Pieter-Jan Briers
7bf493f127
Rename benchmark migrations to fix CS8981.
2023-02-18 15:44:32 +01:00
Moony
224a5e024d
Merge pull request #3790 from juliangiebel/2023.1.28-rich-text
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Fix FormattedMessage#IsEmpty
2023-02-17 14:23:25 -06:00
juliangiebel
00a2916da5
Fix FormattedMessage#IsEmpty
2023-02-17 19:46:46 +01:00
Pieter-Jan Briers
1a8c5ed6d4
Use the new epic UTF-8 literals in WAV parsing.
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Please this file has been on the back of my mind since this feature came out.
2023-02-17 00:38:23 +01:00
metalgearsloth
70d0d7d1a1
Network paused maps ( #3783 )
2023-02-16 14:32:11 +11:00
Pieter-Jan Briers
a2822f78ab
Fix mapped string serializer max size check.
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Check assumed string length == UTF-8 length... Sight...
2023-02-16 00:52:29 +01:00
Pieter-Jan Briers
82035524b9
Fix custom MIDI soundfonts on Windows.
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Hasn't ever worked, as far as I can tell.
2023-02-16 00:16:49 +01:00
moonheart08
efe7bd9dfd
Version: 0.88.0.0
v0.88.0.0
2023-02-15 17:06:08 -06:00
Moony
f29f57aa7c
Merge pull request #3742 from juliangiebel/2023.1.28-rich-text
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Rich Text refactor
2023-02-15 16:41:33 -06:00
juliangiebel
ef6a34e1a7
Update engine changelog
2023-02-15 21:29:35 +01:00
juliangiebel
c7ef3dda4e
Implement MarkupNode CompareTo method
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Fix MarkupNode equals
2023-02-15 20:38:52 +01:00
juliangiebel
5d5348abca
Implement font prototype
2023-02-15 20:02:01 +01:00
Moony
6a9cbe1f1b
Merge pull request #3784 from Altoids1/better-matrix-support
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Allows YML parsing of shaders with `mat4` or `mat3` default values
2023-02-15 12:27:27 -06:00
metalgearsloth
f569f8e334
Version: 0.87.1.1
v0.87.1.1
2023-02-16 01:09:59 +11:00
metalgearsloth
04590f8723
Fix PVS debug assert ( #3789 )
2023-02-16 01:06:59 +11:00
ElectroJr
b95f37f93c
Version: 0.87.1.0
v0.87.1.0
2023-02-14 23:50:31 -05:00
ElectroJr
c0472b8aff
release notes
2023-02-14 23:50:12 -05:00
Leon Friedrich
4980d00a67
Fix commands not syncing on reconnect ( #3786 )
2023-02-15 15:44:24 +11:00
Gary Lafortune
c549ae34e8
Allows YML parsing of shaders with mat4 or mat3 default values
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Previously there was no easy way of passing matrices onto shaders, with the current setup.
Now, matrices can be defined for the shader in the same way that vectors can, as a series of numbers parsed as floats.
2023-02-14 02:02:19 -06:00
Leon Friedrich
84676a9346
Fix PVS bug ( #3782 )
2023-02-14 13:30:55 +11:00
Visne
37b4378a06
Fix exception on right arrow key at second to last character ( #3721 )
2023-02-14 00:28:44 +11:00
metalgearsloth
d7f239f40b
Use sprite offset for SpriteView ( #3708 )
2023-02-14 00:27:06 +11:00
Leon Friedrich
d52cbca984
Fix multi viewport sprite update ( #3773 )
2023-02-14 00:21:52 +11:00
ElectroJr
d165a93fbe
Version: 0.87.0.0
v0.87.0.0
2023-02-13 01:32:37 -05:00
ElectroJr
d06832c473
release notes
2023-02-13 01:32:18 -05:00
Leon Friedrich
af1b3c956b
Fix PVS bug ( #3780 )
2023-02-13 17:29:02 +11:00
metalgearsloth
206a0d488f
Allow entrypoints to shutdown ( #3778 )
2023-02-13 17:28:50 +11:00
Leon Friedrich
807bf3ff10
Add TryGetWidget() and replace GetOrNewWidget() functions. ( #3776 )
2023-02-13 17:28:39 +11:00
Leon Friedrich
9aea0ed78c
Fix RegisteredCommand() & replay bugs ( #3774 )
2023-02-13 13:45:37 +11:00
Leon Friedrich
b587052396
Add IWritableDirProvider.OpenSubdirectory() ( #3775 )
2023-02-13 13:45:28 +11:00
metalgearsloth
2e7193b11e
Fix sprite sync desync ( #3771 )
2023-02-13 04:36:55 +11:00
ElectroJr
ce86891741
Version: 0.86.0.0
v0.86.0.0
2023-02-12 12:02:15 -05:00
ElectroJr
e99fadf501
add missing release note
2023-02-12 12:01:58 -05:00
Leon Friedrich
41990fd4a9
Add support for singleplayer commands ( #3694 )
2023-02-13 03:54:08 +11:00
Leon Friedrich
10dea3f3a3
Modify light rendering cvars ( #3765 )
2023-02-13 03:51:45 +11:00
metalgearsloth
9ee754720e
Don't yield mapgrid maps for comptreesystem ( #3770 )
2023-02-12 22:12:46 +11:00
metalgearsloth
0dfa754c59
Add FastNoiseLite ( #3761 )
2023-02-12 16:37:26 +11:00
metalgearsloth
0dbd2e139c
Synchronised sprite animations ( #3672 )
2023-02-12 16:37:12 +11:00
Leon Friedrich
d80522633d
Add basic gamestate / replay recording. ( #3509 )
2023-02-12 16:16:30 +11:00
Pieter-Jan Briers
024b6ef16d
Correctly initialize SDL_SysWMinfo structures.
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This is apparently something I forgot. The X11 driver seems less forgiving than the Win32 or Cocoa drivers.
2023-02-12 02:42:51 +01:00
metalgearsloth
72b5735349
Add a cvar for FOV color ( #3741 )
2023-02-12 08:56:45 +11:00
Pieter-Jan Briers
0d8032e3df
Warn on startup if .yaml files detected. ( #3764 )
2023-02-12 08:12:27 +11:00
Leon Friedrich
de20ad8a8f
Add csi proxy methods ( #3745 )
2023-02-12 08:06:28 +11:00
Leon Friedrich
49e4fe8c4c
Warn on repeated component deletion ( #3728 )
2023-02-12 08:05:44 +11:00
Leon Friedrich
7040d75687
Make HistoryLineEdit invoke OnTextChanged ( #3743 )
2023-02-12 07:34:18 +11:00
Pieter-Jan Briers
1aa9ced157
Removed OpenTK DllMap code.
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Wasn't necessary anymore.
2023-02-10 22:57:28 +01:00
Pieter-Jan Briers
579e2bf3d7
SDL fix client starting in fullscreen
2023-02-10 16:19:30 +01:00
Pieter-Jan Briers
a0a0601b2a
Log SDL2 log category.
2023-02-10 16:02:50 +01:00
Pieter-Jan Briers
bf18ee5ef0
Log SDL2 video driver backend.
2023-02-10 15:51:31 +01:00
Pieter-Jan Briers
2f6333ff89
Bump SpaceWizards.Sodium to 0.2.1
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Transiently gives us osx-arm64 natives.
2023-02-09 14:36:55 +01:00