Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
Simon
f92ef41538
Automated whitelists ( #23985 )
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* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-08-27 18:01:17 +02:00
Morb0
da333a1972
Merge remote-tracking branch 'refs/remotes/upstream/master' into master-syndie
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# Conflicts:
# .github/CODEOWNERS
# Content.Client/Options/UI/Tabs/AudioTab.xaml
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_gay.png
2024-06-27 13:40:52 +03:00
Pieter-Jan Briers
0c34eb6138
Ban template system ( #29365 )
...
To help out admins, so they can easily fill out datacenter bans and stuff. Supports ban exemption flags and everything.
This is for use with SS14.Admin so it's just DB models here.
2024-06-23 17:33:54 +02:00
Pieter-Jan Briers
f041f58a6d
Add time index to connection log ( #29281 )
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* Add time index to connection log
Queries go nyoom.
* Don't let me code shit at 5 AM
2024-06-21 15:29:10 +02:00
AJCM-git
63e0ee08cb
Fixes client having authority over rules popup cvars ( #28655 )
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* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
2024-06-07 21:53:20 +02:00
Nemanja
1333b48747
Convert rules to use guidebook parsing ( #28647 )
2024-06-06 03:11:26 -04:00
Morb0
28edee0fe2
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
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# Conflicts:
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PlayTimeCommands.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 23:06:19 +03:00
DrSmugleaf
19be94c9ea
Add job whitelist system ( #28085 )
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* Add job whitelist system
* Address reviews
* Fix name
* Apply suggestions from code review
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* cancinium
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2024-06-01 05:08:31 -07:00
Arthur Asimov
0b621a7b7e
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
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# Conflicts:
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
...
* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00
Pieter-Jan Briers
d3ac3d06bb
Fix database round start date issues ( #26838 )
...
How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.
The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153 . For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.
This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.
So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.
Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!
The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.
Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.
I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.
BUT WAIT, THERE'S MORE!
Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.
Fixes #26800
[1]: https://www.sqlite.org/autoinc.html
2024-04-14 07:39:43 +02:00
Morb0
6fc8c1cd54
Merge remote-tracking branch 'upstream/master' into master-syndicate
...
# Conflicts:
# Content.Packaging/ServerPackaging.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Holo/holofan.rsi/meta.json
# Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Pieter-Jan Briers
d776c4b392
Improve admin message seen/dismiss state. ( #26223 )
...
Fixes #26211
Admin messages now have separate "seen" and "dismissed" fields. The idea is that an admin should be able to tell whether a user pressed the "dismiss for now" button. Instead of using "seen" as "show this message to players when they join", "dismissed" is now used for this.
Existing notes in the database will automatically be marked as dismissed on migration. A note cannot be dismissed without being seen (enforced via constraint in the database too, aren't I fancy).
As part of this, it has become impossible for a player to play without dismissing the message in some form. Instead of a shitty popup window, the popup is now a fullscreen overlay that blocks clicks behind it, making the game unplayable. Also, if a user somehow has multiple messages they will be combined into one popup.
Also I had enough respect for the codebase to make it look better and clean up the code somewhat. Yippee.
2024-03-21 16:15:46 +01:00
Morb0
32a8d1a21e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Server/Power/Generator/GeneratorSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
2024-02-03 03:38:29 +03:00
Krunklehorn
ed0f2aa221
Client customization late-join spawner priority for arrivals/cryostorage ( #24586 )
...
* Initial commit, requires server restart to take effect
* Exposes callbacks directly instead, takes effect immediately
* Cleaned up control flow, swapped cvar for client customization
* Switched to int, dictionary of callbacks, migration
* Update Content.Shared/Preferences/SpawnPriorityPreference.cs
* krunkle stan
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 21:12:09 +11:00
Morb0
37dc87ad6f
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/MassMedia/Ui/NewsWriteBoundUserInterface.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/open.png
# Resources/Textures/Structures/Wallmounts/posters.rsi/poster29_legit.png
# SpaceStation14.sln
# Tools/actions_changelogs_since_last_run.py
# Tools/package_client_build.py
# Tools/package_server_build.py
2024-01-15 01:56:14 +03:00
Pieter-Jan Briers
a39999fb9c
Fix admin log key order. ( #23052 )
...
