* Retrofitted ComponentManager_Test to use DependencyCollection.
* Renamed ComponentManager_Test to ComponentManager_Tests to follow naming conventions.
* Added component add/remove/delete events to IComponentManager.
Removed IEntity dependency from ComponentManager.
* Entities can now be spawned without a prototype.
* Removed unused function.
* CreateEntity now actually works with a null prototype ID. The other spawn functions should work as well.
Updated doc comments for IEntityManager.SpawnEntity().
* Added a new special MetaDataComponent to store entity data that isn't specific to a component.
* Adds ExposeData to MetaDataComponent.
Name of the entity now defaults to the prototype name.
* EntityStates changed so that the list of networked components is not sent every tick for a modified entity.
* Code cleanup & doc comments.
* MetaDataComponent Name and Description are taken from the prototype before storing them in the component.
* Adds the EntityState serializer benchmark. This isn't a test, but is really useful.
* Redesigned the logic in ServerGameStateManager.
* Adds MetaDataComponent registration to the UnitTesting project.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable