Commit Graph
453 Commits
Author SHA1 Message Date
Alex EvgrashinandGitHub 341c279265 Bandaid sprite animation in SpriteView (#2181) 2021-11-02 19:50:29 +01:00
Saphire LatticeandGitHub 9b2a50b1a8 Make camera lerp towards the grid rotation, and keep rotation when stepping off onto the world grid (#2187)
* Make camera lerp towards the grid rotation, and keep rotation when stepping off onto the world grid

* Fix lerp targeting, add a bunch of comments
2021-11-02 13:49:28 +01:00
VisneandGitHub f11ac39cd5 Fix all warnings (#2171) 2021-10-31 12:22:58 +01:00
ShadowCommanderandGitHub 331f14b31a Fix audio warnings (#2158) 2021-10-24 23:43:04 +02:00
E F RandGitHub 3e6b5a7739 UserInterfaceSystem: fail gracefully if the ClientUserInterfaceComponent goes away (#2155) 2021-10-23 19:38:44 +02:00
mirrorcultandGitHub a9c7926226 Merge pull request #1942 from ShadowCommander/fix-sound
Change Audio to also use Grid Coordinates as a fallback
2021-10-18 00:28:11 -07:00
metalgearsloth 5bbf1703ac Hack to avoid eye flicker on parent change 2021-10-15 11:55:47 +11:00
ShadowCommander d8499f2e60 Merge branch 'master' into fix-sound 2021-10-10 02:24:55 -07:00
metalgearslothandGitHub 3ac5552276 Cache more broadphase stuff internally (#2071)
* Don't generate physics contacts for non-predicted bodies

These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.

* Significantly optimise broadphase updates

Cache all of the broadphase data properly now and also save the cache for physics step to boot.

* Fix cross-map broadphases

* Remove unnecessary clear

* fix

* Fixes

* Numerous ray fixes
2021-10-10 14:18:10 +11:00
Vera Aguilera PuertoandGitHub fbcdd63988 Gets rid of most ComponentManager usages. (#2076)
- Obsoletes more `ComponentManager` fields/properties.
2021-09-28 13:36:18 +02:00
Vera Aguilera Puerto 15778d3af4 Fix some warnings regarding IComponentManager. 2021-09-28 12:41:49 +02:00
Vera Aguilera Puerto 0fce2e438a Add EntityUid overloads for SoundSystem, AudioSystem. 2021-09-28 11:41:15 +02:00
metalgearsloth e91ce4c5ad Fix animation crash 2021-09-27 15:29:43 +10:00
metalgearslothandGitHub 1acad96eff Optimise animations a bit (#2006)
* Optimise animations

L'il bit of ECS at the time.

* Add pointlight event too

* System methods

* Bool flag

* Fix perf problem

* Use RQ
2021-09-27 14:51:10 +10:00
metalgearsloth 8b462cc099 Remove 2 unused field dependencies 2021-09-21 00:18:33 +10:00
metalgearslothandGitHub 68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00
VisneandGitHub a5be8e723e Remove some unused obsolete stuff (#2049) 2021-09-20 10:59:50 +02:00
Javier Guardia FernándezandGitHub bfabc8e51a Fix deleting empty containers on the client deleting their previous contents (#2036) 2021-09-20 10:58:14 +02:00
Vera Aguilera PuertoandGitHub 6d03840fbd Makes BoundUserInterfaces partially ECS. (#2033) 2021-09-18 10:41:06 +02:00
metalgearsloth 8f8c1eccc3 hotfix eyes 2021-09-16 17:42:30 +10:00
metalgearslothandGitHub 209eb5fea0 Fix 90% of grid rotation bugs (#2003)
* View box2rotated

* Changes

* Stash someday

* Sync

* Grid rotation in a commit

* SIMD comment

* Minor TryFindGridAt optimisation

* More fixes

* Optimise rays a tad

* Reduce code duplication

* Fix anchoring

* More fixes woopsie

* Eye matching parent

* Centre of mass stuffsies

* Remove TODO

* Add TODO

* Revert anchor crash

* Fix master merge-in whoopsie

* Fixes

* Woops

* Fixed viewport transform

* Re-fix rendering
2021-09-16 12:59:16 +10:00
metalgearslothandGitHub 24f7ecccc0 Remove AppearanceTestComponent (#2015) 2021-09-10 23:59:42 +02:00
metalgearsloth 54f6143be3 Quick audio fix nothing to see here 2021-09-07 18:17:58 +10:00
552893f1b7 Audio enhancements (#1997)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-09-07 08:08:49 +02:00
metalgearslothandGitHub d5855fa805 Sync PointLight data between client and server. (#1995)
* Sync PointLight data

* ECS GetComponentState

* Nothing to see here
2021-09-06 17:31:06 +10:00
Vera Aguilera PuertoandGitHub 84b7742656 Adds by-ref and struct event support to ComponentEvents (#1987) 2021-08-29 16:52:38 +02:00
ShadowCommander 9ac8db37cc Add invalid check 2021-08-28 02:37:20 -07:00
ShadowCommander 2d6eebfae2 Rename GridCoordinates to FallbackCoordinates and move GetFallbackCoordinates to shared 2021-08-28 02:29:47 -07:00
metalgearslothandGitHub d72185933a Add support for grid chunk removals (#1941)
* Add support for grid chunk removals

Also allows grids to be removed when they have no more chunks remaining.

