Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.
This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
* Add Nullable<T> support to ToolshedManager.TryParse
* Check that command arguments are parseable
* release notes
* a
* A is for Array
* Fix test
* Fix indentation
* Include argument name in completion suggestions
* Support optional args
* It (not so shrimply) works
* Add tests
* Add TestGenericPipeInference
* Fix tests
* Release notes
* Overzealous YAMLLinter
* Improve help signatures, fix map command
* Improve NoImplementationError
* Better type argument help signatures
* better pipe syntax
* fix NRE
* Add test
* a
* Fix silent toolshed failure
* Fix GetConcreteMethodInternal
* Improve vars command
* EntProtoId IAsType
* More GetConcreteMethodInternal fixes
* I hate this so much
* update tp command description
The command arguments call the the "other" entity the "target"
* Support localized argument hints/signatures
* Toolshed Rejig
* shorten hint string
* Try fix conflicts. Ill make with work later
* bodge
* Fix ProtoIdTypeParser assert
* comment
* AllEntities
* Remove more linq from WhereCommand
* better help strings
* Add ContainsCommand
* loc strings
* Add contains command description
* Add $self variable
* Errors for writing to readonly variables
* A
* Warning fixes in Robust.Shared
* Robust.Client warning fixes
* Fix test failure
Test failures were due to broken system registrations for the client RobustUnitTest. It was accidentally registering some server systems, which means DebugPhysicsSystem wasn't gettings its dependencies properly.
Fixing this meant pulling half a dozen extra dependencies that client ContainerSystem and TransformSystem are supposed to have, but didn't.
* Save work.
* three billion tweaks
* Rune-aware parser.
* a
* all shedded out for the night
* a
* oogh
* Publicizes a lot of common generic commands, so custom toolshed envs can include them.
* Implement parsing for all number types.
* i think i might implode
* a
* Tests.
* a
* Enum parser test.
* do u like parsers
* oopls
* ug fixes
* Toolshed is approaching a non-insignificant part of the engine's size.
* Pool toolshed's tests, also type tests.
* bwa
* tests pass :yay:
* Update Robust.Shared/CVars.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* how did this not fail tests
* awa
* many levels of silly
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Saving work
* Move shit to engine
* lord
* merg
* awa
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* yo ho here we go on my way to the MINES
* a
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* hbfdjjh
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* Fix valueref up a bit, improve autocomplete for it.
* e
* Toolshed type system adventure.
* a log
* a
* a e i o u
* awa
* fix tests
* Arithmetic commands.
* a
* parse improvements
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>