Commit Graph
104 Commits
Author SHA1 Message Date
Pieter-Jan Briers 1c28782d5d Fix some grid-related warnings 2022-07-21 17:35:09 +02:00
metalgearslothandGitHub 852d1874db Add test that detachparenttonull mapid is recursive (#3009) 2022-07-01 15:07:25 +10:00
metalgearslothandGitHub 62a24a320c Make raiselocalevent not broadcast by default (#2972)
* Make raiselocalevent not broadcast by default

* I forgor to commit
2022-06-22 09:52:50 +10:00
Pieter-Jan BriersandGitHub 832672149b Entity creation performance improvements (#2911) 2022-06-06 14:49:36 +02:00
Pieter-Jan BriersandGitHub 4226976821 Ordered EventBus optimizations (#2902) 2022-06-05 14:49:59 +02:00
Pieter-Jan BriersandGitHub bf1cc8fd7c Minor performance improvements (#2860) 2022-05-28 15:28:08 +02:00
Pieter-Jan Briers 6fc1daf978 Some compiler warning fixes. 2022-05-28 13:36:35 +02:00
Pieter-Jan BriersandGitHub e3b26e80bf Sync CurTime base. (#2858) 2022-05-28 13:03:42 +02:00
41e9d9b08b Client profiling system (#2783)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 15:08:46 +10:00
442de12b99 Grid splitting (#2743)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:57:56 +10:00
AcruidandGitHub 6b9b56ca83 Grid Components Allocate Grids (#2597)
* Deleting a map is now routed through MapComponent deletion.

* Remove map and grid deletions from map networking, just delete the entity if you want to remove the map.

* Moved the chunkSize property of created grids from the networked MapData to the MapGridComponent state.

* Remove unused IMapManager.DefaultMap property.

* Removed MapCreationTick field from MapManager.MapCollection.

* Removed _maps hashset field from MapManager.

* Removed CreatedMaps array from network MapData.

* MapGrid.ParentMapId is now derived from the bound TransformComponent, and isn't required in the MapGrid ctor.
Removed MapGrid.CreatedTick, it can be found on MapGridComponent.CreationTick.

* Remove a bunch of ApplyGameStatePre code duplication.

* Completely refactored CreateGrid.

* Adds AddComponentUninitialized to the ECS system. This allows you to access a component before it is initialized in a using block.

* Use AddComponentUninitialized to allocate a grid after the component is allocated.

* MapLoader now creates the grids after creating the map entities.

* Chunksize and TileSize properties are now actually read out of the map yaml.
TileSize has a public Setter.

* Minor cleanup.

* Moved grid allocation onto the MapGridComponent.

* Final Cleanup.

* Merge Fail.

* Fixed test, grid was getting deleted because it was empty.

* Remove DeletedChunkDatum from grid networking.

* ApplyMapGridState moved from map manager to the MapGridComponent.
2022-03-13 18:28:59 -07:00
metalgearslothandGitHub 4b20bae597 RobustUnitTest tweaks (#2568) 2022-03-01 13:35:32 +11:00
metalgearslothandGitHub 9ec38b5538 Optimise PVS recursion (#2524) 2022-02-17 18:03:14 +11:00
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
metalgearslothandGitHub 73b73cd9da Fix InvWorldMatrix helper (#2478) 2022-01-31 16:20:21 +11:00
wrexbeandGitHub d1e0f2cd94 Automatic Component Names (Alternate ending) (#2389) 2022-01-25 14:10:08 +01:00
Paul RitterandGitHub 013a3e3e8c removes componentdependencies (#2423) 2022-01-15 13:06:29 +11:00
3ffdc8cc2d changes needed for inventory refactor (#2350)
* get that crap outta here