The keys for admin logs were set as (log_id, round_id). This made no sense because logs are usually accessed per round.
2024-01-11 01:03:25 +01:00
Morb0
caf8ac8005
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/wrench.rsi/meta.json
2023-12-08 13:54:31 +03:00
Pieter-Jan Briers
b4f8393f42
Log server ID in connection logs table ( #21911 )
2023-12-07 09:48:56 +11:00
Morb0
681762aca7
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Resources/Prototypes/Objectives/objectiveGroups.yml
2023-10-28 14:14:36 +03:00
DrSmugleaf
0e0ac5fcc5
Drop admin log entity db table ( #21216 )
2023-10-23 22:08:20 -07:00
DrSmugleaf
43d5c00648
Store round start date in the database ( #21153 )
2023-10-22 21:01:48 -07:00
Morb0
0cffa43345
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Decals/bricktile.rsi/dark_box.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
# Resources/Textures/Decals/bricktile.rsi/meta.json
# Resources/Textures/Decals/bricktile.rsi/steel_box.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_end_e.png
# Resources/Textures/Decals/bricktile.rsi/white_end_n.png
# Resources/Textures/Decals/bricktile.rsi/white_end_s.png
# Resources/Textures/Decals/bricktile.rsi/white_end_w.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_line_e.png
# Resources/Textures/Decals/bricktile.rsi/white_line_n.png
# Resources/Textures/Decals/bricktile.rsi/white_line_s.png
# Resources/Textures/Decals/bricktile.rsi/white_line_w.png
# Resources/Textures/Decals/minitile.rsi/dark_box.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_end_e.png
# Resources/Textures/Decals/minitile.rsi/dark_end_n.png
# Resources/Textures/Decals/minitile.rsi/dark_end_s.png
# Resources/Textures/Decals/minitile.rsi/dark_end_w.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_line_e.png
# Resources/Textures/Decals/minitile.rsi/dark_line_n.png
# Resources/Textures/Decals/minitile.rsi/dark_line_s.png
# Resources/Textures/Decals/minitile.rsi/dark_line_w.png
# Resources/Textures/Decals/minitile.rsi/meta.json
# Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_end_e.png
# Resources/Textures/Decals/minitile.rsi/steel_end_n.png
# Resources/Textures/Decals/minitile.rsi/steel_end_s.png
# Resources/Textures/Decals/minitile.rsi/steel_end_w.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_line_e.png
# Resources/Textures/Decals/minitile.rsi/steel_line_n.png
# Resources/Textures/Decals/minitile.rsi/steel_line_s.png
# Resources/Textures/Decals/minitile.rsi/steel_line_w.png
# Resources/Textures/Decals/minitile.rsi/white_box.png
# Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_corner_se.png
# Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_end_e.png
# Resources/Textures/Decals/minitile.rsi/white_end_n.png
# Resources/Textures/Decals/minitile.rsi/white_end_s.png
# Resources/Textures/Decals/minitile.rsi/white_end_w.png
# Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_inner_se.png
# Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_line_w.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/bar.png
# Resources/Textures/Tiles/clown.png
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/dark_diagonal.png
# Resources/Textures/Tiles/dark_diagonal_mini.png
# Resources/Textures/Tiles/dark_herringbone.png
# Resources/Textures/Tiles/dark_mini.png
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/dark_offset.png
# Resources/Textures/Tiles/dark_pavement.png
# Resources/Textures/Tiles/dark_pavement_vertical.png
# Resources/Textures/Tiles/hydro.png
# Resources/Textures/Tiles/kitchen.png
# Resources/Textures/Tiles/laundry.png
# Resources/Textures/Tiles/steel.png
# Resources/Textures/Tiles/steel_diagonal.png
# Resources/Textures/Tiles/steel_diagonal_mini.png
# Resources/Textures/Tiles/steel_herringbone.png
# Resources/Textures/Tiles/steel_mini.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/steel_offset.png
# Resources/Textures/Tiles/steel_pavement.png
# Resources/Textures/Tiles/steel_pavement_vertical.png
# Resources/Textures/Tiles/white.png
# Resources/Textures/Tiles/white_diagonal.png
# Resources/Textures/Tiles/white_diagonal_mini.png
# Resources/Textures/Tiles/white_herringbone.png
# Resources/Textures/Tiles/white_mini.png
# Resources/Textures/Tiles/white_mono.png
# Resources/Textures/Tiles/white_offset.png
# Resources/Textures/Tiles/white_pavement.png
# Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Pieter-Jan Briers
7c9d7423d2
Remove autogenerated from admin log key. ( #18377 )
2023-07-29 16:44:28 +10:00
Morb0
23eef7660d
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-07-28 01:02:37 +03:00
Pieter-Jan Briers
e0c4884995
GDPR stuff update ( #18300 )
2023-07-26 20:05:51 +02:00
faint
5828dca50b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans ( #14228 )
...
