Swapped out the pieceofshit robot model for a male human one from a public repo

This commit is contained in:
spoogemonster
2011-05-14 14:36:44 +00:00
parent 1cd94f54b5
commit 3e6d05f9ee
3 changed files with 31 additions and 9 deletions

View File

@@ -104,16 +104,32 @@ namespace SS3D.Modules.Mobs
}
// This is horrible I know, it will be changed!
public void Animate(string animation)
{
if (!mobDict.Keys.Contains(myMobID))
return;
mobDict[myMobID].animState.Enabled = true;
mobDict[myMobID].animState.Loop = true;
switch (animation)
{
case "walk":
mobDict[myMobID].animState = mobDict[myMobID].Entity.GetAnimationState("trns_walk");
break;
case "idle":
mobDict[myMobID].animState = mobDict[myMobID].Entity.GetAnimationState("idle");
break;
}
}
public void MoveMe(int i)
{
mobDict[myMobID].animState = mobDict[myMobID].Entity.GetAnimationState("Walk");
mobDict[myMobID].animState.Enabled = true;
mobDict[myMobID].animState.Loop = true;
Mogre.Vector3 lastPosition = mobDict[myMobID].Node.Position;
switch (i)
{
case 1:
mobDict[myMobID].Node.Translate(new Vector3(1, 0, 0), Node.TransformSpace.TS_LOCAL);
mobDict[myMobID].Node.Translate(new Vector3(0, 0, 1), Node.TransformSpace.TS_LOCAL);
break;
case 2:
mobDict[myMobID].Node.Rotate(Mogre.Vector3.UNIT_Y, Mogre.Math.DegreesToRadians(-2));
@@ -122,7 +138,7 @@ namespace SS3D.Modules.Mobs
mobDict[myMobID].Node.Rotate(Mogre.Vector3.UNIT_Y, Mogre.Math.DegreesToRadians(2));
break;
case 4:
mobDict[myMobID].Node.Translate(new Vector3(-1, 0, 0), Node.TransformSpace.TS_LOCAL);
mobDict[myMobID].Node.Translate(new Vector3(0, 0, -1), Node.TransformSpace.TS_LOCAL);
break;
default:
break;
@@ -236,7 +252,7 @@ namespace SS3D.Modules.Mobs
myMobID = mobID;
mEngine.Camera.DetachFromParent();
mEngine.Camera.Position = new Vector3(-160, 240, 0);
mEngine.Camera.Position = new Vector3(0, 240, -160);
SceneNode camNode = mob.Node.CreateChildSceneNode();
camNode.AttachObject(mEngine.Camera);

View File

@@ -173,6 +173,7 @@ namespace SS3D.States
if(keyState.IsKeyDown(MOIS.KeyCode.KC_W))
{
mobManager.MoveMe(1);
mobManager.Animate("walk");
}
if(keyState.IsKeyDown(MOIS.KeyCode.KC_D))
{
@@ -185,6 +186,11 @@ namespace SS3D.States
if (keyState.IsKeyDown(MOIS.KeyCode.KC_S))
{
mobManager.MoveMe(4);
mobManager.Animate("walk");
}
if (!keyState.IsKeyDown(MOIS.KeyCode.KC_W) && !keyState.IsKeyDown(MOIS.KeyCode.KC_S))
{
mobManager.Animate("idle");
}
}

View File

@@ -26,15 +26,15 @@ namespace SS3D_shared
sceneManager.DestroySceneNode(entityName);
}
Node = sceneManager.RootSceneNode.CreateChildSceneNode(entityName);
Entity = sceneManager.CreateEntity(entityName, "robot.mesh");
Entity = sceneManager.CreateEntity(entityName, "male.mesh");
Entity.UserObject = (AtomBaseClass)this;
Node.Scale(0.4f, 0.4f, 0.4f);
Node.Scale(15f, 15f, 15f);
Node.Position = position;
Node.AttachObject(Entity);
interpolationPacket = new List<InterpolationPacket>();
mobID = ID;
animState = Entity.GetAnimationState("Idle");
animState = Entity.GetAnimationState("idle");
animState.Loop = true;
animState.Enabled = true;
}