Commit Graph
452 Commits
Author SHA1 Message Date
20kdcandGitHub 796f1480a8 Add more tolerance for if player sessions are connected to dead entities (#1818)
* Add more tolerance for if some calamity causes a player session to be connected to a dead entity

* Fix build issues w/ previous commit (oops)
2021-06-10 09:29:25 +02:00
metalgearslothandGitHub 60b506cb2a Fix GetWorldAABB again (#1802)
No weird-ass bug this time. There was also an issue where occasionally the AABB on the client would disappear if you had a bunch of objects and used showbb but I think it's fixed now.
2021-06-09 12:25:08 +10:00
Vera Aguilera PuertoandGitHub e54e33edb0 Client Networked event subscriptions can now take in EntitySessionEventArgs (#1817) 2021-06-09 01:22:20 +02:00
metalgearslothandGitHub d46ea9c9ba Add gridtilelookup debugger back in (#1792)
Was reverted from the broadphase PR.
2021-06-01 11:58:44 +10:00
metalgearslothandGitHub b9a9cc4b0f Revert "Immediate broadphase updates (#1687)" (#1790)
This reverts commit ee6aee57bd.
2021-05-31 20:33:29 +10:00
Pieter-Jan Briers a67345f9bf Add debug log for runtime/OS info on game start. 2021-05-31 10:48:30 +02:00
Pieter-Jan Briers 2a022f39bd Add system for loading extra serializer strings.
"fixture-0" comes up a LOT so we load this manually now.
2021-05-31 10:48:30 +02:00
metalgearslothandGitHub ee6aee57bd Immediate broadphase updates (#1687) 2021-05-31 08:58:23 +02:00
DrSmugleafandGitHub ac1705e41f Make NetMessage name and group virtual to remove required boilerplate (#1770) 2021-05-31 08:53:46 +02:00
ShadowCommanderandGitHub b98b36a461 Add loglevel command line arg (#1769) 2021-05-31 08:41:34 +02:00
Pieter-Jan Briers 5a1a1d0420 Add component names to string serializer. 2021-05-30 22:55:33 +02:00
Vera Aguilera PuertoandGitHub fce6f6c714 Adds ActorSystem to handle Attaching/Detaching players to/from entities sanely. (#1774) 2021-05-29 11:37:34 +02:00
Vera Aguilera Puerto c137823355 Proper cleanup when detaching player from a deleted entity. 2021-05-26 18:44:37 +02:00
Vera Aguilera Puerto ae9c2423ff Fixes EntityLookup not being restarted correctly on reconnect. 2021-05-18 17:55:24 +02:00
a6dae8e30a GridId caching (#1678)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-17 11:43:22 +02:00
Pieter-Jan BriersandGitHub 96c0a4ae1f Automatically unsubscribe event bus registrations in entity system shutdown. (#1758)
* Automatically unsubscribe event bus registrations in entity system shutdown.

* Fix incorrect unsubscription of local events, obsolete unsubscribe methods.

That's what we got tests for.

