Commit Graph

35189 Commits

Author SHA1 Message Date
ArtisticRoomba
f079ec6233 Fix destructible benchmark OOMing (#41880)
* not working

* fix
2025-12-16 20:37:27 +00:00
slarticodefast
19126949c3 wallmount debug overlay (#38495)
* wallmount debug overlay

* make circles a little smoother

* add permissions

* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* fix

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-16 19:19:37 +00:00
PJBot
41042fcfb7 Automatic changelog update 2025-12-16 19:01:35 +00:00
slarticodefast
5facf93b4a fix AI battery alert (#41879)
* fix AI battery alert

* fix copy paste error
2025-12-16 18:48:20 +00:00
Princess Cheeseballs
4643bb8bbb Arcryox Metabolism Fix (#41881)
* fix arcryox metabolism

* dont change that shit wrong branch

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-16 18:42:57 +00:00
PJBot
20600ab700 Automatic changelog update 2025-12-16 18:46:27 +00:00
alexalexmax
2a596d283c Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system

* added DropHandItemsEvent calls in mobstate system subscribers

* Added DropHandItemsEvent call in SharedBodySystem.Parts

* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items

* new method for downing + dropping held items in mobstatesystem

* mild cleanup

* Bugfix

* update BuckleTest to reflect new item dropping behavior when removing legs

* light cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-16 18:32:56 +00:00
āda
b0b88b216d Small improvement to suit sensor update loop (#41872)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-16 11:17:53 +00:00
PJBot
110b8e16dd Automatic changelog update 2025-12-16 07:24:21 +00:00
Pancake
870b8db076 Tweak Killer Tomato Size (#35866)
* Update miscellaneous.yml

y tho

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-16 07:10:45 +00:00
PJBot
13638bd655 Automatic changelog update 2025-12-16 03:33:29 +00:00
beck-thompson
186b6460c7 Add foolbox (#41473)
* Add foolbox to clown lockers

* this is beter

* updated table w/ new items

* more clown like

* Tweaks

* thank you iaada

* cleanup

* review

* fun!

* fixes and microbalance

* clowns start with it inhand now
2025-12-16 03:19:56 +00:00
PJBot
5e907889d9 Automatic changelog update 2025-12-16 02:13:44 +00:00
Hitlinemoss
ab64807e2c Station AI now rolls before most standard crew (#41663)
* Station AI now rolls before standard crew

* github tests are high

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-16 02:00:17 +00:00
Samuka
45eb268247 Fix mothership core fixture (#41745)
fix mothership core fixture
2025-12-16 01:56:34 +00:00
PJBot
619f807b97 Automatic changelog update 2025-12-16 01:52:02 +00:00
imatsoup
8fba285cdb Add audio collections for Weh, Hew, and Honk to Vulps (so that they have audio when they do that) (#41610)
Vulps can weh and honk now
2025-12-16 01:32:08 +00:00
āda
49743515ee Remove unused tags tied to unused entities (#41366)
* commit

* fix for haunted

* not a magazine

* unused sprites

* the lost tags

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-16 01:30:20 +00:00
PJBot
7d0f1b335b Automatic changelog update 2025-12-16 01:38:31 +00:00
Samuka
0fb6f26edb Xenoborg door control module (#41546)
* add door control module

* some commentary

* can't eject stuff anymore

* make xenoborg door remote eletrify doors

* clean yml

* anchors and aliases

* not show stuff about id in xenoborg access config

* engi xenoborg can see eletrified doors
2025-12-16 01:24:54 +00:00
PJBot
971d4efca8 Automatic changelog update 2025-12-16 01:21:51 +00:00
Princess Cheeseballs
10b989e7bf Cryogenics evenheal + New chem "Arcyrox" (#41696)
* Cryo chems

* Actually cryo eats a lot of this stuff, should probably buff the amount you get...

* minor necrosol buff

* fuck it old recipe

* Fucked up my math, half is closer to 6 here.

* cryox

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-16 01:04:55 +00:00
PJBot
5e96325001 Automatic changelog update 2025-12-16 01:08:22 +00:00
SlamBamActionman
a0e7fe8233 Exo - Exomas Version (revertable) (#41715)
kill
2025-12-16 00:55:16 +00:00
ArtisticRoomba
574cdf9c4c Add myself to atmos codeowners (#41869)
yep thats right
2025-12-15 23:50:48 +00:00
PJBot
61bf74e4e3 Automatic changelog update 2025-12-15 23:40:34 +00:00
JesterX666
b17ee1c882 Ignite atmosphere on explosions (#41262)
* Ignite atmosphere on explosions

* Fixed to add a temperature property

* Code review corrections

* Removed unused usings

* Correction to use TryComp instead of EntityManager to make it prettier

* Code review corrections

* Code review corrections

* Corrections

* misc fixes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-15 23:27:40 +00:00
psykana
2619bc47ef Add tile atmosphere tests (#41228)
* Tile atmosphere tests

* master markers

* TryLoadMap

* whoopsie

* Dirty

* Add new abstract class, room spacing tests

* review
2025-12-15 23:18:10 +00:00
PJBot
d602541c1d Automatic changelog update 2025-12-15 12:29:01 +00:00
Samuka
d53fe69b86 Repairing borgs now takes multiple doafters (#41638)
* borg repair is now multiple doafters

