Commit Graph

5 Commits

Author SHA1 Message Date
Leon Friedrich
fff42fb2b4 Partially fix UI assert (#5100)
* Partially fix UI assert

* Avoid breaking change in BoundKeyEventArgs

This is a public constructor, as much as it maybe shouldn't be. Adding this parameter is a breaking change.

* Replace .Disposed checks with ! .VisibleInTree

Control disposal should not be used anymore.

* Release notes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-06 01:29:34 +02:00
Pieter-Jan Briers
e34935c9e2 TextEdit control & a bunch of other stuff (#3436) 2022-11-12 03:12:49 +01:00
Pieter-Jan Briers
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
ShadowCommander
a8d6c294ab Input System Refactor (#840)
* Fixes right click menu stopping input

Removed a flag change when the modal stack was showing, which preventing the click from getting passed to the next function.

* Added parsing for mod2 and mod3 from Keybind YAML

* Fixes a crash on context change when a keybind is not defined in keybinds.yml

* Implemented ShowDebugConsole Hotkey

* Refactored input system

Refactored input system to run Key and Mouse input through the InputManager before doing stuff.

* Upgraded LineEdit and classes that use it. Fixed input while KeyboardFocused.

Upgraded LineEdit to use Keybinds.
Upgraded DebugConsole to use Keybinds.
Replaced all references to MouseDown, MouseUp, KeyDown, and KeyUp with KeyBindUp and KeyBindDown.
Moved UserInterfaceManager call from GameController.Input to InputManager event.
Stopped input going to simulation while a control has focus in UserInterfaceManager.

* Some fixes for input system

Fixed keybinds getting stuck when selecting a LineEdit.
Changed MenuBar to not error.
Fixed a few cases where LineEdit would eat input if you hovered over it and where mouse input got eaten when clicking in the world while a LineEdit was selected.

* Removed extra dependencies

* Added GUIBoundKeyEventArgs to ButtonEventArgs

* Fixes for input with LineEdit selected

Fixed multiple keybinds mapped to the same key not triggering.
Fixed keybind input not getting to LineEdit when hovering over a control.

* Implemented Key Repeat for LineEdit

* Fix for input on Robust.Lite Launcher

* Renames NonFocusKeybinds to EnableAllKeybinds

Renamed NonFocusKeybinds to EnableAllKeybinds and added comment to clarify usage

* Adds repeating keybinds

Used for TextBackspace, TextCursorLeft, and TextCursorRight
Reverts a change to LineEdit that implemented repeating keys
Adds some documentation comments
2019-08-21 17:13:48 +02:00
Silver
25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00