Commit Graph
28 Commits
Author SHA1 Message Date
eoineoineoinandGitHub 5b06066fcb Make some Control properties animatable (#6376) 2026-01-10 23:35:08 +01:00
PJB3005 1657a49c1c Fix modifying Label.FontOverride not causing a layout update. 2025-10-25 17:56:58 +02:00
metalgearslothandGitHub 7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
Pieter-Jan BriersandGitHub 776669b789 Remove almost all allocations from F3 menu. (#2923) 2022-06-10 12:59:43 +02:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Paul RitterandGitHub 338a2831ee Revert Rich Text (#2363) 2021-12-20 12:38:35 +01:00
E F RandGitHub 2a8887d0b4 Rich text redux (#2213)
* Shared/Utility: Define new FormattedMessage core types

* Shared/Utility: Move MarkupParser to a new namespace, update to new FormattedText

* Shared/Serialization: Temporary fix for FormattedMessageSerializer

* Scripting/ScriptInstanceShared: Move to new FormattedMessage.Builder

* Shared/Utility: Add a FormattedMessage loader to the .Builder

* Server/Scripting: Port SciptHost to FormattedMessage.Builder

* UserInterface/RichTextEntry: NOP out almost everything

not gonna bother fixing it until more groundwork is laid

* Shared/Utility: Expand Utility.Extensions a bit

strictly for pesonal reasons

* Client/UserInterface: Add the base TextLayout engine

* Client/Graphics: Add a Font Library manager

* Graphics/TextLayout: Finish up implementing the TextLayout engine

* Utility/FormattedMessage: Add yet another hack to keep the serializer in service

* Commands/Debug: Use FormattedMessage.Builder

* Console/Completions: Use FormattedMessage.Builder

* Utility/FormattedMessage: Add `AddMessage` methods

* Console/ScriptConsole: Use FormattedMessage.Builder

* Client/Log: Use FormattedMessage.Builder

* CustomControls/DebugConsole: Use FormattedMessage.Builder

* Controls/OutputPanel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* Controls/RichTextLabel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* UnitTesting: Update FormattedMessage/Markup Tests

They will NOT pass yet, but I don't care; it compiles.

* Utility/FormattedMessage: Fix some off-by-one Builder bugs

* Utility/FormattedMessage: Continue cleanup, test compliance

* Utility/FormattedMessage: Work around https://github.com/dotnet/roslyn/issues/57870

* Utility/FormattedMessage: Move ISectionable from TextLayout, implement it for FormattedMessage

* UserInterface/TextLayout: Add a `postcreate` function to set up new `TIn`s

Apparently Roslyn isn't big-brained enough to understand that a
closure of type `Func<T>` means that `var n = new(); return n;` requires
`new()` to return a `T`.

Ironically, it's significantly less cbt to add this than to convert
that big tuple in `Layout` in to a class or struct of some sort
(to initialize the `List<>`s).

* UserInterface/TextLayout: Throw if `Meta` isn't recognized

TODO warning go brrr

* Graphics/FontLibrary: Add a `DummyVariant`

* UserInterface/UITheme: Move to FontLibraries

* UserInterface/TextLayout: Move to an un-nested `ImmutableArray`

* UserInterface/RichTextEntry: Go ahead. Draw.

* Markup/Basic: Add extension & helpers for FormattedMessage.Builder

* Markup/Basic: Add `EscapeText` back in

A forgotten casualty of the great Markup separation of 2021

* Graphics/FontLibrary: Clean up bit magic, ensure that at least one font is picked

* Graphics/FontLibrary: Add diagnostics to the "no fonts" exception

* UserInterface/TextLayout: Scrap `Word`, return to `Offset`

* UserInterface/TextLayout: A whole bunch of hard-fought bugfixes

* Utility/FormattedMessage: Add a static, empty FormattedMessage

* Utility/FormattedMessage: Fix. Bugs.

