metalgearsloth and GitHub
9fa24948ea
Fix EntitySystemManagerOrderTest ( #1793 )
2021-05-31 13:20:09 +02:00
Acruid
3203ca2ff4
Removed Control.Update from the UI system. UI Controls have no business running code in simulation updates.
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Refactored the client update loop so that the GameStateManager is in full control of the simulation update.
2021-03-26 17:46:34 -07:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers and GitHub
a41f64f30e
sandboxing ( #1408 )
2020-11-26 23:37:31 +01:00
Pieter-Jan Briers
2fc6614118
Add NUnit.Analyzers analyzer
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Caught numerous cases of expected/actual being mixed and even a few broken test cases in content.
2020-07-30 18:38:17 +02:00
Pieter-Jan Briers
67efd69679
Add explicit update dependency specification between entity systems.
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This allows a system to say "I want to update after this other system does".
Based on @chairbender's work with the input binding stuff.
2020-06-19 00:18:59 +02:00