Commit Graph
52 Commits
Author SHA1 Message Date
metalgearslothandGitHub 72aa7cdbd1 Grid-fixture refactor (#6941) 2026-08-08 16:29:49 +10:00
78c797aa5f GridFixtureSystem Optimizations (#6415)
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-08-08 15:52:08 +10:00
f2625bf5c5 Removes IMapManager (#6584)
* Move MapManager queries to SharedMapSystem
Moves all variants of FindGridsIntersecting/TryFindGridAt to SharedMapSystem
Hollows out the MapManager methods and converts them into relays to SharedMapSystem

* Move CreateGrid to SharedMapSystem
Moves the functionality for CreateGrid and its variants to SharedMapSystem
Hollows out the MapManager methods and converts them into relays for the SharedMapSystem methods
Obsoletes them too
Also moves over the GetAllMapGrids and GetAllGrids methods

* Move RaiseOnTileChanged to SharedMapSystem
Also moves the SuppressOnTileChanged flag member to SharedMapSystem
Hollows out and obsoletes the MapManager versions

* Move default value constants to SharedMapSystem

* Converts map pausing events into LocalizedEntityCommands

* Move MapManager related delegates/structs to SharedMapSystem
Moves the GridCreationOptions struct to the same namespace as SharedMapSystem and converts it into a record struct
Move the GridCallback delegates to the same namespace as SharedMapSystem

* Move CullDeletionHistory to SharedMapSystem
Well, that was less painful than I thought it would be

* Actually obsolete the NetworkedMapManager method

* Rename file

* Doc comments for new SharedMapSystem methods

* Doc comment

* Doc comments

* Fix access

* Purge all references to IMapManagerInternal

* Cull easy IMapManager references

* The rest

* Purge IMapManager

* Private internal FindGridsIntersecting method

* please die

* 41

* notes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 19:32:17 -07:00
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00
metalgearslothandGitHub 04406311dc Use EntityQuery for map / grid calls (#5869)
Avoids the type lookup etc etc.
2025-04-20 12:59:06 +10:00
Kyle TyoandGitHub ee45a608b9 Replace IsMap and IsGrid calls with HasComp (#5866) 2025-04-20 12:21:19 +10:00
bd489e9218 A compilation of simple one-line fixes (#5661)
* Fix warnings in SharedJointSystem

* Fix reference to EC TransformComponent method
Replaces call to TransformComponent.GetMapUid with SharedTransformSystem.GetMap

* Fix obsolete calls in SharedPhysicsSystem.Contacts.cs
Fixes a couple calls to obsolete varients of SetAwake and an obsolete call to RegenerateContacts by converting them to their Entity<T> varients

* Fix obsolete call in SharedPhysicsSystem.Components.cs
Adds one set of parenthesis to convert a 'uid, comp, comp, comp' call to an 'Entity<T, T, T> call.

* Removes unused local var
Removes an unused list of broadphases that was being allocated in TryCollideRect

* One-line fixes in SharedPhysicsSystem.Islands.cs
Fixes all of the easy warnings regarding physics island processing, the rest require more complicated changes than a simple argument rearrangement

* Fix obsolete method call in SharedMapSystem

* Fix a few obsolete ToMap calls in EntityLookup.Queries

* Fix calls to obsolete EntityCoordinate methods in SharedMapSystem.Grids

* Fix calls to obsolete EntityCoordinate methods in SharedLookupSystem.ComponentQueries

* Fix a few obsolete method calls in entity spawning

* Fix obsolete method calls in MapLoaderSystem

* Fix obsolete method call in GridFixtureSystem

* Fix obsolete IsMapInitialized call in SaveMap command

* Fix obsolete MapPosition reference in Client.EyeSystem

* Fix obsolete EntitySystem.Get<TSystem> references in DebugLightTreeSystem

* Fix obsolete EntitySystem.Get<TSystem> reference in DebugEntityLookup command

* Fix obsolete method calls in SpriteBoundsOverlay
Slightly more complicated than the rest, but it's really just changing an unused dependency over to use SharedTransformSystem

