Commit Graph
596 Commits
Author SHA1 Message Date
metalgearslothandGitHub 635ae3c353 Remove IGameTiming from TransformComponent (#5273) 2024-06-26 17:10:34 +02:00
Leon FriedrichandGitHub 074a4faa92 Try fix client-side BUI error spam (#5208) 2024-06-05 15:21:27 +10:00
eoineoineoinandGitHub 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00
metalgearslothandGitHub dd56de70b7 Fix grid-based audio (#5087)
* Fix grid-based audio

- Fixes parenting issues.
- Add SetGridAudio as an easy way to set it up and apply the override too.

* No more global

* Rejig it all

* mergew

* review

* Minor optimisation

* Revert "Minor optimisation"

This reverts commit d0cdac7690.
2024-05-29 16:14:37 +10:00
Leon FriedrichandGitHub 6cc2083b09 Move some EntityCoordinates methods to TransformSystem (#5136)
* Move `EntityCoordinate` methods to `TransformSystem`

* TryGetInterfaceData

* Update IsInSameOrParentContainer

* Don't broadcast BoundUserInterfaceCheckRangeEvent

* Changelog

* Defer fetching component

* Re-add obsoleted methods

* Add obsolete container methods

* update release notes

* Add InRange()

* Make error logging optional
2024-05-24 16:44:17 +10:00
DrSmugleafandGitHub cb543240c6 Fix clients mispredicting a character's gender (#5119)
* Fix clients mispredicting a character's gender

* Allow nullable value in set
2024-05-12 22:20:21 -07:00
DrSmugleafandGitHub a0c1ad246f Fix never setting BoundUserInterface.State (#5111)
* Fix never setting BoundUserInterface.State

* Make setter internal
2024-05-07 20:51:26 -07:00
Leon FriedrichandGitHub 25211e3781 Improve transform & state handling exception tolerance (#5081)
* Improve transform & state exception tolerance

* release notes

* Fix pvs assert

* Fix velocity conservation
2024-04-29 18:42:05 +10:00
Pieter-Jan BriersandGitHub 4033d96327 Engine changes for displacement maps. (#5023)
* Add load parameter support to RSIs.

Currently only supports turning sRGB off. RSIs with custom load parameters are not thrown into the meta-atlas.

As part of this, TextureLoadParameters and TextureSampleParameters has been made to support equality.

* Add UV2 channel to vertices.

This is a bad hack to make displacement maps work in Robust. The UV2 channel goes from 0 -> 1 across the draw and can therefore be used by displacement maps to map a separate displacement map layer on top of the regular meta-atlas RSI texture.

This creates float inaccuracy issues but they weren't bad enough to completely void the feature. I'm thinking I learn from this experience and completely re-do how UVs work with the renderer rewrite, so that hopefully won't happen anymore.

This required dumping the optimized PadVerticesV2 because the changed struct size made it impractical. RIP.

I don't like this approach at all but the renderer is slated for a rewrite anyways, and all shaders will need to be rewritten regardless.

* Add CopyToShaderParameters for sprite layers.

This effectively allows copying the parameters of a sprite layer into another layer's shader parameters. The use case is to copy texture coordinates for displacement maps, as the exact map used changes depending on orientation. It also enables animations to be used though I didn't use that personally.
2024-04-27 16:03:35 +10:00
metalgearslothandGitHub d72de032fa Predicted BUIs (#5059)
* Add TryGetOpenBUI

Avoids having to get the component and openinterfaces separately.

* Couple more helpers

* entityquery

* reviews

* Shared BUIs

* zawehdo

* More boilerplate

* Bunch more work

* Building

* Stuff

* More state handling

* API cleanup

* Slight tweak

* Tweaks

* gabriel

* Disposies

* Active UI support

* Lots of fixes

- Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back.

* Fix test failures

* weh

* Remove unncessary closes.

* release note
2024-04-26 18:12:55 +10:00
Leon FriedrichandGitHub d5c4981648 Partial MapManager refactor (#5042)
* MapManager rejig

* Update Tests

* A
2024-04-18 14:05:02 +10:00
a2d0504368 Replace PVS dictionaries with memory magic (#4795)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-03-17 06:57:13 +11:00
metalgearslothandGitHub 7aa951ca48 Add undetachable PVS flag (#4889)
Useful in some rare cases, mainly for grid-related activities.
Specifically:
- Audio entity where we never want it detached.
- FTL previs effects to show impending squish.
2024-03-16 14:58:08 +11:00
metalgearslothandGitHub 21e8107eb1 Don't serialize metadata flags (#4861)
* Don't serialize metadata flags

Probably fine, saves us saving it to map files.

* Release notes
2024-01-25 17:44:16 +11:00
Pieter-Jan BriersandGitHub 510846321d BUI Improvements / fixes (#4826)
* Extension helper function for registering BUI events filtered to UI key.

Usages of events like BoundUIClosedEvent frequently did not check the UI key or do it improperly. This has, and will continue to cause, bugs.

The new helper (accessible as Subs.BuiEvents() from an entity system) makes it easy to subscribe to BUI events while also filtering to the correct UI key.

Also added missing SubscribeLocalEvent overloads with new handler types to EntitySystem.Subscriptions.

