diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index cfdaff523..a6436a19b 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 249.0.0 + 250.0.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 400cb0ffe..58af745d2 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -35,10 +35,7 @@ END TEMPLATE--> ### Breaking changes -* The default shader now interprets negative color modulation as a flag that indicates that the light map should be ignored. - * This can be used to avoid having to change the light map texture, thus reducing draw batches. - * Sprite layers that are set to use the "unshaded" shader prototype now use this. - * Any fragment shaders that previously the `VtxModulate` colour modulation variable should instead use the new `MODULATE` variable, as the former may now contain negative values. +*None yet* ### New features @@ -46,8 +43,7 @@ END TEMPLATE--> ### Bugfixes -* Fix serialization source generator breaking if a class has two partial locations. -* Fix map saving throwing a `DirectoryNotFoundException` when given a path with a non-existent directory. Now it once again creates any missing directories. +*None yet* ### Other @@ -58,6 +54,37 @@ END TEMPLATE--> *None yet* +## 250.0.0 + +### Breaking changes + +* The default shader now interprets negative color modulation as a flag that indicates that the light map should be ignored. + * This can be used to avoid having to change the light map texture, thus reducing draw batches. + * Sprite layers that are set to use the "unshaded" shader prototype now use this. + * Any fragment shaders that previously the `VtxModulate` colour modulation variable should instead use the new `MODULATE` variable, as the former may now contain negative values. + +### New features + +* Add OtherBody API to contacts. +* Make FormattedMessages Equatable. +* AnimationCompletionEvent now has the AnimationPlayerComponent. +* Add entity description as a tooltip on the entity spawn panel. + +### Bugfixes + +* Fix serialization source generator breaking if a class has two partial locations. +* Fix map saving throwing a `DirectoryNotFoundException` when given a path with a non-existent directory. Now it once again creates any missing directories. +* Fix map loading taking a significant time due to MappingDataNode.Equals calls being slow. + +### Other + +* Add Pure to some Angle methods. + +### Internal + +* Cleanup some warnings in classes. + + ## 249.0.0 ### Breaking changes