ostaf
0fcc4295cf
You can now pick up crowbars which spawn randomly on the map. All models scaled properly. Some other crap too probably.
2011-05-15 17:16:46 +00:00
spoogemonster
cc5a3e1b43
Merging chat branch with rudimentary chat functionality
2011-05-15 16:29:20 +00:00
spoogemonster
6ba757e0cb
Extremely basic chat implemented for main game state
2011-05-15 16:20:03 +00:00
spoogemonster
287312038d
working on chat
2011-05-15 15:16:21 +00:00
supernorn
6949763dcb
deleted some things no longer needed
2011-05-15 12:51:05 +00:00
supernorn
b2b5c4a3a2
updated textures - again!
2011-05-15 12:43:29 +00:00
ostaf
dc9d683856
Hold left shift to run (or walk fast due to the animations) I guess!
2011-05-15 12:36:41 +00:00
ostaf
884c2e5023
Gave the floor side texture its proper name
2011-05-15 12:20:06 +00:00
supernorn
3554ad3b05
updated player textures (normal & specular maps)
2011-05-15 10:53:55 +00:00
ostaf
4a1331d5db
Made the server spit out any errors when it's started to a file called Server Errors.txt, seperated by date / time.
2011-05-15 00:27:25 +00:00
supernorn
b97b64f53c
New texture for the side, on floor model
2011-05-14 22:04:07 +00:00
supernorn
9f0e993543
Quick and dirty jumpsuit reskin! not bad!
2011-05-14 21:42:33 +00:00
ostaf
8c51c41358
Side texture for the floor.
2011-05-14 19:48:01 +00:00
supernorn
ceac02e1a0
Better tiling/coloured textures.
2011-05-14 19:32:36 +00:00
ostaf
760380cf0e
Why the fuck did i hardcode this? Who knows. Fixed map editing for the new tile sizes.
2011-05-14 19:24:24 +00:00
ostaf
c12f509f48
Made walls use wall_top.png as their top texture. Clown school station!
2011-05-14 19:07:30 +00:00
spoogemonster
a2c2d3962a
Readded missing texture tree -- ostaf forgot?
2011-05-14 18:03:14 +00:00
spoogemonster
4724868a8b
Added automated assembly versioning and now the server prints out its version. So cool.
2011-05-14 17:56:13 +00:00
supernorn
8f5a59e86d
made the textures a more sensible resolution!
2011-05-14 17:49:57 +00:00
supernorn
6294fe4e8b
added seperate texture for the top of the walls!
2011-05-14 17:36:49 +00:00
supernorn
a7c5ae284e
new floor/wall textures - high res tbh!
2011-05-14 17:28:47 +00:00
ostaf
7da5eec546
Rearranging the directory structure a little for the textures, to keep it organised.
2011-05-14 16:35:58 +00:00
ostaf
284770a4ef
Fixed the textures on the new player model!
2011-05-14 16:21:44 +00:00
ostaf
674591ef33
A couple of bugfixes for the server and client relating to the new tile size.
2011-05-14 15:43:47 +00:00
ostaf
9c4b46aeca
Made the tiles 1/2 their current size. (16x16 instead of 32x32)
2011-05-14 15:27:25 +00:00
ostaf
c4fbb62846
Updating animation names for networked mobs for the new model.
2011-05-14 15:01:12 +00:00
spoogemonster
3e6d05f9ee
Swapped out the pieceofshit robot model for a male human one from a public repo
2011-05-14 14:36:44 +00:00
spoogemonster
1cd94f54b5
Added player delete method and call from mob manager
2011-05-14 03:29:00 +00:00
spoogemonster
674441a824
Mob deleted clientside along with scene object?
2011-05-14 02:19:48 +00:00
spoogemonster
b582ca8d94
Mob is now deleted when player disconnects
2011-05-14 01:56:09 +00:00
hobnob
4352972ce7
remove -auto command line switch
2011-05-13 16:58:07 +00:00
spoogemonster
fb5d8ab3ae
unfucked miyagi dll vers
2011-05-13 16:46:45 +00:00
spoogemonster
2e1d65d3fd
ss3 shared debug dir got left out of ignores also for some reason. deleted and fixed.
2011-05-13 05:43:49 +00:00
spoogemonster
eb3f4f9792
server release dir got left out of ignores for some reason. deleted and fixed.
2011-05-13 05:38:21 +00:00
spoogemonster
92c450459b
Added batch script to package media and release binaries into a zip file ready to extract and run. Requires 7zip.
2011-05-13 05:34:33 +00:00
spoogemonster
9229c71414
oh this map is nicer
2011-05-13 05:01:31 +00:00
spoogemonster
c71a147de6
oops, we need the map file to be in the server build dir
2011-05-13 04:42:59 +00:00
spoogemonster
7fff061965
Merging changes from buildfixes branch
2011-05-13 04:33:19 +00:00
spoogemonster
0ea8ece364
added bin folders and obj folders to svn:ignore. Gotta build your own or download a zipped build.
2011-05-13 04:15:09 +00:00
spoogemonster
c13e6fb4a7
-Moved config files out of bin directory, set them to automatically pop into bin directory on build
...
-Refreshed References folder to contain .NET4.0 versions of release and debug dlls
-Deleted the shit in the bin folders (going to add them to svn:ignore)
-Deleted the shit in the obj folders (going to add them to svn:ignore too)
-Fixed the projects so they build on either debug or release mode with the proper debug or release libraries
-Set application out put to .NET4.0
-I am god.
2011-05-13 04:00:56 +00:00
hobnob
39eff3f27c
Generalize screen-picking proc to helper class; fix config file for debug client; remove a couple of log files from the repo
2011-05-13 02:17:26 +00:00
spoogemonster
de2edb8464
branching to fix build system
2011-05-12 23:19:32 +00:00
hobnob
54ad214f65
Add a command line switch to autoconnect to the local server
2011-05-12 17:03:11 +00:00
ostaf
ad7cf98a6d
Made the camera control more like... a camera (Hold RMB to move it, double click RMB to realign behind your mob).
2011-05-11 22:37:30 +00:00
spoogemonster
5f3e636d23
changed some xml files to reflect new /Media path
2011-05-11 04:38:24 +00:00
spoogemonster
68f07eaebc
moving the media dir where it should be, with the source tree.
2011-05-11 04:05:50 +00:00
spoogemonster
b59a2b6be3
moving main source tree into trunk
2011-05-11 03:58:10 +00:00
spoogemonster
7df38c9097
2011-05-11 03:57:34 +00:00