Files
RobustToolbox/Robust.UnitTesting/Shared/GameObjects/EntitySystemManagerOrderTest.cs
T
Acruid 3203ca2ff4 Removed Control.Update from the UI system. UI Controls have no business running code in simulation updates.
Refactored the client update loop so that the GameStateManager is in full control of the simulation update.
2021-03-26 17:46:34 -07:00

117 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Reflection;
namespace Robust.UnitTesting.Shared.GameObjects
{
[TestFixture]
[TestOf(typeof(EntitySystemManager))]
public class EntitySystemManagerOrderTest
{
private class Counter
{
public int X;
}
private abstract class TestSystemBase : IEntitySystem
{
public Counter? Counter;
public int LastUpdate;
public virtual IEnumerable<Type> UpdatesAfter => Enumerable.Empty<Type>();
public virtual IEnumerable<Type> UpdatesBefore => Enumerable.Empty<Type>();
public void Initialize() { }
public void Shutdown() { }
public void Update(float frameTime)
{
LastUpdate = Counter!.X++;
}
public void FrameUpdate(float frameTime) { }
}
// Expected update order is is A -> D -> C -> B
private class TestSystemA : TestSystemBase
{
}
private class TestSystemB : TestSystemBase
{
public override IEnumerable<Type> UpdatesAfter => new[] {typeof(TestSystemA)};
}
private class TestSystemC : TestSystemBase
{
public override IEnumerable<Type> UpdatesBefore => new[] {typeof(TestSystemB)};
}
private class TestSystemD : TestSystemBase
{
public override IEnumerable<Type> UpdatesAfter => new[] {typeof(TestSystemA)};
public override IEnumerable<Type> UpdatesBefore => new[] {typeof(TestSystemC)};
}
[Test]
public void Test()
{
var deps = new DependencyCollection();
deps.Register<ILogManager, LogManager>();
deps.Register<IDynamicTypeFactory, DynamicTypeFactory>();
deps.Register<IDynamicTypeFactoryInternal, DynamicTypeFactory>();
deps.RegisterInstance<IModLoader>(new Mock<IModLoader>().Object);
deps.Register<IEntitySystemManager, EntitySystemManager>();
deps.RegisterInstance<IEntityManager>(new Mock<IEntityManager>().Object);
var reflectionMock = new Mock<IReflectionManager>();
reflectionMock.Setup(p => p.GetAllChildren<IEntitySystem>(false))
.Returns(new[]
{
typeof(TestSystemA),
typeof(TestSystemB),
typeof(TestSystemC),
typeof(TestSystemD),
});
deps.RegisterInstance<IReflectionManager>(reflectionMock.Object);
deps.BuildGraph();
IoCManager.InitThread(deps, true);
var systems = deps.Resolve<IEntitySystemManager>();
systems.Initialize();
var counter = new Counter();
systems.GetEntitySystem<TestSystemA>().Counter = counter;
systems.GetEntitySystem<TestSystemB>().Counter = counter;
systems.GetEntitySystem<TestSystemC>().Counter = counter;
systems.GetEntitySystem<TestSystemD>().Counter = counter;
systems.TickUpdate(1);
Assert.That(counter.X, Is.EqualTo(4));
Assert.That(systems.GetEntitySystem<TestSystemA>().LastUpdate, Is.EqualTo(0));
Assert.That(systems.GetEntitySystem<TestSystemB>().LastUpdate, Is.EqualTo(3));
Assert.That(systems.GetEntitySystem<TestSystemC>().LastUpdate, Is.EqualTo(2));
Assert.That(systems.GetEntitySystem<TestSystemD>().LastUpdate, Is.EqualTo(1));
}
[TearDown]
public void TearDown()
{
IoCManager.Clear();
}
}
}