* = null instead of .Clear()
2021-05-17 11:01:22 +02:00
Vera Aguilera Puerto 943ea9e6c8 Shutdown and dispose of BoundUserInterfaces correctly when the UI component gets shutdown. 2021-05-14 14:25:53 +02:00
Pieter-Jan Briers 3aa5cefe03 Stop using component messages in bound UI code. 2021-05-13 03:29:38 +02:00
Pieter-Jan Briers c5b34bab69 More obsoletions component messages. 2021-05-13 02:24:35 +02:00
Vera Aguilera PuertoandGitHub 17af3612a5 Remove IActorComponent, rename BasicActorComponent to ActorComponent. (#1752)
Rename playerSession to PlayerSession.
2021-05-12 13:40:16 +02:00
Pieter-Jan Briers 720f1b1d05 Fix a bunch of compiler warnings. 2021-05-12 00:16:12 +02:00
Vera Aguilera Puerto c340f50ee5 Remove unused dependencies. 2021-05-10 20:14:15 +02:00
Vera Aguilera PuertoandGitHub 2b589215aa Improves the Filter API. (#1747)
- Recipients is now of type `IEnumerable<ICommonSession>`.
    - This way, people need to use the Filter API to modify the recipients, instead of being allowed to modify the underlying collection directly.
- Underlying collection is now a HashSet.
    - We want no duplicates at all. This will ensure that while being quite performant.
- Removes `IFilter`.
    - Let's face it, everyone is gonna end up using `Filter` instead as it has a much more convenient API, and nothing else will EVER implement `IFilter`. For this reason, I've just gone ahead and removed it. Every method used `Filter` already, anyway.
- Adds EntitySystem `RaiseNetworkEvent` overload that takes in a `Filter`.
    - This deduplicates a lot of code that enumerated the recipients and raised a network event per each one.
- Made AddPlayersByPvs aware of `net.pvs` and `net.maxupdaterange`, has a range multiplier parameter.
    - Now it will simply add all players to the filter if PVS is disabled, and add all players in range if it's enabled.
    - The range multiplier parameter allows us to make the PVS filter a bit more permissive, and generally better. The range is doubled by default, as it was already before.
- Adds `AddInRange` method to filters.
    - This is useful for the AudioSystem, and the PVS methods use it, too!
- Adds `RemoveByVisibility` method to filters.
    - This will remove all recipients that don't have a visibility flag in their entity's EyeComponent from the filter.
    - (This will be VERY useful for Ghost Pointing, for example)
- Adds `Clone` method to filters.
    - This is useful in cases where methods take in a filter and want to modify it without modifying the original instance. (See AudioSystem)
2021-05-08 22:27:47 +02:00
Vera Aguilera PuertoandGitHub 490a567ad4 Makes some PlayerManager methods thread-safe. (#1744) 2021-05-08 22:27:26 +02:00
DrSmugleafandGitHub 07867acb9a Add serialization writing benchmark, optimize writing (#1739)
* Add serialization write benchmark

* Add baseline test and rename AddNode to Add in mapping extensions

* Optimize serialization writing

* Make reader delegate private

* Unhardcode baseline test
2021-05-04 14:25:13 +02:00
DrSmugleafandGitHub 3e28b083b9 Cleanup serialization markdown, add extensions for easier mapping node manipulation (#1738) 2021-05-04 13:01:07 +02:00
Pieter-Jan Briers f86d6ccd3c Remvoe unused .dll.config and app.config. 2021-05-02 00:00:04 +02:00
AcruidandGitHub 122acc5fd5 SnapGridComponent Removal (#1720)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Removed IMapGrid.SnapSize, it is now always equal to the IMapGrid.TileSize.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Add some unit tests.

* SnapGridComponent now anchors itself in startup, instead of Initialize (sending directed events in init is an error).
2021-04-28 10:24:11 -07:00
c54b1572f5 Unbuckling Closes Inventory UI (#1723)
* pain

* Add test for parent changed when not at 0,0

* Fix map loading of grids

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-04-26 12:26:29 -07:00
metalgearslothandGitHub 810a6d190f Add MapId error to tp command (#1726)
Previously it would just dump the exception
2021-04-25 04:12:28 -07:00
Vera Aguilera Puerto 6506171ea0 Server ContentStart.StartLibrary method.
This will skip the FULL_RELEASE check on games specifically using RobustToolbox as a library.
2021-04-23 20:37:45 +02:00
Vera Aguilera PuertoandGitHub 8bd1e72e9f Adds GameController options for games using RobustToolbox as a library. (#1711) 2021-04-23 00:05:42 +02:00
c4946b8466 Viewport Improvements (#1528)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-04-19 09:47:20 +02:00
Vera Aguilera PuertoandGitHub 4dd04207ac Shared GameTiming no longer depends on INetManager (#1697)
Adds ClientGameTiming with prediction and local/server time methods.
2021-04-14 11:40:02 -07:00
Vera Aguilera PuertoandGitHub 02af42da30 Refactors EntityManager to not do any networking. (#1695)
* Refactors EntityManager to not do any networking.
ServerEntityManager and ClientEntityManager now do the networking instead.

* Rename property for "backwards compat."

* Remove comented out code in robust server simulation
2021-04-14 11:39:21 -07:00
Vera Aguilera PuertoandGitHub 2c75c8b36d Refactors MapManager to not do any networking. (#1696)
* Refactors MapManager to not do any networking.
Now, ServerMapManager and ClientMapManager handle any networking.

* it's christmas in april!

