Renames SS14.* to Robust.* (#793)

RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
This commit is contained in:
Silver
2019-04-15 20:24:59 -06:00
committed by GitHub
parent 3aec6eb561
commit 25926a17b7
693 changed files with 3347 additions and 3346 deletions

View File

@@ -0,0 +1,515 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.GodotGlue;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using PureAttribute = System.Diagnostics.Contracts.PureAttribute;
namespace Robust.Client.UserInterface.Controls
{
[ControlWrap(typeof(Godot.TabContainer))]
public class TabContainer : Container
{
public const string StylePropertyTabStyleBox = "tab-stylebox";
public const string StylePropertyTabStyleBoxInactive = "tab-stylebox-inactive";
public const string stylePropertyTabFontColor = "tab-font-color";
public const string StylePropertyTabFontColorInactive = "tab-font-color-inactive";
public const string StylePropertyPanelStyleBox = "panel-stylebox";
private GodotSignalSubscriber1 _onTabSelectedSubscriber;
private GodotSignalSubscriber1 _onTabChangedSubscriber;
private int _currentTab;
private bool _tabsVisible = true;
private readonly List<TabData> _tabData = new List<TabData>();
public TabContainer()
{
}
public TabContainer(string name) : base(name)
{
}
internal TabContainer(Godot.TabContainer control) : base(control)
{
}
public int CurrentTab
{
get => GameController.OnGodot ? (int) SceneControl.Call("get_current_tab") : _currentTab;
set
{
if (GameController.OnGodot)
{
SceneControl.Call("set_current_tab", value);
}
else
{
if (_currentTab < 0)
{
throw new ArgumentOutOfRangeException(nameof(value), value, "Current tab must be positive.");
}
if (_currentTab >= ChildCount)
{
throw new ArgumentOutOfRangeException(nameof(value), value,
"Current tab must less than the amount of tabs.");
}
if (_currentTab == value)
{
return;
}
var old = _currentTab;
_currentTab = value;
GetChild(old).Visible = false;
var newSelected = GetChild(value);
newSelected.Visible = true;
_fixChildMargins(newSelected);
OnTabChanged?.Invoke(value);
}
}
}
public TabAlignMode TabAlign
{
get => GameController.OnGodot ? (TabAlignMode) SceneControl.Call("get_tab_align") : default;
set
{
if (GameController.OnGodot)
{
SceneControl.Call("set_tab_align", (Godot.TabContainer.TabAlignEnum) value);
}
}
}
public bool TabsVisible
{
get => GameController.OnGodot ? (bool) SceneControl.Get("tabs_visible") : _tabsVisible;
set
{
if (GameController.OnGodot)
{
SceneControl.Set("tabs_visible", value);
}
else
{
_tabsVisible = value;
MinimumSizeChanged();
}
}
}
public event Action<int> OnTabSelected;
public event Action<int> OnTabChanged;
public string GetTabTitle(int tab)
{
if (GameController.OnGodot)
{
return (string) SceneControl.Call("get_tab_title", tab);
}
return _tabData[tab].Name ?? GetChild(tab).Name;
}
public void SetTabTitle(int tab, string title)
{
if (GameController.OnGodot)
{
SceneControl.Call("set_tab_title", tab, title);
return;
}
_tabData[tab].Name = title;
}
protected override void ChildAdded(Control newChild)
{
base.ChildAdded(newChild);
if (GameController.OnGodot)
{
return;
}
_tabData.Add(new TabData(newChild));
if (ChildCount == 1)
{
// This is our first child so it must always be visible.
newChild.Visible = true;
_fixChildMargins(newChild);
}
else
{
// If not this can't be the currently selected tab so just make it invisible immediately.
newChild.Visible = false;
}
}
protected override void ChildRemoved(Control child)
{
base.ChildRemoved(child);
if (GameController.OnGodot)
{
return;
}
for (var i = 0; i < _tabData.Count; i++)
{
if (_tabData[i].Control == child)
{
_tabData.RemoveAt(i);
break;
}
}
}
protected override void ChildMoved(Control child, int oldIndex, int newIndex)
{
base.ChildMoved(child, oldIndex, newIndex);
if (GameController.OnGodot)
{
return;
}
var data = _tabData[oldIndex];
DebugTools.Assert(data.Control == child);
_tabData.RemoveAt(oldIndex);
_tabData.Insert(newIndex, data);
}
protected internal override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (GameController.OnGodot)
{
return;
}
// First, draw panel.
var headerSize = _getHeaderSize();
var panel = _getPanel();
var panelBox = new UIBox2(0, headerSize, Width, Height);
panel?.Draw(handle, panelBox);
var font = _getFont();
var boxActive = _getTabBoxActive();
var boxInactive = _getTabBoxInactive();
var fontColorActive = _getTabFontColorActive();
var fontColorInactive = _getTabFontColorInactive();
var headerOffset = 0f;
// Then, draw the tabs.
for (var i = 0; i < _tabData.Count; i++)
{
var title = GetTabTitle(i);
var titleLength = 0;
// Get string length.
foreach (var chr in title)
{
if (!font.TryGetCharMetrics(chr, out var metrics))
{
continue;
}
titleLength += metrics.Advance;
}
var active = _currentTab == i;
var box = active ? boxActive : boxInactive;
UIBox2 contentBox;
var topLeft = new Vector2(headerOffset, 0);
var size = new Vector2(titleLength, font.Height);
float boxAdvance;
