Leon Friedrich and GitHub
be08f1787f
Allow appearance to ignore PVS state ( #3250 )
2022-09-14 15:53:00 +10:00
Leon Friedrich and GitHub
6a8266af7e
Revert "Revert "PVS & client state handling changes"" ( #3152 )
2022-08-21 08:30:28 +10:00
Leon Friedrich and GitHub
9cd8adae93
Revert "PVS & client state handling changes" ( #3151 )
2022-08-21 05:27:16 +10:00
Leon Friedrich and GitHub
b4358a9e33
PVS & client state handling changes ( #3000 )
2022-08-21 03:40:18 +10:00
Leon Friedrich and GitHub
790d523ebd
Remove string keys from appearance component ( #3086 )
2022-08-08 11:43:17 +10:00
metalgearsloth and GitHub
5605149a63
Fix scale visuals ( #3003 )
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Should be the last time
2022-06-29 22:40:13 +10:00
Leon Friedrich and GitHub
0d04d8a82a
Add generic visualizer system ( #2914 )
2022-06-09 03:08:36 +10:00
Leon Friedrich and GitHub
37dd4b0893
Pass sprite component in AppearanceChangeEvent ( #2829 )
2022-05-16 13:19:40 +10:00
Kara D
f60e3a14ef
Fix VS2022 17.1 issue
2022-02-16 15:49:19 -07:00
Leon Friedrich and GitHub
503a7032f9
Hopefully fix appearance component mispredict reconciliation ( #2460 )
2022-02-16 23:26:13 +01:00
ElectroJr
9e8bf861ea
Merge remote-tracking branch 'upstream/master' into public-AppearanceSystem
2022-02-11 20:43:19 +13:00
metalgearsloth
d7d7a53045
Raise appearance event by ref
2022-02-10 12:56:14 +11:00
mirrorcult and GitHub
5665f8eb1c
Abstract VisualizerSystem ( #2522 )
2022-02-10 12:52:42 +11:00
ElectroJr
4cfb9210d0
Make AppearanceSystem public
2022-02-09 04:55:31 +13:00
metalgearsloth
3524363ad4
fix build
2022-02-07 01:44:27 +11:00
metalgearsloth
9a2f35f2d3
Also pass comp
2022-02-07 01:42:32 +11:00
metalgearsloth
6a31c5649c
Tweak
2022-02-03 18:03:56 +11:00
metalgearsloth
7bd90578dc
Appearance data event
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We agreed that AppearanceVisualizers should probably be deprecated in favour of just using a system instead.
2022-02-03 18:01:31 +11:00
Leon Friedrich and GitHub
914c269411
return -> continue ( #2437 )
2022-01-18 23:41:55 +11:00
metalgearsloth and GitHub
15c1e8f7bf
Run appearancevisualizers on dummy entities again ( #2380 )
2021-12-30 20:41:55 +11:00
Acruid and GitHub
279cc0f83f
AppearanceComponent Cleanup ( #2253 )
2021-11-23 18:16:37 +11:00
Vera Aguilera Puerto
056e4de0c1
Appearance System cleanup.
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Removes a nearly 4 years old unused visualizer that had a hardcoded update method in the appearance system, for some reason.
2021-04-12 19:59:25 +02:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
b8e5b47e7a
Use 'new' expression in places where the type is evident for the engine ( #1415 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-11-26 00:16:55 +01:00
178e2cbd76
Make icons great again ( #1349 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-04 02:33:15 +01:00
Pieter-Jan Briers
44c7ff552e
Optimizations.
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Removed use of ConcurrentDictionary. It was slow.
Other minor optimizations around the codebase.
Added option for parallel game state generation. Seems slower than doing it single-threaded so off by default for now.
2020-02-15 17:22:32 +01:00
Silver and GitHub
25926a17b7
Renames SS14.* to Robust.* ( #793 )
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RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00