40108 Commits

Author SHA1 Message Date
cbe725b93b fix: Update secrets config in validation workflows for Gitea (#7)
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2025-12-24 04:24:54 +01:00
Codex
ef44a42bf8 Revert "fix: replace Python heredoc with shell+jq in publish.yml"
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This reverts commit 9dbe10cbe7.
2025-12-23 08:54:40 +01:00
Codex
9dbe10cbe7 fix: replace Python heredoc with shell+jq in publish.yml
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Gitea's YAML parser cannot handle heredoc syntax (<<'PY').
Replace with curl + jq which are available on the runner image.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-23 08:53:18 +01:00
Codex
66b43fd8dc fix: correct Python indentation in publish.yml
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 06:33:16 +01:00
2002a26c8e Configure wylab/secrets repo for server-specific features (#5)
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2025-12-23 06:25:16 +01:00
Codex
8a48801421 ci: add automated upstream sync workflow
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- upstream-sync.yml: Daily check for syndicate/master updates
  - Rebases wylab commits onto upstream changes
  - Creates PR for CI verification
  - Creates issue if rebase conflicts occur

- upstream-sync-merge.yml: Auto-merge on CI success
  - Uses workflow_run trigger on build-test-debug completion
  - Merges PR with rebase method
  - Cleans up upstream-sync branch after merge

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 06:10:46 +01:00
Codex
f3d79333a0 fix: Update TryAddToChemicals to TryAddToBloodstream
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Upstream renamed BloodstreamSystem.TryAddToChemicals to TryAddToBloodstream.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:46:20 +01:00
da6fca5780 ci: Add checkout step to labeler-pr.yml (fixes Gitea compatibility) 2025-12-23 05:46:20 +01:00
eab76b4a67 ci: Rewrite labeler-conflict.yml for Gitea API (fixes GitHub-only action) 2025-12-23 05:46:19 +01:00
6bb874ddb2 ci: Remove rsi-diff.yml (GitHub-only actions incompatible with Gitea) 2025-12-23 05:46:11 +01:00
a25b98fe0c fix: add missing wega alerts locale file
Add alerts/alerts.ftl with vampire blood, strangle, and offer alert
localizations that were missing from the wega port. Fixes runtime
locale errors for alerts-vampire-blood-name/desc keys.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:46:11 +01:00
c1e56d9c98 fix: add Vampire immunity to UncookedAnimalProteins
Port Corvax-Wega-Edit: Vampires no longer get sick, vomit, or take
poison damage when drinking blood. The UncookedAnimalProteins reagent
(produced when Blood is metabolized) now checks for Vampire metabolizer
type in addition to Animal and Vox.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:46:11 +01:00
b840ef7255 Порт: Улучшение UX и дизайна консоли связи
Портировано из space-wizards/space-station-14#41899

Изменения:
- Добавлено подтверждение при изменении уровня угрозы (предотвращает случайные изменения)
- Разделены кнопки вызова/отзыва шаттла в отдельные UI области
- Созданы отдельные вкладки для объявлений и трансляции
- Разбито монолитное меню на 3 виджета: AlertLevelControls, MessagingControls, ShuttleControls
- Добавлен LCD-дисплей с таймером обратного отсчета
- Обновлены текстуры и шрифты

Локализация:
- Полностью переведены новые строки на русский язык в стиле Corvax

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
8a46ade2b0 Fix NukeOpsTest for IPC species
Skip respirator checks when nukie spawns as IPC (android) since they
don't have lungs. Fixes test failure with RespiratorComponent.

Based on Corvax fix: space-syndicate/space-station-14#3472

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
cf2b1337cb fix: hide BeaconSoul from spawn menu to fix UninitializedSaveTest
The test requires entities with runtime-assigned EntityUid fields to be
hidden from the spawn menu. BeaconSoul.VampireOwner is set at runtime,
not from prototype data, so it should not be spawnable directly.

This matches the pattern used by other vampire effects like VampireMistEffect.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
91dea91380 ci: exclude Wylab override files from build-test-debug
Same approach as yaml-linter - delete _Wylab override files before
testing to avoid "Duplicate ID" prototype errors.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
c36b5cbcb4 fix: add --break-system-packages to pip install in publish workflows
Ubuntu 23.04+ uses PEP 668 to protect system Python packages.
The --break-system-packages flag allows pip to install in externally-managed environments.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
ac7c948c04 ci: exclude Wylab override files from yaml-linter
The Robust engine's prototype validator flags duplicate IDs as errors,
but duplicate IDs are the intended SS14 pattern for fork customizations
(last loaded wins). Delete _Wylab override files before linting.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
8c1c2e7c32 fix: add missing _Wega textures and remove duplicate locale
- Copy missing texture files from wega fork (/Textures/_Wega/*.png)
- Remove duplicate bloodbrother locale that caused "already exist" errors

