Commit Graph
29 Commits
Author SHA1 Message Date
Vera Aguilera PuertoandGitHub eecb104cc5 Adds help method to C# scripting. (#2368) 2021-12-27 18:47:16 +01:00
Paul RitterandGitHub 338a2831ee Revert Rich Text (#2363) 2021-12-20 12:38:35 +01:00
E F RandGitHub 2a8887d0b4 Rich text redux (#2213)
* Shared/Utility: Define new FormattedMessage core types

* Shared/Utility: Move MarkupParser to a new namespace, update to new FormattedText

* Shared/Serialization: Temporary fix for FormattedMessageSerializer

* Scripting/ScriptInstanceShared: Move to new FormattedMessage.Builder

* Shared/Utility: Add a FormattedMessage loader to the .Builder

* Server/Scripting: Port SciptHost to FormattedMessage.Builder

* UserInterface/RichTextEntry: NOP out almost everything

not gonna bother fixing it until more groundwork is laid

* Shared/Utility: Expand Utility.Extensions a bit

strictly for pesonal reasons

* Client/UserInterface: Add the base TextLayout engine

* Client/Graphics: Add a Font Library manager

* Graphics/TextLayout: Finish up implementing the TextLayout engine

* Utility/FormattedMessage: Add yet another hack to keep the serializer in service

* Commands/Debug: Use FormattedMessage.Builder

* Console/Completions: Use FormattedMessage.Builder

* Utility/FormattedMessage: Add `AddMessage` methods

* Console/ScriptConsole: Use FormattedMessage.Builder

* Client/Log: Use FormattedMessage.Builder

* CustomControls/DebugConsole: Use FormattedMessage.Builder

* Controls/OutputPanel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* Controls/RichTextLabel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* UnitTesting: Update FormattedMessage/Markup Tests

They will NOT pass yet, but I don't care; it compiles.

* Utility/FormattedMessage: Fix some off-by-one Builder bugs

* Utility/FormattedMessage: Continue cleanup, test compliance

* Utility/FormattedMessage: Work around https://github.com/dotnet/roslyn/issues/57870

* Utility/FormattedMessage: Move ISectionable from TextLayout, implement it for FormattedMessage

* UserInterface/TextLayout: Add a `postcreate` function to set up new `TIn`s

Apparently Roslyn isn't big-brained enough to understand that a
closure of type `Func<T>` means that `var n = new(); return n;` requires
`new()` to return a `T`.

Ironically, it's significantly less cbt to add this than to convert
that big tuple in `Layout` in to a class or struct of some sort
(to initialize the `List<>`s).

* UserInterface/TextLayout: Throw if `Meta` isn't recognized

TODO warning go brrr

* Graphics/FontLibrary: Add a `DummyVariant`

* UserInterface/UITheme: Move to FontLibraries

* UserInterface/TextLayout: Move to an un-nested `ImmutableArray`

* UserInterface/RichTextEntry: Go ahead. Draw.

* Markup/Basic: Add extension & helpers for FormattedMessage.Builder

* Markup/Basic: Add `EscapeText` back in

A forgotten casualty of the great Markup separation of 2021

* Graphics/FontLibrary: Clean up bit magic, ensure that at least one font is picked

* Graphics/FontLibrary: Add diagnostics to the "no fonts" exception

* UserInterface/TextLayout: Scrap `Word`, return to `Offset`

* UserInterface/TextLayout: A whole bunch of hard-fought bugfixes

* Utility/FormattedMessage: Add a static, empty FormattedMessage

* Utility/FormattedMessage: Fix. Bugs.

* UserInterface/RichTextEntry: Bug fixin'

* UserInterface: CSS teim

* Markup/Basic: Add an optional "default" style to use

* Utility/FormattedMessage: I'm surprised I only made this mistake once.

* Log/DebugConsoleLogHandler: work around lack of a default style
2021-12-12 14:35:26 -08:00
Vera Aguilera Puerto db996b9fb3 A bunch more resolves removed wooo 2021-12-08 11:37:11 +01:00
20kdc add06753e9 Susser Todd: Robust.Shared.Scripting, Error Pass 2021-12-03 19:38:13 +00:00
Vera Aguilera Puerto 7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto 86d05dfa1e Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto 539c161ea3 Fix client build when scripting is disabled. 2021-10-31 10:55:31 +01:00
E F RandGitHub 884fade25a Add tab "completion" for the server-side C# console (#2176) 2021-10-30 13:26:23 +02:00
Vera Aguilera Puerto 15778d3af4 Fix some warnings regarding IComponentManager. 2021-09-28 12:41:49 +02:00
Pieter-Jan Briers 31716f5104 Work around Roslyn scripting bug with ref structs. 2021-02-28 18:45:01 +01:00
Pieter-Jan Briers d5199ec459 Update NuGet packages. 2021-02-25 12:06:05 +01:00
Pieter-Jan Briers f0366531ef Inject the csi directly into my master. 2021-02-23 01:39:33 +01:00
Pieter-Jan BriersandGitHub 583b7ebf38 WPF layout (#1581) 2021-02-21 12:28:13 +01:00
Pieter-Jan Briers 91da635631 Fix Robust.Shared.Interfaces namespace in ScriptInstanceShared 2021-02-13 11:42:12 +01:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers 7dd617b0d6 Adds reflection helper methods to script globals. 2021-02-01 19:41:02 +01:00
Pieter-Jan Briers ee2b7a3a66 Adds gcm function to ScriptGlobalsShared 2021-01-12 21:17:35 +01:00
Pieter-Jan Briers 6296171b63 Move some shared engine properties to a new msbuild file. 2020-11-28 18:05:16 +01:00
Pieter-Jan Briers 124b447428 Update NuGet packages.
Most notably YamlDotNet which has performance improvements for large files such as our map files.
2020-11-26 02:19:11 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
Pieter-Jan Briers 2ca5d30e9d C# 9.
Insert glasses joke here.
2020-11-24 00:50:38 +01:00
0a67cecfa5 Replace every usage of GridCoordinates with EntityCoordinates (#1280)
* Added struct skeleton for EntityCoordinates.

* Polish EntityCoordinates, add tests, add EntityCoordinates to Transforms

* Doc cleanup

* Remove useless code

* Return offset 0 when you don't have a parent

* Test for making sure EntityCoordinates for entities without parents have offset 0

* Use parent transform's GridId for GetGridId.

* Adds various methods, checks and tests

* Replace GridCoordinates with EntityCoordinates

* EyeManager.WorldToScreen fix

* Address reviews

* Fix za buildo

* Fix one transform test

* Fix the remaining tests

* Remove duplicate

* Remove another merge duplicate

* Fix property

* Rename most usages of GridCoordinates to EntityCoordinates.

* Add WithEntityId method to EntityCoordinates.

* Fix EntityCoordinates usage in GetEntitiesInRange

* Remove cursed IMapGrid method, change naming.

* Makes GridTileLookupSystem use EntityCoordinates

Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:09:19 +02:00
Tyler YoungandGitHub 9cbdd1058c Use CannyFastMath & Update Some Packages (#1130)
update a bunch of packages and use JetBrains.Annotations as private asset as needed

mark some hot math methods agg inline to benefit from loop opts

use FMA for interp

use canny min/max/clamp

make Quaternion NormalizeAngle fixed time and faster

clean up YamlDotNet references
2020-06-18 02:25:36 +02:00
Pieter-Jan Briers 3459e5fd0b Remove explicit x64 platform target to fix ARM64 builds. 2020-06-08 23:36:08 +02:00
Pieter-Jan Briers 22615dbf01 Add more useful script globals. 2020-05-28 23:43:34 +02:00
Pieter-Jan Briers 2c5536e982 Adds more script globals.
Also makes them all abstract for code reuse working around a Roslyn bug.
2020-05-22 22:13:11 +02:00
Pieter-Jan Briers 564c39b85a Add more default script imports.
Robust.Shared.Map and Robust.Shared.Prototypes
2020-05-22 22:11:27 +02:00
Pieter-Jan Briers 400dcb06fc Server scripting. 2020-04-30 00:06:59 +02:00