* is a float now

* use else

* remove random new line i added for some reason

* add new line at the end of the file

* add documentation

* made repair system super robust

* borg heal faster from crit

* forgot to make it a datafield

* less overpower

* cant repair futher than the threshold for alive if not alive or dead

* fix math

* more math

* fixes

* some comentary

* more accurate

* simple solution

* new solution

* better numbers

* more accurate

* use helper function

* fine tunning the number

* better way to restart the doafter

* update AutoDoAfter

* not used

* more clear

* remove inline if

* improve helper methods

* updare pop up message

* another unused

* nuke consecutive repair bonus

* increase the repair (so it doesn't take ages to fix a borg)

* back to 10 per repair

* heal evenly

* fix for edge case

* fix

* fix

* it works now

* add / fix comments

* small clean up

* make easier to understand

* use FixedPoint2.Zero

* make it smaller

* add support for group even heal

* ops

* easier to read

* typo

* make the HealEvenly better

* rename to GetDamage

* negative value

* Update Content.Shared/Repairable/RepairableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-15 12:15:22 +00:00
MissKay1994
83e1a6a8eb Prevent Initial Infected from rolling on evac (#41863)
evac ambuzol
2025-12-15 11:11:29 +00:00
Pieter-Jan Briers
c65dba54b3 Revert "Remove most unknown shuttle events" (#41862)
Revert "Remove most unknown shuttle events (#41860)"

This reverts commit 6c9ef19e9e.
2025-12-15 04:29:35 +00:00
PJBot
1e01a1ed6b Automatic changelog update 2025-12-15 04:00:16 +00:00
Nox
bfb0c1791e ERT Overhaul 2/3: Equipment (#38105)
* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Revert "Parented ERT backpacks to syndicate ones"

This reverts commit 615526512d90ea17c0e452ed24fdb351f54740bc.

:wq#

* Updated labels and containers

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT survival box with double emergency tank

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* removed flamethrower

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made C4 CC contra, reverted Incen to syni contra

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* reverted contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert the rest of the contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Heisentest

* Added label component to spray bottles.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added suffixes to the space cleaner bottles

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-12-15 03:47:28 +00:00
Meara
2b08ae480d Adds crowbar to Mediborg Rescue Module (#41861)
Added crowbar to Borg Rescue module.
2025-12-15 03:46:39 +00:00
Nox
5f6c08e101 ERT Overhaul 1/3: Apparel (#37855)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added duffle bag and magboots

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Half finished updating the web vest

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed unused items

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* changed size of ERT backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Unparented ERT duffels from syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt sprites

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed ERT medic backpack sprite

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added explosion resistance to backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-12-15 03:43:57 +00:00
PJBot
165d5ecc2e Automatic changelog update 2025-12-15 03:44:06 +00:00
Pieter-Jan Briers
6c9ef19e9e Remove most unknown shuttle events (#41860)
All except the hostile ones (which is like, three. I didn't even know we had hostile ones other t han loneop)

These are complete content slop bloat
2025-12-15 03:30:50 +00:00
beck-thompson
42e7bad3df Fix news console formatting and pda news formating (#41799)
* Fix news console formatting

* another fix

* Fix review

Un-copy-paste. Twice. *sigh*

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-15 03:19:41 +00:00
āda
4d76c13051 Rollersakes heisen bounty (#41859)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-15 02:50:39 +00:00
Pieter-Jan Briers
a0817cdbb3 Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.

Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
2025-12-15 03:07:32 +01:00
PJBot
9206ad9a64 Automatic changelog update 2025-12-15 01:51:28 +00:00
ScarKy0
12992fd75b Remove roundstart tools from some cyborgs (#41823)
* remove tools

* actually let derelict borgs keep it
2025-12-15 01:37:48 +00:00
PJBot
841f22dcfd Automatic changelog update 2025-12-15 01:34:58 +00:00
JackspajfMain
fbb452b60d Update to Bardrobe to add Pun Pun's outfit (#41705)
bardrobe update to add pun's outfit
2025-12-15 01:21:32 +00:00
Samuka
12b9e3735b Move logic from EvenHealthChangeEntityEffectSystem to the damage system API (#41684)
* add two methods

* move stuff to damage system api

* use TryIndex

* simplify

* minor fix

* add helper functions

* fix

* remove random new line

* simplify

* remove unnecessary lines

* rename to GetDamage

* Got it working

* make more clear

* why backwards

* value should be the amount to heal

* fix

* fix all dumb fixedpoint2 edge cases I hope

* One more thing

* fix

* make it more simple

* ops it was backwards

* valueHeal can't be more than remaining

* add all keys beforehand and no need to check and add them inside the loop

* break for loop in case remaining is zero

* comment was wrong

* optimized, works

* remove random spaces

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-14 22:31:15 +00:00
Princess Cheeseballs
5650e6be0f Fix plant metabolism in guidebook. (#41854)
* AAAAAAAAAAAAAAAAAAAAAAA

* cleaner

* even cleaner

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-14 21:51:16 +00:00
PJBot
faa12d0e66 Automatic changelog update 2025-12-14 20:57:11 +00:00
āda
7eb797e7e5 Toys entity tables (#41840)
* ai talks

* kill cheepo

* mech figures

* finished

* touchup

* wider net

* final changes

* never final

* fix test fail

* commit

* self review

* self review 2

* buff

* nerf

* microbalance continues until i'm happy

* requested and more

* toys.yml is scary

* pace yourself, hun

* finished tables

* update related tables

* finish tables

* spawners

* new item

* other tables and cargo crate

* move board games

* commit

* last changes

* last last changes

* bounty changes

* remove pies :o(

* readjust prices

* requested microbalance

* friends for life

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-14 20:39:25 +00:00
RedSpy
cc90ac99f8 Make gun chamber empty by default (#41791)
gun chamber empty by default now

Co-authored-by: RedSpyy <empty@place.com>
2025-12-14 20:32:12 +00:00