Commit Graph
705 Commits
Author SHA1 Message Date
PJB3005 eaaa70437a Reduce DynamicMethod use in Serv3
Data definitions created individual read/write methods for every single field that can be serialized. This was extremely inefficient and likely caused lots of overhead.

These methods are necessary because, in some cases, we can't directly use expression trees to write fields. But... we can still do it most of the time! So now for most data fields we can avoid a DynamicMethod entirely.
2025-01-16 15:10:35 +01:00
Leon FriedrichandGitHub 42948d8f8e Fix autocompletion hint for toolshed strings (#5584)
* Fix autocompletion hint for toolshed strings

* Split functionality

* Remove combined flag
2025-01-16 10:30:42 +01:00
Pieter-Jan BriersandGitHub 87a5745519 SDL3 (#5583)
* Start converting SDL2 backend to SDL3.

Game starts, but a lot of stuff is broken. Oh well.

* Fix text input

SDL3 changed the API somewhat, for the better. Changes all over UI/Clyde/SDL3 layer.

* Fix mouse buttons being broken

* Remove records from SDL3 WSI

The fact that this shaved 2-3% off Robust.Client.dll is mindboggling. Records are so bad.

* Set Windows/X11 native window properties

* Fix window resize events getting wrong size

oops

* Remove "using static" from SDL3 WSI

Seriously seems to hurt IDE performance, oh well.

* Apparently I never called CheckThreadApartment().

* Add STAThreadAttribute to sandbox

Necessary for content start

* Set window title on creation properly.

* Load window icons

* Fix GLFW NoTitleBar style handling

Yeah this PR is supposed to be about SDL3, so what?

* Implement more window creation settings in SDL3

Mostly the ones that need a lot of platform-specific stuff to work.

* Make fullscreen work properly in SDL3.

* File dialogs with SDL3

Removes need for swnfd.

* Fix some TODOs

* Fix WebView build
2025-01-03 18:42:57 +01:00
SpaceManiacandGitHub 0c7ace16d1 Fix most non-obsolete warnings (#5555) 2024-12-13 01:25:00 +01:00
AmyandGitHub b7e0a9bc03 Make font drawing more generic (#5533)
* make richtextentry more generic

* font

* oops
2024-11-29 11:28:27 +01:00
metalgearslothandGitHub 9909416006 Fix grid container layout (#5543)
This decrements index and cooks the layout if controls are invisible.
2024-11-29 10:54:34 +01:00
SpaceManiacandGitHub 453f763128 Fix minor layout bugs in SplitContainer and BoxContainer (#5529)
* Fix SplitContainer using invalidated measures when clamping SplitCenter

* Fix BoxContainer adding separation for invisible children
2024-11-20 23:41:10 +01:00
Nikolai KorolevandGitHub 65a7942d63 Remove unused variable, local function and private field (#5528)
* Remove unused local function

* Remove unused variable

* Remove private field
2024-11-20 02:51:46 +01:00
SpaceManiacandGitHub d227613997 Fix cursor getting stuck when click-dragging off of a control (#5523) 2024-11-16 23:51:32 +01:00
FluffMeandGitHub d724c5b3eb Add conditional formatting to SpinBox buttons text (#5511) 2024-11-12 23:32:14 +01:00
wixoaandGitHub 008babebc6 Fix some window UIScale bugs (#5499)
* Fix some window UIScale bugs

* Use CalculateAutoScale()
2024-10-19 00:08:16 +02:00
wixoaandGitHub 46143d2589 Separate window creation in OSWindow.Show() to allow creation in the background (#5489)
* OSWindow rework
OSWindow now created ClydeWindow and WindowRoot immediately, but non-visible in the background
Also added the ability to programatically resize an open window

* Implement window resizing on SDL2

* Revert OSWindow changes

* Split `Show()` into `Create()` and `Show()`

* Formatting
2024-10-17 17:21:38 +02:00
MilenVolfandGitHub ba7d1452c1 Add Erase button for TileSpawnWindow (#5488)
* Add Erase button for TileSpawnWindow

Small QoL for mappers. Basically, it just selects space tile on "Erase" button toggled.

* Remove copy paste. Conevrt this into method
2024-10-13 15:55:57 +02:00
EdandGitHub 9763f5fdf4 filter entities (#5473) 2024-10-07 18:48:39 +02:00
6f1427ef3c Interface to remove a controls child by index (#5485)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-06 22:51:53 +02:00
Pieter-Jan Briers ea02260230 Add LineEdit.SelectAllOnFocus 2024-10-01 01:07:08 +02:00
StalenandGitHub f467a7027b Added MuteSounds property for BaseButton control (#5465) 2024-09-29 00:25:56 +02:00
342626ad9b Account for scale when calculating sprite offset (#5470)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-28 17:31:24 +02:00
StalenandGitHub dbe297b1fc Activate XAML hot reload on file rename (for VS support) (#5429) 2024-09-24 09:43:00 +10:00
e714dcc83c Fix TabContainer click detection when UIScale was not == 1.0 (#5456)
* Fix tabcontainer click detection when UIScale was not == 1.0

