* Fold animation delays into a single set for all directions.
* Update systems to use new RSI animations API.
* Fetching layer directions now done in sprite render.
* Allow overriding direction in SpriteView.
* WiP property animations system
* Use better lerp for Angle property animations.
* Fix handling of offset in sprite component.
* Allow animating some sprite layer properties.
* Allow animating some Transform properties.
Obviously not advisable for server entities, but great for client side entities!
* Improve animation property interpolation handling.
Added a "previous" mode.
Made values that cannot be sanely interpolated fall back to this mode.
* Improve some animation docs.
* Attempted Clyde cleanup, didn't get far.
* Add negation operator to Vector2i.
* Add RenderOrder to ISpriteComponent.
* Post process shaders.
Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.
This is necessary to implement functional outlines.
* Project file refactor
Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.
As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.
Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.
* Fix compiler warnings.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable