Commit Graph
87 Commits
Author SHA1 Message Date
B_KirillandGitHub 4e11a3892e Add API for loading OwnedTexture with texture parameters (#6794) 2026-07-15 11:00:18 +10:00
metalgearslothandGitHub 657e9bfb2d Reduce ImageSharp arraypool ballooning (#6768)
Dispose images as soon as practical so we don't balloon its arraypool as much.
2026-07-12 16:44:31 +10:00
metalgearslothandGitHub 5ff88372b2 Use AsSpan for audio resource signatures (#6613)
CA1832 and less IDE warning.
2026-06-03 18:02:04 +02:00
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00
448d202a16 Add deterministic disposal for textures in IResourceCache (#6483)
* Add deterministic disposal for textures in IResourceCache

* Review

* Thanks PJB

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2026-05-08 11:43:32 +02:00
PJB3005 ad056e0b45 Add [NotContentImplementable] to client interfaces 2025-12-23 18:34:27 +01:00
metalgearslothandGitHub 663b83821a Revert "Obsolete static IoC methods (#6232)" (#6296)
This reverts commit 14439784dd.
2025-11-15 11:26:52 +11:00
Leon FriedrichandGitHub 14439784dd Obsolete static IoC methods (#6232) 2025-11-13 21:35:14 +11:00
PJB3005 bbbfcca303 Fix RSI preloading with .rsic files 2025-07-28 18:50:20 +02:00
PJB3005 c4dff678a9 Make .rsic packing in asset packaging work
Finishing what I started a couple years ago, the packaging system now packages .rsi files into single .rsic files. This means a single .rsi "file" (1 + N files) becomes a single file when packaged.

This should improve performance on game startup, downloading, etc etc. The total file count for SS14 goes down from 30,000 to 6,000 (with the previous change for merging text files too).

Mostly just involved shuffling a bunch of the RSI loading code around so that it can be re-used for this purpose nicely. The original prototype in the code was copy-pasted, which obviously couldn't be relied upon.

This does mean that if you're loading an RSI's interior PNG directly via a texture path, that PNG will now be unavailable on packaged builds. To avoid this, you can set "rsic": false in the meta.json, so that it gets left alone by the pass.
2025-07-26 01:51:17 +02:00
PJB3005 c5e812836b Fix loading textures in root folder
Fixes #6052

Also clean up a warning while I'm at it.
2025-06-28 01:37:14 +02:00
beck-thompsonandGitHub 5bd90c908a Optimization RSI preloading / atlas creation (#5817)
* First commit

* Fix multiatlas bug

* Use ValueList instead

* Add FFDH sorting for atlases

* Minor cleanup and value lists
2025-05-10 22:00:03 +10:00
dffdff2423andGitHub cfd2b03248 Check audio file signatures instead of extensions (#5894)
* Check audio file signatures instead of extensions

Fixes #5789

Test audio files based on their magic bytes.

* Test for a seekable stream

* Remove Take and Skip linq
2025-05-04 04:33:01 +02:00
PJB3005 a878da5b80 Allow texture preload to be skipped for some textures
This is a far cry from a proper resource tracking system, but it's something to avoid a ton of otherwise-unused parallax textures being loaded at game start and consuming VRAM.
2025-05-04 02:24:57 +02:00
metalgearslothandGitHub 353c044b52 Hot reload resources (#5443)
* Fix ResPath CanonPath

Apparently this is supposed to standardise to / but this isn't always the case. Alternatively we could just assert for performance reasons I'm good with either. The comment as written says this should happen.

* Fixes

* change

* assert

* Fix bad respath input

* Buffer

* Merge conflicts

* review

* Fix
2025-03-08 15:16:31 +11:00
Pieter-Jan BriersandGitHub fe0fcbd851 Add RSI key to disable meta-atlas (#5544)
This allows huge textures (e.g. Ratvar) to be removed from the meta-atlas. This saves a significant chunk of VRAM from the meta atlas in SS14 (~126 MB) which might help a bit with low-VRAM systems.
2024-12-08 23:49:12 +01:00
Pieter-Jan Briers f682fb9cc7 Obsolete some useless type proxies on IResourceCache
These aren't even used, but they're pretty objectively bad ideas so let's obsolete them so we can get rid of them later.
2024-09-09 11:22:07 +02:00
Pieter-Jan Briers ae1051e813 Cache non-existence of ResourceCache TryGetResource.
Many patterns (both in engine and content) make use of regular TryGetResource returning null. The problem is that if the resource doesn't exist, it won't be cached and the code attempts to load it from disk *every single time*.

For example, opening an inventory in SS14 would hang the client for ages on some UI themes due to the UITheme texture fallback system constantly trying to load a texture that doesn't exist.
2024-06-19 22:50:09 +02:00
Pieter-Jan BriersandGitHub 4033d96327 Engine changes for displacement maps. (#5023)
* Add load parameter support to RSIs.

Currently only supports turning sRGB off. RSIs with custom load parameters are not thrown into the meta-atlas.

As part of this, TextureLoadParameters and TextureSampleParameters has been made to support equality.

* Add UV2 channel to vertices.