* Remove whitespace

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-22 14:41:27 +02:00
786acae47a Fix tags with controls in RichText and OutputPanel (#5428)
* Controls in RichText fixes

* useless

* Get FormattedMessage from RichTextLabel

* dont go through nodes

* Comments and minor changes

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-09-16 14:13:59 +10:00
KaraandGitHub 48d70a09c6 Remove most fully-obsoleted code (#5433) 2024-09-11 19:38:26 +10:00
MervillandGitHub 4e73d72753 Remove unused IoC dependencies (#5419) 2024-09-01 23:23:02 +02:00
metalgearslothandGitHub ab6bd19817 Fix mouse hover not updating for new controls (#5313)
* Fix mouse hover not updating for new controls

It only ever updated on movement previously. The issue is for example if a new window shows up where the mouse is (or any control) it doesn't handle it. Just checking it every frame AFAIK shouldn't be that expensive. Worst case we just have some flag to check it that gets set on <mouse movement OR controls changed>.

* review
2024-08-31 11:45:59 +10:00
6396ec472d XAML hot reloading (#5350)
* Move RobustXaml to a shared package

In a near-future change, I'll make it possible to optionally link to
this from Robust.Client, which will allow JIT compiling XAML.

Also upgrade it to a version of .NET that supports nullability
annotations.

* Re-namespace packages

* Add a JIT compiler, plus hooks that call into it

In Debug, after this change, all XAML will be hot reloaded once every
time an assembly is reloaded.

The new code is compiled with SRE and is _not_ sandboxed -- this is not
suitable to run against prod.

In Release, the hot reload path is totally skipped, using the same trick
as SmugLeaf used in an earlier attempt to implement this functionality.

* Hot reload: watcher

This is a bit of a horror, but there's not in-engine support for
identifying the source tree or the XAML files in it.

* Put everything dangerous behind conditional comp

* Code cleanup, docs

* Fix a bad comment

* Deal a little better with crashes in the watcher

* Make reload failures Info, since they're expected

They were previously causing the integration tests to flag, even though
"a few types fail hot reloading because they're internal" is expected
behavior.

* Fix an unnecessary null check

I removed the ability for CompileCore to return null.

* injectors: null! strings, default primitives

* Tidy documentation (thanks, PJB!)

* Reinstate netstandard2.0, abolish Pidgin

* Internal-ize all of Robust.Xaml

* Add a cautionary note to Sandbox.yml

* Shuffle around where conditional compilation occurs

* Privatize fields in XamlImplementationStorage

* Internalize XamlJitDelegate

* Inline some remarks. No cond. comp in Robust.Xaml

* Use file-scoped namespaces

They aren't allowed at Language Level 8.0. (which I arbitrarily picked
for Robust.Xaml because it's the oldest one that would work)

* Bump language level for R.Xaml, file namespaces

* Force hot reloading off for integration tests

* Fix bizarre comment/behavior in XamlImplementationStorage

* Consistently use interfaces, even in generated code

* Update Robust.Client/ClientIoC.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-08-27 02:16:57 +02:00
metalgearslothandGitHub e04caf7eb4 Add OpenScreenAt for windows (#5387)
If I want to open it at a particular position. Takes in clyde ref so not every single screen needs to keep the ref.
2024-08-25 20:32:28 +10:00
DrSmugleafandGitHub 580dd5f1a6 Fix RichTextLabel.Text property not setting _message if null (#5361) 2024-08-21 02:40:50 +02:00
c4llv07eandGitHub 5f2881e3e4 Add completion support for the change state command (#5368) 2024-08-20 22:38:28 +02:00
metalgearslothandGitHub efa3e010a6 Add Flip method to SplitContainer (#5333) 2024-08-14 22:59:20 +02:00
RepoandGitHub 87725f27c3 Add a copy to clipboard button on alert popups. (#5336)
* Add a copy button to clipboard on Alert Popups.

* ButtonFlag and better formatting.

* Localization and style cleanup
2024-08-08 18:56:32 +02:00
Pieter-Jan Briers 16a93e86f6 Add obsoletion warning on control dispose
this shouldn't be used anymore
2024-07-21 01:45:24 +02:00
metalgearslothandGitHub 176ca6c578 Add window helper for BUIs (#5183)
* Add window helper for BUIs

Automatically does OnClose and just makes content slightly nicer.

* more

* Add prototype reload helper

* Add Box2i Center

* weh
2024-07-20 14:50:15 +10:00
Pieter-Jan Briers 033699d7d6 Fix spawn menu breaking on larger entities
Fixes #5304
2024-07-15 16:23:25 +02:00
Pieter-Jan BriersandGitHub 05cdb99252 Warning fixes around IMapManager.GetMapEntityId (#5298)
* Add MapSystem.GetMapOrInvalid

This is effectively the same exact behavior as IMapManager.GetMapEntityId. Adding this so I don't have to consider whether warning fixes using MapSystem.GetMap() instead would change behavior.

