Commit Graph
9 Commits
Author SHA1 Message Date
Pieter-Jan BriersandGitHub af249f80c8 Improved click detection supporting features: (#1133)
* Improved click detection supporting features:

Clickable removed from engine
Texture/RSI load hooks for content
New sprite layer API

* Fix tests.
2020-06-18 02:25:02 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
ComicIronicandGitHub 486fd670e2 Change DrawDepth to int, add content constant hook (#1090)
This allows DrawDepth to be defined in the content layer.
2020-05-31 00:40:48 +02:00
Pieter-Jan Briers 568dee4c55 SpriteSystem optimizations. 2020-02-06 16:10:14 +01:00
Pieter-Jan BriersandGitHub 5d5b897a9b Property animations track (#867)
* WiP property animations system

* Use better lerp for Angle property animations.

* Fix handling of offset in sprite component.

* Allow animating some sprite layer properties.

* Allow animating some Transform properties.

Obviously not advisable for server entities, but great for client side entities!

* Improve animation property interpolation handling.

Added a "previous" mode.
Made values that cannot be sanely interpolated fall back to this mode.

* Improve some animation docs.
2019-09-17 22:57:12 +02:00
Pieter-Jan BriersandGitHub 09c36b57cd Shift half of Clyde around to implement better outline rendering. (#830)
* Attempted Clyde cleanup, didn't get far.

* Add negation operator to Vector2i.

* Add RenderOrder to ISpriteComponent.

* Post process shaders.

Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.

This is necessary to implement functional outlines.
2019-07-06 19:17:33 +02:00
Pieter-Jan Briers 4892d0d0fa Fix some compiler warnings and remove dead code. 2019-05-28 00:30:18 +02:00
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00