This is a bad hack to make displacement maps work in Robust. The UV2 channel goes from 0 -> 1 across the draw and can therefore be used by displacement maps to map a separate displacement map layer on top of the regular meta-atlas RSI texture.

This creates float inaccuracy issues but they weren't bad enough to completely void the feature. I'm thinking I learn from this experience and completely re-do how UVs work with the renderer rewrite, so that hopefully won't happen anymore.

This required dumping the optimized PadVerticesV2 because the changed struct size made it impractical. RIP.

I don't like this approach at all but the renderer is slated for a rewrite anyways, and all shaders will need to be rewritten regardless.

* Add CopyToShaderParameters for sprite layers.

This effectively allows copying the parameters of a sprite layer into another layer's shader parameters. The use case is to copy texture coordinates for displacement maps, as the exact map used changes depending on orientation. It also enables animations to be used though I didn't use that personally.
2024-04-27 16:03:35 +10:00
8d7d6a26ba Fix playing audio streams (#4761)
* Fix playing audio streams

* mostly address review

---------

Co-authored-by: ike709 <ike709@github.com>
2023-12-25 18:36:24 -08:00
Pieter-Jan Briers e0d38fb8bd Fix TryGetResource silently eating exceptions
why god
2023-12-15 16:13:17 +01:00
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
metalgearslothandGitHub 170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
metalgearslothandGitHub d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
metalgearslothandGitHub 25007a743f Remove lights component reference (#4316) 2023-09-11 19:17:28 +10:00
Leon FriedrichandGitHub c825c1e413 Remove IoCManager.Resolve calls in Resource.Load (#4243) 2023-08-07 11:24:15 +10:00
Leon FriedrichandGitHub 36a124a3aa Add IContentRoot.FileExists() (#4071) 2023-05-20 11:10:05 +10:00
Leon FriedrichandGitHub 1449302701 Small shader code cleanup (#3990) 2023-05-06 11:52:27 +10:00
Leon FriedrichandGitHub 2efed72eba Fix respath null errors (#3989) 2023-05-01 14:11:07 +10:00
metalgearslothandGitHub 8a6cadd38f Revert "Revert "Replace ResourcePath with ResPath (#3926)" (#3949)" (#3950) 2023-04-20 20:15:57 +10:00
metalgearslothandGitHub d646403068 Revert "Replace ResourcePath with ResPath (#3926)" (#3949) 2023-04-20 11:43:51 +10:00
Ygg01andGitHub d6a3e1e286 Replace ResourcePath with ResPath (#3926) 2023-04-19 23:37:46 +10:00
Leon FriedrichandGitHub 357755a65e Fix RSI loading error tolerance (#3841) 2023-03-11 13:42:25 +11:00
Leon FriedrichandGitHub 06fba240b7 RSI meta atlas (#3545) 2023-01-24 10:53:33 +11:00
Pieter-Jan Briers be46a97849 Warn about loading raw PNGs inside RSIs. 2022-12-04 23:42:58 +01:00
20659789b0 Robust.Packaging system (#3016)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-09-14 19:39:00 +10:00
Vera Aguilera PuertoandGitHub d3672807d2 Improves SpriteSystem.GetPrototypeIcon method significantly. (#2680) 2022-04-05 16:36:16 +10:00
Pieter-Jan Briers adee05b009 Make client start with non-seekable streams.
Not marking #2439 as fixed yet due to lack of thorough testing.
2022-02-21 11:23:37 +01:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Vera Aguilera PuertoandGitHub 1613f5e982 Expose IContentRoot to content. (#2338) 2021-12-14 13:49:07 +01:00
20kdcandGitHub c28f2d77c3 Placement Manager: Spin Cycle 2 (#2184) 2021-11-02 16:21:03 +11:00
Pieter-Jan Briers 0fd210481a Multithread SerializationManager initialize. 2021-09-01 13:38:34 +02:00
mirrorcultandGitHub f90462cf82 Improve RSI error messages (#1894) 2021-07-25 12:06:36 +02:00
Pieter-Jan Briers b201f10c76 Reduce some dictionary allocations in RSI loading. 2021-05-02 01:08:51 +02:00
Pieter-Jan Briers a9208c0d29 Reduce allocations in RSIResource.LoadRsiMetadata somewhat.
Using stackallocs for the meta.json file.
2021-05-02 00:55:01 +02:00
AcruidandGitHub 4ce6629ace RSIs fail to load if they have duplicate states defined in their JSON. (#1701) 2021-04-22 15:21:34 -06:00
Pieter-Jan Briers e428056b52 Rldrsc now works with textures. 2021-03-16 12:39:19 +01:00
DrSmugleafandGitHub 90bb5574c1 Add a CVar to disable texture preloading for tests (#1623) 2021-03-13 13:25:10 +11:00
Pieter-Jan Briers d65f4ca898 RSI & texture preloading.
All RSIs and textures are now loaded ahead of time in client startup. This is well threaded and is extremely fast.
2021-03-09 12:29:59 +01:00
Pieter-Jan Briers 4bc775c01c RSI loader improvements:
1. Stop using NJsonSchema, it didn't do anything useful.
2. Use System.Text.Json instead of Newtonsoft.Json.
3. General cleanup of the code, using arrays instead of lists, etc...
2021-03-08 11:18:19 +01:00