Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers
f0824212da
Make container shutdown more sane.
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Fixed removal of deleted entities from their parent container not working if one of said parent's other containers got deleted at some point.
2020-08-21 14:53:48 +02:00
16d50f3ecf
Container light occlusion ( #967 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-26 13:28:25 +02:00
Pieter-Jan Briers
bec9639554
Optimize PVS a little bit.
2020-07-09 02:56:07 +02:00
Pieter-Jan Briers
59911bee28
Good job me.
2020-06-29 20:23:18 +02:00
Pieter-Jan Briers
b72b0e5984
Use a DynamicTree for sprite finding.
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Significantly improves client CPU usage.
2020-06-29 16:18:11 +02:00
Acruid
8d30bcb041
Added a ShowContents flag to containers so that the contents can be rendered.
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Added `bool TryGetContainer(IEntity, out IContainer)` to containers.
Changed the API of ContainerHelpers.
2020-01-03 15:16:07 -08:00
Pieter-Jan Briers
2f94beb4b5
Fix ContainerManagerComponent.ContainsEntity not returning correct results for multiple containers.
2019-12-24 15:16:14 +01:00
Pieter-Jan Briers
2b037c3bf2
Synchronize containers to the client.
2019-12-22 21:43:03 +01:00