Commit Graph

11 Commits

Author SHA1 Message Date
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers
d134f31d66 Re-implement DynamicTree<T> on top of B2DynamicTree<T>. 2020-09-24 11:51:50 +02:00
Pieter-Jan Briers
87a57c18ca Fix exception on reconnect. 2020-07-03 16:58:07 +02:00
Pieter-Jan Briers
daa5a34413 Guess we're doing render trees for lights and occluders aswell. 2020-06-29 20:23:08 +02:00
Pieter-Jan Briers
b72b0e5984 Use a DynamicTree for sprite finding.
Significantly improves client CPU usage.
2020-06-29 16:18:11 +02:00
Pieter-Jan Briers
6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Acruid
a2ca399cd0 Refactors SpriteSystem to use the GetEntitiesIntersecting spatial query instead of depth-first traversal of the scene graph, for increased performance. 2020-02-24 13:22:58 -08:00
Pieter-Jan Briers
568dee4c55 SpriteSystem optimizations. 2020-02-06 16:10:14 +01:00
Pieter-Jan Briers
21b29e26e2 Fix a bunch of warnings. 2019-12-22 13:50:29 +01:00
Pieter-Jan Briers
86be98005c Some engine optimizations. 2019-10-22 18:05:08 +02:00
Silver
25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00