Commit Graph
13 Commits
Author SHA1 Message Date
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

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Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00
bd489e9218 A compilation of simple one-line fixes (#5661)
* Fix warnings in SharedJointSystem

* Fix reference to EC TransformComponent method
Replaces call to TransformComponent.GetMapUid with SharedTransformSystem.GetMap

* Fix obsolete calls in SharedPhysicsSystem.Contacts.cs
Fixes a couple calls to obsolete varients of SetAwake and an obsolete call to RegenerateContacts by converting them to their Entity<T> varients

* Fix obsolete call in SharedPhysicsSystem.Components.cs
Adds one set of parenthesis to convert a 'uid, comp, comp, comp' call to an 'Entity<T, T, T> call.

* Removes unused local var
Removes an unused list of broadphases that was being allocated in TryCollideRect

* One-line fixes in SharedPhysicsSystem.Islands.cs
Fixes all of the easy warnings regarding physics island processing, the rest require more complicated changes than a simple argument rearrangement

* Fix obsolete method call in SharedMapSystem

* Fix a few obsolete ToMap calls in EntityLookup.Queries

* Fix calls to obsolete EntityCoordinate methods in SharedMapSystem.Grids

* Fix calls to obsolete EntityCoordinate methods in SharedLookupSystem.ComponentQueries

* Fix a few obsolete method calls in entity spawning

* Fix obsolete method calls in MapLoaderSystem

* Fix obsolete method call in GridFixtureSystem

* Fix obsolete IsMapInitialized call in SaveMap command

* Fix obsolete MapPosition reference in Client.EyeSystem

* Fix obsolete EntitySystem.Get<TSystem> references in DebugLightTreeSystem

* Fix obsolete EntitySystem.Get<TSystem> reference in DebugEntityLookup command

* Fix obsolete method calls in SpriteBoundsOverlay
Slightly more complicated than the rest, but it's really just changing an unused dependency over to use SharedTransformSystem

* Remove unused IClyde references from controls
LineEdit and TextEdit never use their IClyde dependencies and it generates a warning so yeet

* Remove use of EntitySystem.Get from lightbb command

* Fix DebugDrawingSystem
Removes a bunch of unused private IEntityManager vars
Also removes an obsolete use of TransformComponent.GetWorldPositionRotation

* Removes duplicate position set when splitting grids
There's nothing saying why this is this way and the blame looks like it was an oversight when replacing a bit where they set position and then rotation
Please, oh Chesterton's Fence, spare me your wrath

* Fix obsolete method use in PlacementMode

* Fix obsolete method use in Placement Modes

* Removes unused local var in gamestate management

* Fix unreachable code warnings in gamestate management
Use #else sections to make sure they don't complain about being on the wrong side of a throw

* Fix obsolete ToMap use in EyeManager

* Make InputManager use a sawmill to log

* Fix obsolete ContainerManagerComponent method calls in ContainerSystem

* Make ClientPrototypeManager use a sawmill for logging

* poke tests

* Use LocalizedEntityCommands for SpriteBoundsOverlay toggle

* Use LocalizedEntityCommands for system toggles

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-04-17 11:57:03 +10:00
metalgearslothandGitHub 64f2245194 Add UpdateVisibilityMask method (#5745)
* Add UpdateVisibilityMask method

We tipped over to the point of systems stepping on each other's toes. Now we do the normal thing and just use the eventbus and it makes content a whole lot cleaner.

* Update resolve

* Update name in line with normal.

* Unserialize this

* weh
2025-03-21 00:47:40 +11:00
9837c33de7 Add sourcegenned field deltas (#5155)
* Remove full "delta" states

* Update MapGridComponentState

* abstract ComponentState

* Release notes

* Fix tests

* Fix nullable errors

* A

* Sourcegen component deltas

* Audio deltas + methids

* Also eye

* Optimise out the dictionary

* Minor fixes

* Physics deltas

* Also this

* Fix field deltas

* remove old release notes

* Make IComponentDelta implement IComponent

* add sourcegen launch settings

* make silent error loud

* Review

* UI deltas

* Slimmer

* Sourcegen bandaid

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:48:33 +11:00
Leon FriedrichandGitHub 7b81d0d881 Make PVS ignore duplicate view subscriber (#5502) 2024-11-13 00:07:53 +01:00
metalgearslothandGitHub 140767c262 Move viewsubscriber to shared + handle eye targets (#5362)
* Move viewsubscriber to shared + handle eye targets

Need this stuff for AI.

* Fix dumb

* review
2024-08-23 18:29:57 +10:00
c0ef976588 Make PvsSystem consider offset and zoom from EyeComponent (#5228)
* Make PvsSystem consider offset and zoom from EyeComponent

* Just use PvsScale float

* float.IsFinite

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Co-authored-by: geraeumig <alfenos@proton.me>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-28 14:24:22 +10:00
Leon FriedrichandGitHub ceb205ad52 Allow per-eye lighting toggling. (#4569) 2023-11-13 05:30:00 +11:00
Leon FriedrichandGitHub 216292c849 Make EyeComponent.Eye not nullable (#4564) 2023-11-13 04:20:09 +11:00
metalgearslothandGitHub 6af0c88f27 Fix IEye not updating always (#4368) 2023-09-13 11:51:11 +10:00
metalgearslothandGitHub c4d6690a71 Remove SharedEyeComponent (#4309) 2023-09-11 16:15:08 +10:00
metalgearslothandGitHub 8b4925863e Cull Component.Initialize (#4191) 2023-07-26 22:37:45 +10:00
metalgearslothandGitHub b69b4fd8fe Kill comp getstate / handlestate (#4183) 2023-07-13 20:19:58 +10:00