From 9e9ac56c956537a11db5dc349d4996ffbcb6d166 Mon Sep 17 00:00:00 2001
From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Date: Tue, 11 Feb 2025 20:54:21 +1100
Subject: [PATCH] Bump physics speed cap (#5667)
---
Robust.Shared/CVars.cs | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/Robust.Shared/CVars.cs b/Robust.Shared/CVars.cs
index 0a0f0d4fc..8e657a7e6 100644
--- a/Robust.Shared/CVars.cs
+++ b/Robust.Shared/CVars.cs
@@ -1349,10 +1349,10 @@ namespace Robust.Shared
/// MaxLinVelocity is compared to the dot product of linearVelocity * frameTime.
///
///
- /// Default is 35 m/s. Around half a tile per tick at 60 ticks per second.
+ /// Default is 400 m/s in-line with Box2c. Box2d used 120m/s.
///
public static readonly CVarDef MaxLinVelocity =
- CVarDef.Create("physics.maxlinvelocity", 35f, CVar.SERVER | CVar.REPLICATED);
+ CVarDef.Create("physics.maxlinvelocity", 400f, CVar.SERVER | CVar.REPLICATED);
///
/// Maximum angular velocity in full rotations per second.
@@ -1364,7 +1364,6 @@ namespace Robust.Shared
public static readonly CVarDef MaxAngVelocity =
CVarDef.Create("physics.maxangvelocity", 15f);
-
/*
* User interface
*/