* Remove unused IClyde references from controls
LineEdit and TextEdit never use their IClyde dependencies and it generates a warning so yeet

* Remove use of EntitySystem.Get from lightbb command

* Fix DebugDrawingSystem
Removes a bunch of unused private IEntityManager vars
Also removes an obsolete use of TransformComponent.GetWorldPositionRotation

* Removes duplicate position set when splitting grids
There's nothing saying why this is this way and the blame looks like it was an oversight when replacing a bit where they set position and then rotation
Please, oh Chesterton's Fence, spare me your wrath

* Fix obsolete method use in PlacementMode

* Fix obsolete method use in Placement Modes

* Removes unused local var in gamestate management

* Fix unreachable code warnings in gamestate management
Use #else sections to make sure they don't complain about being on the wrong side of a throw

* Fix obsolete ToMap use in EyeManager

* Make InputManager use a sawmill to log

* Fix obsolete ContainerManagerComponent method calls in ContainerSystem

* Make ClientPrototypeManager use a sawmill for logging

* poke tests

* Use LocalizedEntityCommands for SpriteBoundsOverlay toggle

* Use LocalizedEntityCommands for system toggles

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-04-17 11:57:03 +10:00
MervillandGitHub 9a7d1a39c1 Replace obsolete functions in GridFixtureSystem (#5484) 2024-10-06 02:03:01 +02:00
TayrtahnandGitHub 9bfe889c86 Code cleanup: Purge obsolete MapManager methods (#4981)
* GetGrid

* GridExists

* TryGetGrid
2024-03-21 16:31:33 +01:00
Pieter-Jan Briers 3a55118143 Replace CVar OnValueChanged in systems with Subs.CVar 2024-02-11 13:29:27 +01:00
metalgearslothandGitHub 59b3ffda4f Add grid merging (#3627)
* Add grid merging

* More preliminary cleanup

* Fixes

* Fixes

* weh

* tweaks

* Tests

* weh

* Fix direction test

* Release notes
2024-01-21 17:41:04 +11:00
metalgearslothandGitHub 19c48862e2 Entitylookup tweaks (#4808)
* Entitylookup tweaks

- Removed a dupe internal method.
- Removed some dupe internal code.
- Renamed some methods in line with local vs non-local.

* Update release

* Also this
2024-01-14 19:10:33 +11:00
Pieter-Jan Briers 01df42aa8f Fix ICommonSession.ConnectedClient obsoletion warnings 2023-12-15 19:34:30 +01:00
Leon FriedrichandGitHub 5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00
DrSmugleafandGitHub b737ecf9b3 Add generic EntityUid, remove some usages of .Owner (#4498) 2023-10-19 12:23:48 -07:00
metalgearslothandGitHub 3fd731d917 Network entity ids (#4252) 2023-09-11 09:42:55 +10:00
metalgearslothandGitHub dbb6b90654 Tile enlargement + new flag for lookups (#4205) 2023-08-06 12:41:27 +10:00
metalgearslothandGitHub 7d1ad527d9 Replace Robust Vector2 with System.Numerics (#4092) 2023-07-08 14:08:26 +10:00
metalgearslothandGitHub c10b00fc1b Add a field to disable grid splitting per-grid (#3848) 2023-03-24 13:19:13 +11:00
Pieter-Jan BriersandGitHub 23fd4e1843 Refactor MSBuild spaghetti, new configurations. (#3807) 2023-03-06 11:12:08 -08:00
metalgearslothandGitHub 211dfb4b11 Cull some .Owner calls around transforms (#3791) 2023-02-22 12:40:29 +11:00
metalgearslothandGitHub 1c36d919e4 Physics ECS 2 (#3648) 2023-01-15 15:38:53 +11:00
metalgearslothandGitHub 3c168f5a31 Replace GridEntityId with Owner (#3530) 2022-12-12 14:58:41 +11:00
metalgearslothandGitHub 5e3a5a0d0c Merge MapGrid into MapGridComponent (#3468) 2022-11-22 13:04:51 +11:00
1646297039 Remove most static IoCManager. accesses from engine. (#3466)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-15 22:00:28 +11:00
metalgearslothandGitHub d9c59164f2 Refactor maploader to a system (#3385) 2022-11-13 17:29:57 +11:00
metalgearslothandGitHub 828ac48f7c Remove transform methods from MapGrid (#3382) 2022-11-01 11:27:41 +11:00
Leon FriedrichandGitHub 1e843bf3a2 More Transform ECS (#3368) 2022-10-30 03:36:23 +11:00
ae2f3fe70c Remove EntityLookupComponent and de-dupe AABBs (#3367)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:36:01 +11:00
Leon FriedrichandGitHub e534fcd800 Unrevert "Remove obsolete GridId and all references to it" (#3279) 2022-10-10 08:41:58 +11:00
metalgearslothandGitHub 818ea1a629 Revert "Remove obsolete GridId and all references to it" (#3308) 2022-10-09 17:32:54 +11:00
SpaceManiacandGitHub ebaa8d9ac3 Remove obsolete GridId and all references to it (#3279) 2022-10-09 16:23:40 +11:00
metalgearslothandGitHub 3c92794aed Revert "Don't do any splitting when disabled" (#3257) 2022-09-16 00:14:21 +10:00
metalgearslothandGitHub de01b9d8cb Raise collision events by-ref (#3201) 2022-09-14 17:23:35 +10:00
metalgearslothandGitHub ae229a03d8 Don't do any splitting when disabled (#3172) 2022-09-07 21:48:21 +10:00
1cdd39202f Make tile grid placement somewhat bearable (#3131)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-08-15 14:05:27 +10:00
metalgearslothandGitHub 62a24a320c Make raiselocalevent not broadcast by default (#2972)
* Make raiselocalevent not broadcast by default