* No more crashing pog

* Slightly better

* Minor optimisations and fix bounds

* Avoid creating new chunks for anchoring

* chucky

* comment

* Tests

* Remove some logs

* Remove another log

* Review
2021-08-23 16:00:07 +10:00
e5013d9e3f Add support for struct directed events, add by-ref directed/broadcast events. (#1931)
* Add support for struct directed events.
- Turn transform events into readonly structs

* TransformComponent events have readonly fields.

* Reduce boxing allocations, add DirectedRegistration readonly struct.

* Use typeof in a few places instead of GetType

* Add overloads to allow passing directed events by ref.

* Raise transform events by ref.

* Fix occluder AnchorStateChangedEvent subscription

* Fix broadphase subscriptions

* Fix bug oops

* Fix transform system raising moveevents by value

* Don't reflect the test entity systems.

* Directed EventBus uses ref everywhere, internally
Deduplicates a bunch of code. Whoo!

* Add broadcast by-ref events

* Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events.

* Port broadcast events to by-ref.

* Speed, more correctness, reduce generics bloat.

* Clean up subscription code some.

* Remove bad test.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-08-21 11:37:02 +02:00
metalgearslothandGitHub 1ad5122b5d Fix y-sorting (#1952) 2021-08-18 17:49:54 +02:00
metalgearslothandGitHub 2fd3bbf58b Optimise TryFindGridAt (#1945) 2021-08-16 21:06:31 +02:00
ShadowCommander 5540d643ef Change from MapCoordinates to GridCoordinates 2021-08-12 01:45:07 -07:00
ShadowCommander 76c1d9f97b Change Audio to also use MapCoordinates as a fallback 2021-08-10 20:42:46 -07:00
ShadowCommanderandGitHub e16e0f4bd0 Fix containers with entities that do not exist yet (#1892)
* Fix containers that hold entities not on client

* Delete from ExpectedEntities when entity removed

* Fix ContainerSystem not registering on the server

* Move container state to entity system
Move client code to client

* Fix removal and clean up code

* Add test

* Add more checks to test

* Remove unneeded deletion event handler

When the child is deleted, if the entity does not exist on the client,
then HandleComponentState runs. If the entity does exist, then
HandleEntityInitialized would have run. Either way HandleEntityDeleted
is not needed.

* Renamed unexpected to removedExpected
2021-08-04 19:00:14 -07:00
metalgearslothandGitHub 06af61106c Fix grid rendering for rotation (#1881)
* Fix grid rendering

* Actually feex

* spellcheck

* Add a test for chunk bounds

* Revert that
2021-08-02 16:41:24 +10:00
Vera Aguilera Puerto b7c8452285 Use EntitySystem dependencies in a few places that cached systems before. 2021-07-26 12:57:39 +02:00
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00
Pieter-Jan Briers f232195ceb Fix audio log warning not using interpolated string correctly. 2021-07-17 01:17:23 +02:00
metalgearslothandGitHub ba40185179 Make entitylookup grid-relative (#1849)
* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Copy lookup from shuttles

* sys

* comp recursion
2021-07-12 13:39:02 +02:00
metalgearslothandGitHub d02d186a2f Fix light pop-in 2 (#1798)
* Fix light pop-in

Doh

* Uniqueness

* Refactor to be less bad

* Better perf

* Fix perf problems

* Hide debug commands under preprocessor

Can't imagine anyone using this during live-game.

* CVars
2021-06-29 22:29:47 +10:00
Pieter-Jan Briers db0e49f5dd Defer SpriteComponent.IsInert updates.
Prevents O(n^2) behavior in many cases.
2021-06-20 17:57:45 +02:00
AcruidandGitHub 713f702064 Engine Entity Anchoring (#1829)
* Added unit tests for the new anchor system design.

* Amend ME!

* SnapGridComponent now anchors the entity when added or removed.
TransformComponent.Anchored properly replicates it's state to clients.

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
Removed SnapGridPositionChangedEvent.
Obsoleted SnapGridComponent.

* Allows setting Transform.Anchored in prototypes.

* Changing tile to empty under anchored ents unanchors them.

* More unit testing.

* Migrated transform gamestate tests to RobustServerSimulation.

* Fixed nasty off-by-one error when sending a full server state.

* Adds lifetime stages to Component.

* More test fixing.

* Review changes.
2021-06-19 17:26:18 -07:00
DrSmugleafandGitHub 5a3000febb Add directed events for player attach/detach (#1815) 2021-06-12 01:45:43 +02:00
metalgearslothandGitHub 66117e35ba Don't store lights in rendertree if not enabled (#1803) 2021-06-09 01:37:40 +02:00
metalgearslothandGitHub 22cfee4f01 Don't store non-visible / occluded sprites in rendertree (#1805)
Sister commit to the point-light one.
2021-06-09 01:33:24 +02:00
metalgearslothandGitHub 81272b0bc8 Reduce rendertree allocs (#1806) 2021-06-06 14:50:31 +02:00
metalgearslothandGitHub 25c1c6ef91 Fix rendertree updatequeued (#1804)
Woulda pushed directly but I cooked my git so ya know, nothing to see here
2021-06-06 19:25:27 +10:00
metalgearslothandGitHub d46ea9c9ba Add gridtilelookup debugger back in (#1792)
Was reverted from the broadphase PR.
2021-06-01 11:58:44 +10:00
Pieter-Jan Briers 8e416bb3cb Fix error in RenderingTreeSystem.
Seems related to #1754? Doesn't seem to fix it though.
2021-06-01 00:01:36 +02:00