* reenables tests

* helper

* removes serverside itemcomp & misc fixes

* oopsie

* fixes tests

* motivation low

* container stuff

* resolves optional

* fix some tests

* fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:54:00 +01:00
Pieter-Jan Briers 069ebbc8d0 Make disabled prediction work again.
Simulation input and Update() does not happen when prediction is disabled. Both of these can be re-opted in on a per-handler/system basis with a bool flag. Stuff like physics opts out of this now.
2021-12-30 03:03:39 +01:00
Vera Aguilera PuertoandGitHub a54283e637 ByRefEvent attribute for events. (#2375) 2021-12-27 17:59:32 +01:00
DrSmugleaf 163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
Wrexbe 69fa2eed64 Building Tests 2021-12-03 14:22:53 -08:00
Wrexbe 5356523305 Client builds 2021-12-03 12:58:37 -08:00
Vera Aguilera Puerto 7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto 94e6886a85 Inline Transform 2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto b44a1cde88 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto 86d05dfa1e Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto 5730465c36 Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto 19f50d60c9 Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto f782e76671 Inline EntityManager 2021-12-03 11:11:52 +01:00
196e2bb427 The End of Entity (Komm, Süsser Todd: Part 1.0) (#2295)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 11:01:59 +01:00
metalgearslothandGitHub 6da9176410 Fixture 2 electric boogaloo (#2297) 2021-12-01 18:31:13 +11:00
metalgearsloth f812eb1e27 Revert "Move physics fixtures to its own component (#2220)"
This reverts commit ebc0fc9c60.
2021-12-01 13:54:32 +11:00
metalgearslothandGitHub ebc0fc9c60 Move physics fixtures to its own component (#2220) 2021-12-01 12:59:42 +11:00
Paul e7c5706b04 comments out tests until i fix inventorycode 2021-11-30 18:09:19 +01:00
44649eea1c pvs refactor (#2247)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:07:08 +01:00
metalgearslothandGitHub 20aec0a8f9 Add method to get worldpos and worldrot at the same time (#2226)
* Add method to get worldpos and worldrot at the same time

Somewhat of a gain because it halves the number of GetComponent<TransformComponent> + _parent.IsValid() calls

* Remove redundant methods

* Also inverse

* Test

* Import

* Add benchmark

* Delete benchmark
2021-11-26 01:47:51 -08:00
AcruidandGitHub 746ec9eab7 Marked PlayerSession find methods on PlayerManager Obsolete (#2244) 2021-11-21 14:51:17 +01:00
metalgearslothandGitHub 4600f0531d Fix centre of mass (#2212) 2021-11-10 17:25:38 +01:00
Vera Aguilera Puerto 78d01fd25d Remove every ITransformComponent usage. 2021-11-08 12:44:03 +01:00
Vera Aguilera Puerto 87f5c059c4 Remove IComponentManager entirely. 2021-09-28 13:40:48 +02:00
Vera Aguilera PuertoandGitHub fbcdd63988 Gets rid of most ComponentManager usages. (#2076)
- Obsoletes more `ComponentManager` fields/properties.
2021-09-28 13:36:18 +02:00
Vera Aguilera Puerto 15778d3af4 Fix some warnings regarding IComponentManager. 2021-09-28 12:41:49 +02:00
Vera Aguilera PuertoandGitHub c7461221b9 Merge ComponentManager into EntityManager. (#2064)
* Merge ComponentManager into EntityManager.

* Obsolete IComponentManager.
2021-09-25 18:23:11 +02:00
metalgearslothandGitHub 699615df97 Remove Snapus Gridus (#2014) 2021-09-12 16:34:51 +10:00
metalgearslothandGitHub 36a9d06381 Fix Robust tests (#2004)
Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
Vera Aguilera PuertoandGitHub 051d47f4ff Adds ComponentGetState ECS event (#1988) 2021-08-29 17:23:40 +02:00
e5013d9e3f Add support for struct directed events, add by-ref directed/broadcast events. (#1931)
* Add support for struct directed events.
- Turn transform events into readonly structs

* TransformComponent events have readonly fields.

* Reduce boxing allocations, add DirectedRegistration readonly struct.

* Use typeof in a few places instead of GetType

* Add overloads to allow passing directed events by ref.

* Raise transform events by ref.

* Fix occluder AnchorStateChangedEvent subscription

* Fix broadphase subscriptions

* Fix bug oops

* Fix transform system raising moveevents by value

* Don't reflect the test entity systems.

* Directed EventBus uses ref everywhere, internally
Deduplicates a bunch of code. Whoo!

* Add broadcast by-ref events

* Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events.

* Port broadcast events to by-ref.

* Speed, more correctness, reduce generics bloat.

* Clean up subscription code some.

* Remove bad test.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-08-21 11:37:02 +02:00
metalgearsloth d12a238ecc Fix tests
Woops
2021-08-09 19:42:34 +10:00
d58e380dd9 MapManager now uses accurate bounds for grids (#1918)
* MapManager now uses accurate bounds for grids

Instead of using the old WorldBounds (which was dirty for multiple reasons) it goes through physics instead using the actual fixtures attached to the grid.

* Fix nuke

* Test time

* AABB tests

* feex

* how is this failing aaa

* feex tests

* slightly better

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-08-06 22:25:14 +10:00