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Ignore that.
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@@ -243,12 +243,7 @@ namespace Robust.Shared.GameObjects
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}
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#endif
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var elapsedTotalSeconds = _stopwatch.Elapsed.TotalSeconds;
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if (system.GetType().Name == "PhysicsSystem")
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{
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System.Console.WriteLine("{0}, {1}", elapsedTotalSeconds, _stopwatch.Elapsed.TotalMilliseconds);
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}
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label.Observe(elapsedTotalSeconds);
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label.Observe(_stopwatch.Elapsed.TotalSeconds);
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}
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}
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