* UserInterface/RichTextEntry: Bug fixin'

* UserInterface: CSS teim

* Markup/Basic: Add an optional "default" style to use

* Utility/FormattedMessage: I'm surprised I only made this mistake once.

* Log/DebugConsoleLogHandler: work around lack of a default style
2021-12-12 14:35:26 -08:00
Pieter-Jan Briers 1bf8b2a52b Use Rune for rendering text instead of char.
Fixes crashes with surrogates.
2021-03-09 23:25:27 +01:00
Pieter-Jan BriersandGitHub 583b7ebf38 WPF layout (#1581) 2021-02-21 12:28:13 +01:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
ad8b0b3c83 Add bytes or sbytes to enum where available (#1430)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-12-08 12:46:30 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
Pieter-Jan Briers 7890c1b39c Fix bogus nullability errors from Rider.
None of these are actual nullability warnings but they make Rider shut up so.
2020-08-25 17:48:23 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
ShadowCommanderandGitHub 2f819cf781 Refactor Controls to default to MouseFilterMode.Ignore (#1011)
* Refactor Controls to default to MouseFilterMode.Ignore

* Clean up MouseFilterMode.Ignore from Controls

* Fix BoxContainer eating UI clicks

* Fix ScrollContainer using the wrong variable

* Refactor ContainerButtons to use a StyleClass for formatting instead of typeof

* Refactor BaseButton to work when child has MouseFilter.Pass
2020-03-15 07:29:51 +01:00
ShadowCommanderandGitHub 3b49e0df82 Implement ContainerButton and refactor buttons (#975)
* Add style to TextureRect

* Implement ContainerButton

ContainerButton is a button that resizes to fit the Controls it contains.

* Refactor OptionButton to use ContainerButton

This allows OptionButton to have an inverted triangle icon on the right to make it more obvious that the button is an OptionButton.

* Fix Popup not updating size when opened

* Fix DrawMode not getting updated when _pressed is changed

* Refactor Button to inherit from ContainerButton

* Refactor CheckBox to inherit from ContainerButton

* Fix Control.StyleClasses.GetEnumerator

It was calling GetEnumerator in an infinite loop instead of getting _styleClasses.GetEnumerator like it was supposed to do.

* Update Button references

* Fix Styling
2020-02-17 11:06:16 +01:00
Pieter-Jan Briers dadaa3fb8f Very basic GUI animations. 2020-01-09 00:13:37 +01:00
Pieter-Jan Briers a7d7fdd12b Fix crash apparently. 2019-10-22 18:55:12 +02:00
Pieter-Jan Briers 86be98005c Some engine optimizations. 2019-10-22 18:05:08 +02:00
Pieter-Jan BriersandGitHub cb5f2ffae1 Refactor UI system. (#843)
* Refactor UI system.

Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.

* Fix build on .NET Framework.
2019-08-14 22:03:51 +02:00
Pieter-Jan Briers 3d0d999f25 Remove ControlWrapAttribute. 2019-07-30 13:46:33 +02:00
Pieter-Jan Briers 7e13447455 Remove Godot scene instantiation. 2019-07-30 13:39:56 +02:00
Pieter-Jan Briers 0de8615033 Document some GUI controls. 2019-07-08 23:02:59 +02:00
Pieter-Jan Briers 300c2c05e4 Implement Label ClipText. 2019-05-29 01:05:43 +02:00
Pieter-Jan Briers f7ccac2c11 Make Label align individual lines to center. 2019-05-14 01:19:01 +02:00
Pieter-Jan BriersandGitHub 17ebeac107 UI Scaling Support. (#809)
Not quite perfect, but quite usable.

Adds the ability to scale the UI. Scaling is controlled via a cvar,
and can be changed at runtime.
Fractional scaling is supported.

Some controls could be better (SpriteView, TextureRect),
but for now it's a good start.
2019-05-11 16:04:14 +02:00
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00