Commit Graph
27 Commits
Author SHA1 Message Date
Leon FriedrichandGitHub be08f1787f Allow appearance to ignore PVS state (#3250) 2022-09-14 15:53:00 +10:00
Leon FriedrichandGitHub 6a8266af7e Revert "Revert "PVS & client state handling changes"" (#3152) 2022-08-21 08:30:28 +10:00
Leon FriedrichandGitHub 9cd8adae93 Revert "PVS & client state handling changes" (#3151) 2022-08-21 05:27:16 +10:00
Leon FriedrichandGitHub b4358a9e33 PVS & client state handling changes (#3000) 2022-08-21 03:40:18 +10:00
Leon FriedrichandGitHub 790d523ebd Remove string keys from appearance component (#3086) 2022-08-08 11:43:17 +10:00
metalgearslothandGitHub 5605149a63 Fix scale visuals (#3003)
Should be the last time
2022-06-29 22:40:13 +10:00
Leon FriedrichandGitHub 0d04d8a82a Add generic visualizer system (#2914) 2022-06-09 03:08:36 +10:00
Leon FriedrichandGitHub 37dd4b0893 Pass sprite component in AppearanceChangeEvent (#2829) 2022-05-16 13:19:40 +10:00
Kara D f60e3a14ef Fix VS2022 17.1 issue 2022-02-16 15:49:19 -07:00
Leon FriedrichandGitHub 503a7032f9 Hopefully fix appearance component mispredict reconciliation (#2460) 2022-02-16 23:26:13 +01:00
ElectroJr 9e8bf861ea Merge remote-tracking branch 'upstream/master' into public-AppearanceSystem 2022-02-11 20:43:19 +13:00
metalgearsloth d7d7a53045 Raise appearance event by ref 2022-02-10 12:56:14 +11:00
mirrorcultandGitHub 5665f8eb1c Abstract VisualizerSystem (#2522) 2022-02-10 12:52:42 +11:00
ElectroJr 4cfb9210d0 Make AppearanceSystem public 2022-02-09 04:55:31 +13:00
metalgearsloth 3524363ad4 fix build 2022-02-07 01:44:27 +11:00
metalgearsloth 9a2f35f2d3 Also pass comp 2022-02-07 01:42:32 +11:00
metalgearsloth 6a31c5649c Tweak 2022-02-03 18:03:56 +11:00
metalgearsloth 7bd90578dc Appearance data event
We agreed that AppearanceVisualizers should probably be deprecated in favour of just using a system instead.
2022-02-03 18:01:31 +11:00
Leon FriedrichandGitHub 914c269411 return -> continue (#2437) 2022-01-18 23:41:55 +11:00
metalgearslothandGitHub 15c1e8f7bf Run appearancevisualizers on dummy entities again (#2380) 2021-12-30 20:41:55 +11:00
AcruidandGitHub 279cc0f83f AppearanceComponent Cleanup (#2253) 2021-11-23 18:16:37 +11:00
Vera Aguilera Puerto 056e4de0c1 Appearance System cleanup.
Removes a nearly 4 years old unused visualizer that had a hardcoded update method in the appearance system, for some reason.
2021-04-12 19:59:25 +02:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
178e2cbd76 Make icons great again (#1349)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-04 02:33:15 +01:00
Pieter-Jan Briers 44c7ff552e Optimizations.
Removed use of ConcurrentDictionary. It was slow.
Other minor optimizations around the codebase.
Added option for parallel game state generation. Seems slower than doing it single-threaded so off by default for now.
2020-02-15 17:22:32 +01:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00