PJB3005
a6905151b6
Move PointLight component states to shared
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Necessary so the client can calculate an initial state, which is necessary for prediction and replay seeking to work properly.
Fixes the nuke in SS14 not having its light turn off when going back in a replay.
2025-05-02 01:21:17 +02:00
1d0404953f
Add GridUidChangedEvent and MapUidChangedEvent ( #5893 )
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* Add GridUidChangedEvent and MapUidChangedEvent
* cleanup
* Fix assert
* more fixes
* docs
* record struct
* Use implicit tuple constructor
* stinky review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-04-30 18:36:53 +10:00
Leon Friedrich and GitHub
eba58cb893
Remove RobustTree & PVSCollection ( #4759 )
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* Cut down RobustTree
* Better LoD
* Add PvsPriority flag
* Undo cvar name change
* reorganize grafana metrics
* Fix tests
* Fix replays
* Don't try process empty chunks
* Fix move benchmark
* Fix benchmark
* Remove obsolete audio methods
* Moar benchmarks
* Rename EntityData
* A
* B
2023-12-28 09:10:13 +11:00
metalgearsloth and GitHub
22aeec45f9
Minor resolve light update ( #4366 )
2023-09-13 00:32:02 +10:00
metalgearsloth and GitHub
25007a743f
Remove lights component reference ( #4316 )
2023-09-11 19:17:28 +10:00
metalgearsloth and GitHub
d5855fa805
Sync PointLight data between client and server. ( #1995 )
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* Sync PointLight data
* ECS GetComponentState
* Nothing to see here
2021-09-06 17:31:06 +10:00