* I forgor to commit
2022-06-22 09:52:50 +10:00
metalgearslothandGitHub d3519d799a Fix grid splitting (#2941) 2022-06-13 05:21:56 +10:00
metalgearslothandGitHub bb7c9ad7fa Fix grid fixtures logger woopsy (#2895) 2022-06-01 22:36:50 +10:00
metalgearslothandGitHub e03831586e Physics tweaks (#2890)
* Tweak awake assetr slightly

It will still log but game shouldn't blow up anymore.

* b

* a

a
2022-06-01 13:13:15 +10:00
metalgearslothandGitHub 6acb8f8b1b Add logs to grid splitting (#2888) 2022-05-31 19:18:49 +10:00
metalgearslothandGitHub e288af162c Add event for post-grid-split (#2774) 2022-04-26 01:17:22 +10:00
442de12b99 Grid splitting (#2743)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:57:56 +10:00
metalgearslothandGitHub 68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00
caa9b442d5 Use arrays for polygon vertices (#1958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-09-07 08:24:58 +02:00
metalgearslothandGitHub d72185933a Add support for grid chunk removals (#1941)
* Add support for grid chunk removals

Also allows grids to be removed when they have no more chunks remaining.

* No more crashing pog

* Slightly better

* Minor optimisations and fix bounds

* Avoid creating new chunks for anchoring

* chucky

* comment

* Tests

* Remove some logs

* Remove another log

* Review
2021-08-23 16:00:07 +10:00
metalgearslothandGitHub 2fd3bbf58b Optimise TryFindGridAt (#1945) 2021-08-16 21:06:31 +02:00
feba2a23ad Fix grid collisions (#1934)
* Fix grid collisions

* Fix this silliness

* Add test for grid collisions

* Fix FlagSerializer not working with 1 << 31

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-08-10 00:04:19 +10:00
d58e380dd9 MapManager now uses accurate bounds for grids (#1918)
* MapManager now uses accurate bounds for grids

Instead of using the old WorldBounds (which was dirty for multiple reasons) it goes through physics instead using the actual fixtures attached to the grid.

* Fix nuke

* Test time

* AABB tests

* feex

* how is this failing aaa

* feex tests

* slightly better

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-08-06 22:25:14 +10:00
Vera Aguilera Puerto b7c8452285 Use EntitySystem dependencies in a few places that cached systems before. 2021-07-26 12:57:39 +02:00