Files
RobustToolbox/Robust.Shared/GameObjects/EntityStringRepresentation.cs
2023-10-24 20:18:58 +11:00

37 lines
1.5 KiB
C#

using System;
using Robust.Shared.Player;
namespace Robust.Shared.GameObjects;
/// <summary>
/// A type that represents an entity, and allows you to get a string containing human-readable information about it.
/// This type converts implicitly to string, for convenience purposes.
/// </summary>
/// <remarks>
/// This can be used to pretty-print information about entities and also to log various information regarding an
/// entity, if you're using string interpolation handlers.
/// </remarks>
/// <param name="Uid">The unique identifier of the entity.</param>
/// <param name="Deleted">Whether the entity has been deleted or not. Also true if the entity does not exist.</param>
/// <param name="Name">The name of the entity.</param>
/// <param name="Prototype">The prototype identifier of the entity, if any.</param>
/// <param name="Session">The session attached to the entity, if any.</param>
public readonly record struct EntityStringRepresentation
(EntityUid Uid, bool Deleted, string? Name = null, string? Prototype = null, ICommonSession? Session = null) : IFormattable
{
public override string ToString()
{
if (Deleted && Name == null)
return $"{Uid}D";
return $"{Name} ({Uid}{(Prototype != null ? $", {Prototype}" : "")}{(Session != null ? $", {Session.Name}" : "")}){(Deleted ? "D" : "")}";
}
public string ToString(string? format, IFormatProvider? formatProvider)
{
return ToString();
}
public static implicit operator string(EntityStringRepresentation rep) => rep.ToString();
}