In profiles of RMC-14, encrypting network messages accounted for ~8% of main thread time. That's a lot.
Each NetChannel has an "encryption channel" which gets processed on the thread pool.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
Lidgren NetTime.Now is now synchronized to IGameTiming.RealTime.
NetChannel is now a nested class of NetManager.
Add IGameTiming.ServerTime, INetChannel.RemoteTimeOffset, INetChannel.RemoteTime