* Remove comented line

* Remove useless seal

* Fix incorrect semicolon

* Event is no longer overriden, has a protected Invoke method instead
2021-04-14 11:13:58 -07:00
Vera Aguilera Puerto 013e6f7ce4 Move INetManager dependency from PrototypeManager to Server/ClientPrototypeManager 2021-04-14 14:55:40 +02:00
Vera Aguilera Puerto ccf212e9cb GridTileLookupSystem unsubscribes from events on shutdown. 2021-04-09 13:51:12 +02:00
d8aad89c2f Split entity management from entity queries (#1665)
* Split entity lookups from entitymanager

* Helps if you subscribe dingus

* Handle map changes

* Stacks instead

* Make mapchanges use a queue because it's probably better

Moves likely only care about the latest position

* IoC what you did there

* IoC refactor

* Minor optimisations

* Apply feedback

* My IQ dropped 3 sizes that day

* Rest of acruid's feedback

* final_no_actual commit

* enlightenment?

* Liftoff

* final_commit_v2_actual

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:29:48 +10:00
DrSmugleafandGitHub 2a349eb023 Optimize serialization reading, create benchmarks (#1679)
* Add Robust.Benchmarks and read string benchmark

* Separate serialization manager methods, use compiled lambdas to call manager read

4 us > 200 ns

* Add int and data definition with string benchmarks

* Make serialization population use expressions to create definitions

* Make benchmark classes internal and create seed data definition

* Add complex data definition read benchmark

* Create primitive serializers, remove primitive special case

|                 Method |        Mean |     Error |    StdDev |
|----------------------- |------------:|----------:|----------:|
|             ReadString |    227.1 ns |   4.47 ns |   5.65 ns |
|            ReadInteger |    245.4 ns |   4.82 ns |   6.26 ns |
|  ReadDataDefWithString |    804.7 ns |  15.27 ns |  16.34 ns |
| ReadSeedDataDefinition | 15,846.8 ns | 312.89 ns | 773.39 ns |

* Remove testing code

* Setup delegates during initialize

* Revert "Setup delegates during initialize"

This reverts commit 7ff4d4eaaa.

* Store delegates in a concurrent dictionary because I really cannot be arsed to generate them on initialize at this point
2021-04-05 14:50:33 +02:00
metalgearslothandGitHub 6cf5fdc5d6 Grid-trees for rendering (#1666) 2021-04-02 20:25:16 +11:00
AcruidandGitHub 8e0f227940 PVS Bugfixes 1: The Debuggening (#1671)
* Wrapped the parallel GetMail function in a try/catch.
Added a hack to the ViewCulling leave message that skips ents that don't exist.
Always send ALL map and grid entities to the client.
More info logging about adding/removing maps/grids.

* Will now still send required map critical entities even if client is not attached to an entity.
PvsEnabled and PvsRange are now writeable.
2021-03-31 21:56:11 +02:00
Vera Aguilera PuertoandGitHub 37401c26c9 Adds a custom editor for Prototypes to ViewVariables. (#1663)
Also improves VV a bit.
2021-03-30 15:33:15 +02:00
d8612aff64 Re-implement inertia (#1652)
* Implement inertia

* actual SPEEN

* Sync mass

* bitcoin miner

* I am le dumb

* also dis

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-30 21:42:05 +11:00
AcruidandGitHub e16732eb7b Network View Bubble (#1629)
* Adds barbones culling.

* Visibility culling and recursive parent ent additions.
DebugEntityNetView improvements.
Visibility moved from session to eyecomponent.

* Multiple viewport support.

* Perf improvements.

* Removed old netbubble system from ServerEntityManager.
Supports old NaN system for entities leaving view.
Supports old SendFullMap optimization for anchored, non-updating Entities.

* Fixes size of netView box.

* Remove empty EntityManager.Update method.
Switching ViewCulling back to PLINQ.
2021-03-29 16:17:34 -07:00
Acruid 3203ca2ff4 Removed Control.Update from the UI system. UI Controls have no business running code in simulation updates.
Refactored the client update loop so that the GameStateManager is in full control of the simulation update.
2021-03-26 17:46:34 -07:00
AcruidandGitHub 7ed722f669 Visibility moved from session to EyeComponent (#1657) 2021-03-26 22:38:45 +01:00
Pieter-Jan Briers 765a560380 Fix integer overflow breaking Lidgren metrics. 2021-03-25 01:47:45 +01:00
AcruidandGitHub 92f44b390e SoundSystem Improvements (#1649) 2021-03-21 16:35:52 +01:00
Pieter-Jan Briers 65a42f9209 Prototype reloading now fires an event. 2021-03-21 16:25:52 +01:00