Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/PointLightSystem.cs
T
metalgearslothandGitHub d5855fa805 Sync PointLight data between client and server. (#1995)
* Sync PointLight data

* ECS GetComponentState

* Nothing to see here
2021-09-06 17:31:06 +10:00

10 lines
153 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Server.GameObjects
{
public sealed class PointLightSystem : SharedPointLightSystem
{
}
}