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
2023-07-21 13:38:52 +02:00
Morbo
8cc2a785fc
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-04-04 23:53:11 +03:00
Pieter-Jan Briers
c8e90e561b
Server ban exemption system ( #15076 )
2023-04-03 10:24:55 +10:00
Morb
fd9c06a458
TTS (Text-To-Speech) ( #618 )
2023-01-10 18:01:20 -08:00
Visne
4cc5fa239e
Implement traits system ( #10693 )
2022-09-10 08:40:06 -07:00
Pieter-Jan Briers
e852ada6c8
Play time tracking: Job timers 3: more titles: when the ( #9978 )
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Co-authored-by: Veritius <veritiusgaming@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-08-07 16:00:42 +10:00
Veritius
3b7e202044
Flavor text ( #8070 )
2022-05-13 15:58:45 -07:00
DrSmugleaf
0502d3dec4
Make Profile.Markings db column jsonb ( #7947 )
2022-05-05 11:23:48 +02:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
Pieter-Jan Briers
fc119befca
Fix admin log indices. ( #7920 )
2022-05-04 16:18:55 +02:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
DrSmugleaf
ca0fb3c6a2
Track rule reading in database, don't show popup locally ( #7278 )
2022-03-26 20:16:57 +01:00
Vera Aguilera Puerto
eb54f4b224
Adds Network Resource Uploading for admins. ( #6904 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2022-03-26 12:46:37 +01:00
Julian Giebel
414d226ec5
Server names and admin log full-text search ( #6327 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2022-03-13 18:36:48 +01:00
Pieter-Jan Briers
6b66c7db8a
Fix database model migrations after role bans.
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Role bans (#6703 ) seemed to have changes to the DB model from after the migrations were created. This means a bunch of constraints/indices changed names and this wasn't reflected in a migration yet.
2022-03-08 23:36:02 +01:00
ShadowCommander
4825142210
Role bans ( #6703 )
2022-02-21 23:11:39 +01:00
Pieter-Jan Briers
5091c6aa9d
Revert "Revert "Log ban hits in DB. ( ( #6361 )
2022-02-02 22:57:11 +01:00
Pieter-Jan Briers
764010fea0
Revert "Log ban hits in DB. ( #6337 )" ( #6357 )
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This reverts commit b75f005bb4 .
2022-01-28 19:33:09 +01:00
Pieter-Jan Briers
b75f005bb4
Log ban hits in DB. ( #6337 )
2022-01-28 19:10:44 +01:00
Pieter-Jan Briers
a3aabf59ad
Unify remaining DB model classes between SQLite and Postgres.
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As part of this, the ban and unban table were renamed to server_* on SQLite to move them in line with Postgres. Data is preserved.
2022-01-27 18:12:09 +01:00
Moony
ca984036d6
Upstream species ( #6066 )
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* Step 1 of porting; grabbed most of the files via patches.
* Add species field to the DB
* Appearance patches for slimes.
* Fix the db test.
* Add slime's biocompat.
* slimby
* Fixes, allow specifying if a species is playable or not.
* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com >
* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com >
* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com >
* Address reviews.
* Address reviews.
* make an if-case.
* Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human)
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com >
2022-01-08 19:53:14 -06:00
mirrorcult
af785f873f
Optional server whitelists ( #5979 )
2022-01-05 00:37:06 +11:00