* Sprinkle [ViewVariables] around BUI

* Avoid buggy behavior if a Bound UI is closed inside the `BoundUIOpenedEvent` that's opening it.
2024-01-10 18:30:57 +01:00
Pieter-Jan Briers da2a2ce4ff Remove "Do not use from content" public members. 2024-01-07 04:43:59 +01:00
b8fbe5e465 Compiler error for AutoNetworkedField fields in a component without a AutoGenerateComponentState attribute (#4670)
* yeah

* remove autonetfield

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-03 17:24:08 +11:00
Leon FriedrichandGitHub 97d03c6954 VisMask and EntityLifeStage changes (#4794) 2024-01-02 11:43:08 +11:00
ElectroJr be0fb4250c Replace scale with override 2023-12-27 17:22:07 -05:00
Leon FriedrichandGitHub eba58cb893 Remove RobustTree & PVSCollection (#4759)
* Cut down RobustTree

* Better LoD

* Add PvsPriority flag

* Undo cvar name change

* reorganize grafana metrics

* Fix tests

* Fix replays

* Don't try process empty chunks

* Fix move benchmark

* Fix benchmark

* Remove obsolete audio methods

* Moar benchmarks

* Rename EntityData

* A

* B
2023-12-28 09:10:13 +11:00
metalgearslothandGitHub 495671576e Add cycling for auto-animated states (#4763)
* Add cycling for auto-animated states

* Non-nullable and AdvanceFrameAnimation() tweak
2023-12-28 08:51:00 +11:00
7e8a5e199f Don't defer grid traversals (#4750)
* Don't defer grid traversals

Transform is in a slightly better state so we can remove this hacky thing.

It got to the point it was doing a bunch of unnecessary checks (no need to check container if you're just checking map / grid parent assuming no map / grid has containers).

The main concern now is: Does not deferring cause any issues, which it doesn't seem to (previously this mostly happened with transform state handling). On server-side the main worry is broadphasesystem seeing as this is being run manually to check for entities entering grids.

* Comment cleanup

* Obsolete MoveEvent .FromStateHandling

* Faster map position calculation

* Check Xform.GridUid instead of checking for `MapGridComponent`

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-24 16:33:00 +11:00
KaraandGitHub d416344aef MoveEvent broadcast -> C# event (#4732)
* MoveEvent broadcast -> C# event

* Broadcast MoveEvent -> C# event

* oops

* forgob

* release notes

* Update description of moveevent
2023-12-19 12:26:13 +11:00
bc84590a33 Make ChildEnumerator out value non-nullable (#4707)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-17 03:10:20 +11:00
250f6ca7db Obsolete TransformComponent.ChildEntities (#4706)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-14 17:50:29 +11:00
metalgearslothandGitHub 24b0165ec9 Revert Arch (#4613) 2023-11-27 21:41:01 +11:00
7dce51e2cf Arch PR two electric boogaloo (#4388)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-23 14:29:37 +11:00
Leon FriedrichandGitHub ceb205ad52 Allow per-eye lighting toggling. (#4569) 2023-11-13 05:30:00 +11:00
Leon FriedrichandGitHub 216292c849 Make EyeComponent.Eye not nullable (#4564) 2023-11-13 04:20:09 +11:00
metalgearslothandGitHub 2f6c29ab43 Add GetMapCoordinates to TransformSystem (#4556) 2023-11-07 20:23:05 -08:00
Leon FriedrichandGitHub 5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00
DrSmugleafandGitHub f754ddb96d Remove all usages of obsolete Dirty method, remove some obsoleted methods (#4500) 2023-10-21 14:19:07 -07:00
DrSmugleafandGitHub b737ecf9b3 Add generic EntityUid, remove some usages of .Owner (#4498) 2023-10-19 12:23:48 -07:00
DrSmugleafandGitHub 6b6ec844e8 Replace all T : Component constraints with T : IComponent (#4494) 2023-10-17 19:37:46 -07:00
Leon FriedrichandGitHub f3af813b57 Transform interpolation fixes (#4488) 2023-10-17 23:47:45 +11:00
Leon FriedrichandGitHub 910a7f8bff Fix visibility layers not updating on children (#4431) 2023-09-19 23:12:52 +10:00
Leon FriedrichandGitHub 366266a8ae Fix light animations not working (#4413) 2023-09-18 03:49:47 +10:00
Leon FriedrichandGitHub a22cce7783 Fix metadata assert (#4419) 2023-09-17 17:18:44 +10:00
1ea7071ffb Backport some arch comp net changes (#4408)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-17 11:03:11 +10:00
ElectroJr c102da052f Make VV fields private 2023-09-16 14:47:27 -04:00
metalgearslothandGitHub 5d46cdcfa4 Add transform parent + container VVs (#4407) 2023-09-16 17:08:08 +10:00
metalgearslothandGitHub 6af0c88f27 Fix IEye not updating always (#4368) 2023-09-13 11:51:11 +10:00
metalgearslothandGitHub 268eb862ea Refactor UI a bit more to shared (#4343) 2023-09-11 20:21:23 +10:00
metalgearslothandGitHub 25007a743f Remove lights component reference (#4316) 2023-09-11 19:17:28 +10:00
metalgearslothandGitHub c4d6690a71 Remove SharedEyeComponent (#4309) 2023-09-11 16:15:08 +10:00
metalgearslothandGitHub 3fd731d917 Network entity ids (#4252) 2023-09-11 09:42:55 +10:00
DrSmugleafandGitHub 66239d23ea Refactor serialization copying to use source generators (#4286) 2023-08-22 17:37:13 -07:00
7fe9385c3b Change default value of EntityLastModifiedTick from zero to one. (#4282)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-21 13:55:41 +10:00
Leon FriedrichandGitHub 77e949bfe8 More serialization related changes, (#4250) 2023-08-08 17:22:10 +10:00
metalgearslothandGitHub 8b4925863e Cull Component.Initialize (#4191) 2023-07-26 22:37:45 +10:00