Commit Graph

7343 Commits

Author SHA1 Message Date
Pieter-Jan Briers
7bf493f127 Rename benchmark migrations to fix CS8981. 2023-02-18 15:44:32 +01:00
Moony
224a5e024d Merge pull request #3790 from juliangiebel/2023.1.28-rich-text
Fix FormattedMessage#IsEmpty
2023-02-17 14:23:25 -06:00
juliangiebel
00a2916da5 Fix FormattedMessage#IsEmpty 2023-02-17 19:46:46 +01:00
Pieter-Jan Briers
1a8c5ed6d4 Use the new epic UTF-8 literals in WAV parsing.
Please this file has been on the back of my mind since this feature came out.
2023-02-17 00:38:23 +01:00
metalgearsloth
70d0d7d1a1 Network paused maps (#3783) 2023-02-16 14:32:11 +11:00
Pieter-Jan Briers
a2822f78ab Fix mapped string serializer max size check.
Check assumed string length == UTF-8 length... Sight...
2023-02-16 00:52:29 +01:00
Pieter-Jan Briers
82035524b9 Fix custom MIDI soundfonts on Windows.
Hasn't ever worked, as far as I can tell.
2023-02-16 00:16:49 +01:00
moonheart08
efe7bd9dfd Version: 0.88.0.0 v0.88.0.0 2023-02-15 17:06:08 -06:00
Moony
f29f57aa7c Merge pull request #3742 from juliangiebel/2023.1.28-rich-text
Rich Text refactor
2023-02-15 16:41:33 -06:00
juliangiebel
ef6a34e1a7 Update engine changelog 2023-02-15 21:29:35 +01:00
juliangiebel
c7ef3dda4e Implement MarkupNode CompareTo method
Fix MarkupNode equals
2023-02-15 20:38:52 +01:00
juliangiebel
5d5348abca Implement font prototype 2023-02-15 20:02:01 +01:00
Moony
6a9cbe1f1b Merge pull request #3784 from Altoids1/better-matrix-support
Allows YML parsing of shaders with `mat4` or `mat3` default values
2023-02-15 12:27:27 -06:00
metalgearsloth
f569f8e334 Version: 0.87.1.1 v0.87.1.1 2023-02-16 01:09:59 +11:00
metalgearsloth
04590f8723 Fix PVS debug assert (#3789) 2023-02-16 01:06:59 +11:00
ElectroJr
b95f37f93c Version: 0.87.1.0 v0.87.1.0 2023-02-14 23:50:31 -05:00
ElectroJr
c0472b8aff release notes 2023-02-14 23:50:12 -05:00
Leon Friedrich
4980d00a67 Fix commands not syncing on reconnect (#3786) 2023-02-15 15:44:24 +11:00
Gary Lafortune
c549ae34e8 Allows YML parsing of shaders with mat4 or mat3 default values
Previously there was no easy way of passing matrices onto shaders, with the current setup.

Now, matrices can be defined for the shader in the same way that vectors can, as a series of numbers parsed as floats.
2023-02-14 02:02:19 -06:00
Leon Friedrich
84676a9346 Fix PVS bug (#3782) 2023-02-14 13:30:55 +11:00
Visne
37b4378a06 Fix exception on right arrow key at second to last character (#3721) 2023-02-14 00:28:44 +11:00
metalgearsloth
d7f239f40b Use sprite offset for SpriteView (#3708) 2023-02-14 00:27:06 +11:00
Leon Friedrich
d52cbca984 Fix multi viewport sprite update (#3773) 2023-02-14 00:21:52 +11:00
ElectroJr
d165a93fbe Version: 0.87.0.0 v0.87.0.0 2023-02-13 01:32:37 -05:00
ElectroJr
d06832c473 release notes 2023-02-13 01:32:18 -05:00
Leon Friedrich
af1b3c956b Fix PVS bug (#3780) 2023-02-13 17:29:02 +11:00
metalgearsloth
206a0d488f Allow entrypoints to shutdown (#3778) 2023-02-13 17:28:50 +11:00
Leon Friedrich
807bf3ff10 Add TryGetWidget() and replace GetOrNewWidget() functions. (#3776) 2023-02-13 17:28:39 +11:00
Leon Friedrich
9aea0ed78c Fix RegisteredCommand() & replay bugs (#3774) 2023-02-13 13:45:37 +11:00
Leon Friedrich
b587052396 Add IWritableDirProvider.OpenSubdirectory() (#3775) 2023-02-13 13:45:28 +11:00
metalgearsloth
2e7193b11e Fix sprite sync desync (#3771) 2023-02-13 04:36:55 +11:00
ElectroJr
ce86891741 Version: 0.86.0.0 v0.86.0.0 2023-02-12 12:02:15 -05:00
ElectroJr
e99fadf501 add missing release note 2023-02-12 12:01:58 -05:00
Leon Friedrich
41990fd4a9 Add support for singleplayer commands (#3694) 2023-02-13 03:54:08 +11:00
Leon Friedrich
10dea3f3a3 Modify light rendering cvars (#3765) 2023-02-13 03:51:45 +11:00
metalgearsloth
9ee754720e Don't yield mapgrid maps for comptreesystem (#3770) 2023-02-12 22:12:46 +11:00
metalgearsloth
0dfa754c59 Add FastNoiseLite (#3761) 2023-02-12 16:37:26 +11:00
metalgearsloth
0dbd2e139c Synchronised sprite animations (#3672) 2023-02-12 16:37:12 +11:00
Leon Friedrich
d80522633d Add basic gamestate / replay recording. (#3509) 2023-02-12 16:16:30 +11:00
Pieter-Jan Briers
024b6ef16d Correctly initialize SDL_SysWMinfo structures.
This is apparently something I forgot. The X11 driver seems less forgiving than the Win32 or Cocoa drivers.
2023-02-12 02:42:51 +01:00
metalgearsloth
72b5735349 Add a cvar for FOV color (#3741) 2023-02-12 08:56:45 +11:00
Pieter-Jan Briers
0d8032e3df Warn on startup if .yaml files detected. (#3764) 2023-02-12 08:12:27 +11:00
Leon Friedrich
de20ad8a8f Add csi proxy methods (#3745) 2023-02-12 08:06:28 +11:00
Leon Friedrich
49e4fe8c4c Warn on repeated component deletion (#3728) 2023-02-12 08:05:44 +11:00
Leon Friedrich
7040d75687 Make HistoryLineEdit invoke OnTextChanged (#3743) 2023-02-12 07:34:18 +11:00
Pieter-Jan Briers
1aa9ced157 Removed OpenTK DllMap code.
Wasn't necessary anymore.
2023-02-10 22:57:28 +01:00
Pieter-Jan Briers
579e2bf3d7 SDL fix client starting in fullscreen 2023-02-10 16:19:30 +01:00
Pieter-Jan Briers
a0a0601b2a Log SDL2 log category. 2023-02-10 16:02:50 +01:00
Pieter-Jan Briers
bf18ee5ef0 Log SDL2 video driver backend. 2023-02-10 15:51:31 +01:00
Pieter-Jan Briers
2f6333ff89 Bump SpaceWizards.Sodium to 0.2.1
Transiently gives us osx-arm64 natives.
2023-02-09 14:36:55 +01:00