* Warning fixes around IMapManager.GetMapEntityId

* Fix tests
2024-07-13 15:27:32 +10:00
b82bc258db Add styleclass to OptionsButton popup background widget (#5290)
* Add styleclass to OptionsButton popup background widget

* Update Robust.Client/UserInterface/Controls/OptionButton.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-09 23:33:16 +02:00
metalgearslothandGitHub 7ad2925f2c Add TryQueueDeleteEntity (#5281)
Having to check deleted by hand up front is annoying.
2024-07-09 23:32:17 +02:00
deathride58andGitHub 4c31083186 Replaces the entity spawn window's bespoke method of object icon rendering with entityprototypeview (#5277) 2024-07-03 21:37:18 +10:00
DrSmugleafandGitHub d31e7ccb55 Add Text property to RichTextLabel (#5280) 2024-07-03 13:02:41 +02:00
afe337644e Make spin box controls disable buttons that can't be pressed (#5221)
* spin box changes

* make SpinboxButton private

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-28 17:53:10 +10:00
metalgearslothandGitHub 897ad998d9 Add option for left or right-aligned checkboxes (#4739)
* Add option for left or right-aligned checkboxes

I think right-aligned is better but this is less of a breaking change.

* Cleanup
2024-06-26 23:11:17 +02:00
Pieter-Jan Briers 90e87526d0 Quote tab completions containing spaces. 2024-06-24 16:05:00 +02:00
wixoaandGitHub 90edc02259 Add style property overrides to ContainerButton and TabContainer (#5222)
* Add style box override properties to ContainerButton and TabContainer

* Add background panel to TabContainer, and add text color overrides

* Undo background panel
You can achieve the same by instead putting the TabContainer in a PanelContainer

* Add BackgroundColor property to StyleBoxTexture

* Remove BackgroundColor from StyleBoxTexture
2024-06-20 20:50:51 +02:00
69c1161562 FormattedMessage/DebugConsole performance improvements (#5244)
* Add VisibilityChanged virtual to Control

* Defer updating invisible OutputPanels on UIScale change

DebugConsole falls under this when not hidden, and it significantly improves perf of e.g. resizing the window when there's a lot of stuff in there.

* Avoid redundant UI Scale updates on window resize.

Window resizing can change the UI scale, due to the auto-scaling system. This system had multiple perf issues:

UI scale was set and propagated even if it didn't change (system disabled, not effective, etc). This was just wasted processing.

UI scale was updated for every window resize event. When the game is lagging (due to the aforementioned UI scale updates being expensive...) this means multiple window resize events in a single frame ALL cause a UI scale update, which is useless.

UI scale updates from resizing now avoid doing *nothing* and are deferred until later in the frame for natural batching.

* Reduce allocations/memory usage of various rich-text related things

Just allocate a buncha dictionaries what could possibly go wrong.

I kept to non-breaking-changes which means this couldn't as effective as it should be.

There's some truly repulsive stuff here. Ugh.

* Cap debug console content size.

It's a CVar.

OutputPanel has been switched to use a new RingBufferList datastructure to make removal of the oldest entry efficient.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-20 17:22:12 +10:00
dddf13a19a EntityPrototypeView (#5185)
* ent proto view

* pee jay bee rahvew

* Fix EnteredTree() not respawning the entity

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-05 17:04:49 +10:00
eoineoineoinandGitHub 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00
AJCM-gitandGitHub 512ebd8422 LineEdit placeholder tweaks (#5153)
* LineEdit focus tweaks

* Doing it the correct way

* Reviews
2024-05-21 22:34:45 +02:00
e30e963623 Hidden tiles (#5102)
* hidden tiles

* Update TileSpawningUIController.cs

* Update TileSpawningUIController.cs

* Update ITileDefinition.cs

* Update TileSpawningUIController.cs

* Move EditorHidden where clause out

* Make EditorHidden a DIM

So there's no breaking change

* Release notes.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-16 19:05:39 +02:00
1153888bd1 Add truncate for filesaving (#5098)
* Add truncate for filesaving

If I expose it to content I pretty much always want truncate to be honest.

* Update Robust.Client/UserInterface/FileDialogManager.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-05-07 00:58:57 +02:00
fff42fb2b4 Partially fix UI assert (#5100)
* Partially fix UI assert

* Avoid breaking change in BoundKeyEventArgs

This is a public constructor, as much as it maybe shouldn't be. Adding this parameter is a breaking change.

* Replace .Disposed checks with ! .VisibleInTree

Control disposal should not be used anymore.

* Release notes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-06 01:29:34 +02:00
Leon FriedrichandGitHub 3500abfd47 Add IUserInterfaceManager.UpdateHovered() (#5083)
* Add `IUserInterfaceManager.UpdateHovered()`

* Try fix tests
2024-04-29 18:37:52 +10:00