if (box != null)
{
var drawBox = box.GetEnvelopBox(topLeft, size);
boxAdvance = drawBox.Width;
box.Draw(handle, drawBox);
contentBox = box.GetContentBox(drawBox);
}
else
{
boxAdvance = size.X;
contentBox = UIBox2.FromDimensions(topLeft, size);
}
var baseLine = new Vector2(0, font.Ascent) + contentBox.TopLeft;
foreach (var chr in title)
{
if (!font.TryGetCharMetrics(chr, out var metrics))
{
continue;
}
font.DrawChar(handle, chr, baseLine, active ? fontColorActive : fontColorInactive);
baseLine += new Vector2(metrics.Advance, 0);
}
headerOffset += boxAdvance;
}
}
protected override Vector2 CalculateMinimumSize()
{
if (GameController.OnGodot)
{
return Vector2.Zero;
}
var total = new Vector2();
foreach (var child in Children)
{
if (child.Visible)
{
total = Vector2.ComponentMax(child.CombinedMinimumSize, total);
}
}
if (TabsVisible)
{
total += new Vector2(0, _getHeaderSize());
}
var panel = _getPanel();
total += panel?.MinimumSize ?? Vector2.Zero;
return total;
}
private void _fixChildMargins(Control child)
{
FitChildInBox(child, _getContentBox());
}
protected override void SortChildren()
{
base.SortChildren();
if (ChildCount == 0 || _currentTab >= ChildCount)
{
return;
}
var control = GetChild(_currentTab);
control.Visible = true;
_fixChildMargins(control);
}
protected internal override void MouseDown(GUIMouseButtonEventArgs args)
{
base.MouseDown(args);
if (GameController.OnGodot || !TabsVisible)
{
return;
}
// Outside of header size, ignore.
if (args.RelativePosition.Y < 0 || args.RelativePosition.Y > _getHeaderSize())
{
return;
}
args.Handle();
var relX = args.RelativePosition.X;
var font = _getFont();
var boxActive = _getTabBoxActive();
var boxInactive = _getTabBoxInactive();
var headerOffset = 0f;
for (var i = 0; i < _tabData.Count; i++)
{
var title = GetTabTitle(i);
var titleLength = 0;
// Get string length.
foreach (var chr in title)
{
if (!font.TryGetCharMetrics(chr, out var metrics))
{
continue;
}
titleLength += metrics.Advance;
}
var active = _currentTab == i;
var box = active ? boxActive : boxInactive;
var boxAdvance = titleLength + box?.MinimumSize.X ?? 0;
if (headerOffset < relX && headerOffset + boxAdvance > relX)
{
// Got em.
CurrentTab = i;
return;
}
headerOffset += boxAdvance;
}
}
[Pure]
private UIBox2 _getContentBox()
{
var headerSize = _getHeaderSize();
var panel = _getPanel();
var panelBox = new UIBox2(0, headerSize, Width, Height);
return panel?.GetContentBox(panelBox) ?? panelBox;
}
[Pure]
private float _getHeaderSize()
{
var headerSize = 0f;
if (TabsVisible)
{
var active = _getTabBoxActive();
var inactive = _getTabBoxInactive();
var font = _getFont();
var activeSize = active?.MinimumSize ?? Vector2.Zero;
var inactiveSize = inactive?.MinimumSize ?? Vector2.Zero;
headerSize = Math.Max(activeSize.Y, inactiveSize.Y);
headerSize += font.Height;
}
return headerSize;
}
[Pure]
[CanBeNull]
private StyleBox _getTabBoxActive()
{
TryGetStyleProperty(StylePropertyTabStyleBox, out StyleBox box);
return box;
}
[Pure]
[CanBeNull]
private StyleBox _getTabBoxInactive()
{
TryGetStyleProperty(StylePropertyTabStyleBoxInactive, out StyleBox box);
return box;
}
[Pure]
private Color _getTabFontColorActive()
{
if (TryGetStyleProperty(stylePropertyTabFontColor, out Color color))
{
return color;
}
return Color.White;
}
[Pure]
private Color _getTabFontColorInactive()
{
if (TryGetStyleProperty(StylePropertyTabFontColorInactive, out Color color))
{
return color;
}
return Color.Gray;
}
[Pure]
[CanBeNull]
private StyleBox _getPanel()
{
TryGetStyleProperty(StylePropertyPanelStyleBox, out StyleBox box);
return box;
}
[Pure]
[NotNull]
private Font _getFont()
{
if (TryGetStyleProperty("font", out Font font))
{
return font;
}
return UserInterfaceManager.ThemeDefaults.DefaultFont;
}
private protected override Godot.Control SpawnSceneControl()
{
return new Godot.TabContainer();
}
protected override void SetupSignalHooks()
{
base.SetupSignalHooks();
_onTabSelectedSubscriber = new GodotSignalSubscriber1();
_onTabSelectedSubscriber.Connect(SceneControl, "tab_selected");
_onTabSelectedSubscriber.Signal += tab => OnTabSelected?.Invoke((int) tab);
_onTabChangedSubscriber = new GodotSignalSubscriber1();
_onTabChangedSubscriber.Connect(SceneControl, "tab_changed");
_onTabChangedSubscriber.Signal += tab => OnTabChanged?.Invoke((int) tab);
}
protected override void DisposeSignalHooks()
{
base.DisposeSignalHooks();
if (_onTabSelectedSubscriber != null)
{
_onTabSelectedSubscriber.Disconnect(SceneControl, "tab_selected");
_onTabSelectedSubscriber.Dispose();
_onTabSelectedSubscriber = null;
}
if (_onTabChangedSubscriber != null)
{
_onTabChangedSubscriber.Disconnect(SceneControl, "tab_changed");
_onTabChangedSubscriber.Dispose();
_onTabChangedSubscriber = null;
}
}
public enum TabAlignMode
{
Left = 0,
Center = 1,
Right = 2
}
private class TabData
{
public string Name;
public readonly Control Control;
public TabData(Control control)
{
Control = control;
}
}
}
}