* WiP property animations system
* Use better lerp for Angle property animations.
* Fix handling of offset in sprite component.
* Allow animating some sprite layer properties.
* Allow animating some Transform properties.
Obviously not advisable for server entities, but great for client side entities!
* Improve animation property interpolation handling.
Added a "previous" mode.
Made values that cannot be sanely interpolated fall back to this mode.
* Improve some animation docs.
* Attempted Clyde cleanup, didn't get far.
* Add negation operator to Vector2i.
* Add RenderOrder to ISpriteComponent.
* Post process shaders.
Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.
This is necessary to implement functional outlines.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable