Commit Graph
38 Commits
Author SHA1 Message Date
ElectroJr 43478d0e45 avoid unnecessary RoundToCardinal calls 2022-02-05 14:27:31 +13:00
ElectroJr 460923e54d fix sprite bug 2022-02-05 14:10:28 +13:00
Leon FriedrichandGitHub f13f9dc5cd Make OffsetRsiDir() and GetDir() public (#2434) 2022-01-31 19:22:56 +11:00
Pieter-Jan Briers b695ce581e Replace Win32 interop sigs with TerraFX.
We include TerraFX in builds now so this shouldn't be a problem.
2021-12-21 17:29:06 +01:00
Pieter-Jan BriersandGitHub cd3a7ef91e ANGLE+DXGI experiment, window/GL init rewrite (#1982) 2021-08-30 01:35:07 +02:00
Pieter-Jan Briers ffff42cc95 Add owner window parameter to window creation.
And also CenterOwner placement rule.

Currently owner windows are only implemented on Win32. Linux and macOS will need implementing still.
2021-08-24 02:05:25 +02:00
Vera Aguilera PuertoandGitHub 8bd1e72e9f Adds GameController options for games using RobustToolbox as a library. (#1711) 2021-04-23 00:05:42 +02:00
33a6934582 Large number of changes to Shaders and Overlays (#1387)
* AAAAAAAAAAAAA

* Organization

* Still doesnt work

* Formatting

* It works!!

* More changes to everything

* Beginning of changes to overlays

* Makes the overlay manager GUID based (also it was very messy, still messy but i fixed some of it)

* Stencils are easy

* Questionable changes to overlays

* Minor change to HLR

* Fixed duplicate overlays when calling some commands (Like showbb)

* Fixes misleading message

* Adds a variety of worldspaces for overlays to choose from

* Caching

* Address reviews

* Merging pains

* ah.

* ahhhhh

* minor overlaymanager changes

* Work

* fix

* Merge??

* Fixes null errors

* Force update

* Delete whatever the fuck this is?

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-09 01:52:16 -08:00
Pieter-Jan Briers 93b4d81505 Optimize ImageSharp blitting. 2021-03-08 11:15:33 +01:00
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers e1110eadb4 Better unified handling of SpriteSpecifiers
Add more utilities, most notably IRsiStateLike, to make working with SpriteSpecifiers easier. Especially when animated.
2021-01-24 22:59:47 +01:00
Pieter-Jan Briers 849be86455 Add launchauth command to bootstrap login tokens for connecting to live servers. 2021-01-10 23:55:01 +01:00
Pieter-Jan Briers 6275768547 Change client user data dir to Space Station 14/data.
Because, you know, before content could access the engine installation directory.
2020-12-04 11:08:44 +01:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
a37ac16fa3 EntityPrototypeIcon SpriteSpecifier (#1401)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-11-16 01:52:19 +01:00
6bbc4b01e9 Change cvar usages to use CVarDef and define them in CVars (#1330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-24 15:40:06 +02:00
Pieter-Jan BriersandGitHub 0b67c00057 Make a Windows message box if the game window can't be opened (#1260) 2020-08-25 23:23:55 +02:00
Pieter-Jan Briers e68c5b47e7 Remove Fody and ImageSharp hack.
They have a public method for this...
2020-07-20 01:09:06 +02:00
Tyler YoungandGitHub faacd45eb4 Protect IgnoresAccessChecksTo, Add Task Scheduler Context, Lock on Console Log Flushing (#1153) 2020-06-25 18:00:00 +02:00
Tyler YoungandGitHub 47f307dd2a Upgrades SixLabors.ImageSharp (#1128)
adds InlineIl.Fody for fast access to image backing buffers
2020-06-13 03:08:29 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
ClyybberandGitHub 9d75c3a1c8 Implement audio occlusion and upgrade to OpenTK 4 (#1068) 2020-05-27 17:50:01 +02:00
DamianXandPieter-Jan Briers 8e19f7f14c Workaround for the discord rich presence library spamming the logs (#942) 2020-01-27 07:29:42 +01:00
Pieter-Jan Briers 5fd0718f6a Add error log to SpriteSpecifierExt.Frame0. 2020-01-24 16:31:46 +01:00
Pieter-Jan Briers d0ec77e804 Blit fonts manually to reduce created garbage. 2019-08-27 23:13:06 +02:00
DamianXandPieter-Jan Briers 7f9f593989 Implemented RobustRandom (#845)
* Implemented RobustRandom

* Fixed RandomString
2019-08-16 21:43:59 +02:00
Pieter-Jan Briers bcf60c404d More optimized ImageSharp blit. 2019-08-01 19:43:00 +02:00
Pieter-Jan Briers 7e13447455 Remove Godot scene instantiation. 2019-07-30 13:39:56 +02:00
Pieter-Jan Briers 66999a4a5d Extract user data dir locating to a helper class. 2019-07-29 23:08:49 +02:00
Pieter-Jan Briers 6f26f77ce6 Add efficient ImageSharp blitting method. 2019-07-26 12:20:59 +02:00
ZNixianandPieter-Jan Briers 222e19ddc4 Add support for diagonal RSI sprites (#828) 2019-06-29 01:54:34 +02:00
Pieter-Jan BriersandGitHub 9115610d2f Integration testing v2 (#826)
* Rewrite Integration testing, add support for the client.

* Rewrite AssemblyLoader to not be static.

* Adds ability to post messages into thread.
2019-06-04 19:05:16 +02:00
Pieter-Jan Briers 00f6564351 Update some NuGet dependencies. 2019-05-29 01:45:31 +02:00
Pieter-Jan BriersandGitHub bb4a1eda8e Project file refactor (#819)
* Project file refactor

Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.

As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.

Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.

* Fix compiler warnings.
2019-05-28 00:16:01 +02:00
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00
Pieter-Jan BriersandGitHub e2c7a0086c Integration Testing Framework. (#804)
* Server works if not connected to a tty.

* Rich presence does not run IoC resolution at runtime anymore.

* Work towards integration tests.

Mostly work related to making it so the server and client can run in
parallel, and allowing more control over main loop for testing.

* Lots of code relating to integration tests.
2019-05-04 17:51:20 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00