11:00
Leon FriedrichandGitHub 7b59fbd3ef Audio and other misc replay related changes (#3471) 2022-11-22 11:49:59 +11:00
metalgearslothandGitHub 031dceeb48 Parallel physics broadphase (#3483) 2022-11-17 19:01:29 +11:00
1646297039 Remove most static IoCManager. accesses from engine. (#3466)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-15 22:00:28 +11:00
metalgearslothandGitHub d9c59164f2 Refactor maploader to a system (#3385) 2022-11-13 17:29:57 +11:00
metalgearslothandGitHub 4521dc37f5 Remove IMap / IMapGrid comps (#3434) 2022-11-04 10:12:36 +11:00
ae2f3fe70c Remove EntityLookupComponent and de-dupe AABBs (#3367)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:36:01 +11:00
metalgearslothandGitHub de01b9d8cb Raise collision events by-ref (#3201) 2022-09-14 17:23:35 +10:00
0ded41ebe1 Audio occlusion parallelization (#2776)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-19 19:40:59 +10:00
Leon FriedrichandGitHub 557de01532 Dirty PVS chunk when visibility mask changes (#3045)
* Dirty PVS chunk when visibility mask changes

* fix tests?

* aaaaaa

* maybe sorta finally fix tests

* directly return vis mask,

Also defaults to 1 only if visibility component does not exist.

* make sure everything has first bit set
2022-07-17 06:23:35 +10:00
Leon FriedrichandGitHub 077faebfc5 Fix some grid traversal misprediction (#2932)
* Fix some grid traversal misprediction

* a

* b

* c

* Revert "b"

This reverts commit ca64919a70.
2022-06-20 07:31:11 +10:00
wrexbeandGitHub 1e5068f057 Make fixture init event order explicit (#2946)
* Make fixture init event order explicit

* No more physics init event

* No more physics init event

* Fixing some stuff
2022-06-14 19:25:40 +10:00
Pieter-Jan Briers 02de3cd437 Fix tests with concrete EntityManager 2022-05-29 01:15:52 +02:00
Pieter-Jan Briers 6fc1daf978 Some compiler warning fixes. 2022-05-28 13:36:35 +02:00
77493b5d14 caches reflection in serv3 datadefinition delegates (#2790)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 16:37:18 +10:00
41e9d9b08b Client profiling system (#2783)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 15:08:46 +10:00
metalgearslothandGitHub 17dd3af3c7 ECS metadata pausing (#2800) 2022-05-14 14:55:42 +10:00
8491f7be24 New Serv3 api just dropped (#2605)
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-04-03 01:59:48 +02:00
metalgearslothandGitHub 33251222cd EntityLookup as a system (#2573) 2022-03-03 21:17:01 +11:00
AcruidandGitHub 5a28c16cae Map Pausing Fixes (#2520) 2022-02-12 15:54:03 +11:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Paul RitterandGitHub 013a3e3e8c removes componentdependencies (#2423) 2022-01-15 13:06:29 +11:00
2d331ff786 Broadphase fix take 2 (#2327)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 12:20:59 +01:00
Vera Aguilera Puerto ba2fbd99a8 Revert "Fix broadphase RemoveBody issue (#2318)"
Caused severe issues, such as firelocks not having collision and some funny exceptions.
This reverts commit fd1a1d326c.
2021-12-11 20:59:44 +01:00
metalgearslothandGitHub fd1a1d326c Fix broadphase RemoveBody issue (#2318) 2021-12-11 14:08:57 +01:00
Vera Aguilera Puerto 4f92301d25 More manual fixes. 2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto 6e2f18d0d8 Add joints to RobustServerSimulation. 2021-12-02 12:33:40 +01:00
metalgearslothandGitHub 6da9176410 Fixture 2 electric boogaloo (#2297) 2021-12-01 18:31:13 +11:00
metalgearsloth f812eb1e27 Revert "Move physics fixtures to its own component (#2220)"
This reverts commit ebc0fc9c60.
2021-12-01 13:54:32 +11:00
metalgearslothandGitHub ebc0fc9c60 Move physics fixtures to its own component (#2220) 2021-12-01 12:59:42 +11:00
04d029b9a2 Add test pooling (#2146)
* Add test pooling and global test setup

* WIP test pooling changes

* Make asynchronous tests the default again

* Finish fixing tests, make test threads background threads

* Un-pool tests with custom cvars

* Fix not changing FailureLogLevel cvar on instance return

* Fix error when overriding already overriden cvar

* Don't pool some physics integration tests

* Unpool engine tests, the technology just isn't there yet

* Remove explicit Pool = false from physics tests

* Change default pooling setting to false

* Didn't need this anyway

* Remove ConfigurationManager.ResetOverrides

* Bring back enum cvar override parsing

* Make integrationInstances name clearer > notPooledInstaces
Make clients ready and servers ready internal

* Add logging test instances

* Give more info on ran tests

* Show total clients and servers in test output

* Wipe LayerMap on SpriteComponent.AfterDeserialize

* Fix server not properly kicking clients

* Rider shut

* Make all test metrics report totals

* Format tests ran better

* Replace Console.WriteLine with TestContext.Out.WriteLine

* Fix two server test pooling info prints using total clients instead of total servers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-06 11:18:18 +01:00
metalgearslothandGitHub a4ff5d65ec Dirty changes (#2174) 2021-11-02 16:05:45 +11:00
2353f0ed6f Debugdraw enhancements (#2080)
* Debugdraw enhancements

* Fix up the overlays

* Changes

* Box2D licence

* Update Robust.Client/Console/Commands/PhysicsOverlayCommands.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Fix dependency

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-10-03 17:58:08 +11:00
Vera Aguilera Puerto 87f5c059c4 Remove IComponentManager entirely. 2021-09-28 13:40:48 +02:00
Vera Aguilera PuertoandGitHub c7461221b9 Merge ComponentManager into EntityManager. (#2064)
* Merge ComponentManager into EntityManager.

* Obsolete IComponentManager.
2021-09-25 18:23:11 +02:00
metalgearslothandGitHub 36a9d06381 Fix Robust tests (#2004)
Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
metalgearslothandGitHub b982b94c83 Port TestPoint from Box2D (#1991)
Rather than having the methods on the shapes themselves (whenever we eventually get them as structs) I just put them on a shapemanager instead as it seemed cleaner?
2021-08-29 17:10:46 +02:00
metalgearslothandGitHub 80a9a82278 Fix client-side physics bodies getting stuck awake (#1946)
* Fix client-side physics bodies getting stuck awake

Wasn't a huge perf hit but it could leak a bit. Also there's a bunch of E/C stuff in here and I'll deal with it later.

* Fix broadphase leak

* Fix robust server sim
2021-08-23 15:01:08 +10:00
metalgearslothandGitHub 2fd3bbf58b Optimise TryFindGridAt (#1945) 2021-08-16 21:06:31 +02:00
metalgearsloth d12a238ecc Fix tests
Woops
2021-08-09 19:42:34 +10:00
metalgearslothandGitHub b340e40c99 Cache physics transforms internally (#1873)
* Cache physics transforms internally

3 main points to cache them for:
1. Contact updates
2. Physics Islands solving
3. GetWorldManifold (though this is primarily for ss14).

Whenever multi-threading is done it will need adjustments to make sure no race conditions on accessing the transforms dictionary

* Also cache position and angle for GetWorldAABB

* Fix boogs

* woops
2021-07-26 18:23:10 +10:00
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00