Commit Graph
16 Commits
Author SHA1 Message Date
ShadowCommanderandGitHub b9fdda85ef Add check to LineEdit cursor position (#971) 2020-02-13 13:35:02 +01:00
8f16b188dd Add delete key behavior to LineEdit (#934)
* Add delete key behavior to LineEdit

Pressing delete will now delete the character in front of your cursor like usual.

* Update Robust.Client/UserInterface/Controls/LineEdit.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-01-21 18:10:26 +01:00
DamianXandPieter-Jan Briers 18f90bd125 HOME and END keys work in LineEdit (#929) 2020-01-16 13:19:47 +01:00
Pieter-Jan BriersandGitHub 52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00
ShadowCommanderandPieter-Jan Briers d08823322a Implemented SpinBox and added a filter to LineEdit (#866)
* Implemented SpinBox and added a filter to LineEdit

* Update SpinBox.cs

* Added requested changes and summaries
2019-09-15 20:07:28 +02:00
ShadowCommanderandPieter-Jan Briers 366d0ab2d5 Fixed LineEdit triggering when hovered but not selected (#854)
* Revert "Don't fire regular keybinds for controls under the mouse."

This reverts commit bb322e30ee.

* Fixed LineEdit triggering when hovered
2019-08-26 00:23:09 +02:00
ShadowCommanderandPieter-Jan Briers a8d6c294ab Input System Refactor (#840)
* Fixes right click menu stopping input

Removed a flag change when the modal stack was showing, which preventing the click from getting passed to the next function.

* Added parsing for mod2 and mod3 from Keybind YAML

* Fixes a crash on context change when a keybind is not defined in keybinds.yml

* Implemented ShowDebugConsole Hotkey

* Refactored input system

Refactored input system to run Key and Mouse input through the InputManager before doing stuff.

* Upgraded LineEdit and classes that use it. Fixed input while KeyboardFocused.

Upgraded LineEdit to use Keybinds.
Upgraded DebugConsole to use Keybinds.
Replaced all references to MouseDown, MouseUp, KeyDown, and KeyUp with KeyBindUp and KeyBindDown.
Moved UserInterfaceManager call from GameController.Input to InputManager event.
Stopped input going to simulation while a control has focus in UserInterfaceManager.

* Some fixes for input system

Fixed keybinds getting stuck when selecting a LineEdit.
Changed MenuBar to not error.
Fixed a few cases where LineEdit would eat input if you hovered over it and where mouse input got eaten when clicking in the world while a LineEdit was selected.

* Removed extra dependencies

* Added GUIBoundKeyEventArgs to ButtonEventArgs

* Fixes for input with LineEdit selected

Fixed multiple keybinds mapped to the same key not triggering.
Fixed keybind input not getting to LineEdit when hovering over a control.

* Implemented Key Repeat for LineEdit

* Fix for input on Robust.Lite Launcher

* Renames NonFocusKeybinds to EnableAllKeybinds

Renamed NonFocusKeybinds to EnableAllKeybinds and added comment to clarify usage

* Adds repeating keybinds

Used for TextBackspace, TextCursorLeft, and TextCursorRight
Reverts a change to LineEdit that implemented repeating keys
Adds some documentation comments
2019-08-21 17:13:48 +02:00
CatTheSystemandPieter-Jan Briers fc67c5069c Allowed multiple Pseudo Classes per element. (#846)
* Quick fix to flashlight radius

* SomethingAbout CSS Class

* Shitty update

* fuck

* Creativ!

* Last But not least

* Quick Change

* Fixed version

* Tiny fix

* Next Fix

* Another fix
2019-08-20 21:22:14 +02:00
Pieter-Jan BriersandGitHub cb5f2ffae1 Refactor UI system. (#843)
* Refactor UI system.

Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.

* Fix build on .NET Framework.
2019-08-14 22:03:51 +02:00
Pieter-Jan Briers 0a41ef3c9a Unified those messy FrameEventArgs. 2019-08-04 01:08:44 +02:00
Pieter-Jan Briers 3d0d999f25 Remove ControlWrapAttribute. 2019-07-30 13:46:33 +02:00
Pieter-Jan Briers 7e13447455 Remove Godot scene instantiation. 2019-07-30 13:39:56 +02:00
Pieter-Jan Briers 0de8615033 Document some GUI controls. 2019-07-08 23:02:59 +02:00
Pieter-Jan BriersandGitHub 17ebeac107 UI Scaling Support. (#809)
Not quite perfect, but quite usable.

Adds the ability to scale the UI. Scaling is controlled via a cvar,
and can be changed at runtime.
Fractional scaling is supported.

Some controls could be better (SpriteView, TextureRect),
but for now it's a good start.
2019-05-11 16:04:14 +02:00
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00