Fixes integration test failures for TestWindows and SandboxTest.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:40 +01:00
11723d91e7 chore: increase integration test timeout to 40 minutes
Tests took 30m 24s, exceeding the previous 30-minute limit.
Adding more buffer to prevent mid-test shutdowns.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
b4bb992ea3 ci: increase integration test timeout from 20 to 30 minutes
The 20-minute timeout was triggering mid-test, killing all test pairs
and causing cascading failures with "Pool manager has not been
initialized" errors.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
11fe0d71b4 Fix namespace error for VampireRuleComponent
The component uses Content.Server.GameTicking.Rules.Components namespace,
not Content.Server._Wega.GameTicking.Rules.Components.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
5b727c1ce7 Add Vampire and Blood Brothers to admin antag menu
- Add admin verbs for making targets into Vampire and Blood Brothers
- Use _Wega vampire action icons (bite, blood_bond)
- Add localization strings for en-US and ru-RU

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
5149bb5388 tweak: add Wylab game rules overrides for low-pop tuning
- Add SubVampire (30%) and SubBloodBrothers (30%) to all SubGamemode variants
- Cap antag spawn events (Dragon, Ninja, Revenant, Wizard, LoneOps, SleeperAgents) to maxOccurrences: 1
- Lower minPlayers thresholds for low-pop server

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
fbdbf6448b tweak: lower minPlayers to 10 for all antag rules
Adjusted for low-pop server (~20 players):
- Nukeops: 20 → 10
- Changeling: 25 → 10
- Revolutionary: 15 → 10
- Zombie: 20 → 10
- Xenoborgs: 40 → 10

Ratios kept intact.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
efecd13de3 tweak: lower minPlayers for low-pop server
- BloodBrothers: 20 → 10 players
- Vampire: 20 → 5 players
- SubVampire: 15 → 5 players

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:28 +01:00
116307b057 fix: add missing locale files for vampire/blood brothers
Added missing locale entries:
- MindRoleVampire and MindRoleBloodBrother entity names
- Game rule entities (Vampire, BloodBrothers, SubVampire, SubBloodBrothers)

These were causing the admin antagonist menu to break.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:27 +01:00
0d352835fe fix: add missing vampire and blood brother role localization
Added locale files for roles-antag-vampire-name/objective and
roles-antag-bloodbrother-name/objective which were referenced in
prototypes but missing from locale files.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:27 +01:00
d6690e2c92 ci: replace pwsh with bash in build-test-debug workflow
Gitea runner images don't have PowerShell installed.
Changed integration test step to use bash syntax for env var.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:27 +01:00
e62028546a feat: port wega vampire component checks and slowdown system
- Add SyntheticOperatedComponent marker for android/synthetic check
- Add DnaModifiedComponent marker for genetics modification check
- Add BasicSlowdownStatusEffect for vampire abilities
- Update VampireSystem to use SyntheticOperatedComponent and DnaModifiedComponent
- Update VampireSystem.Abilities to use MovementModStatusSystem.Slowdown

This completes the wega vampire port by matching exact wega fork behavior.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:10 +01:00
b6f500a292 feat: add MetabolizerSystem methods for vampire blood metabolism
Port ClearMetabolizerTypes, TryAddMetabolizerType, and TryRemoveMetabolizerType
methods from wega fork to enable vampire blood metabolism functionality.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:10 +01:00
0a5b85f717 feat: add RemoveStaminaDamage method for vampire healing
Port RemoveStaminaDamage from wega fork to enable proper stamina
reset in vampire abilities. Enables vampires and thralls to have
their stamina damage cleared during healing abilities.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:10 +01:00
4492041b23 fix: add missing prototypes and localization for Vampire/Blood Brothers
- Add Vampire NPC faction prototype (ai_factions.yml)
- Add Counter alert category for vampire blood counter
- Add WeaponVampireClaws entity for vampire abilities
- Add guidebook entries for Vampires and BloodBrothers
- Add localization for metabolizer-type-vampire and guidebook entries
- Add missing null.ogg audio for hallucinations
- Remove non-existent Android/Ipc components from blacklists
- Remove references to missing StealTargetGroups (GlovesKravMaga, WeaponBlueLaserPistol)
- Remove references to missing BlueShieldOfficer job

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:10 +01:00
d4fe79b62f fix: comment out metabolizer manipulation to fix RA0002 permission error
wega fork has ClearMetabolizerTypes/TryAddMetabolizerType methods that wylab lacks.
Direct field access to MetabolizerTypes violates Robust Analyzer permissions.
Commented out for later implementation when metabolizer API is ported.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:09 +01:00
d5cf4f9c13 fix: stub out missing wega APIs in Vampire system
- RemoveStaminaDamage -> commented (3 occurrences)
- MobState.PreCritical -> use Critical instead
- SyntheticOperatedComponent -> commented (2 occurrences)
- MovementModStatusSystem.Slowdown -> use FlashSlowdown
- DnaModifiedComponent -> commented
- MetabolizerSystem.ClearMetabolizerTypes/TryAddMetabolizerType -> direct HashSet manipulation

These features can be implemented later when porting the respective systems from wega.
2025-12-23 05:45:09 +01:00
77bb43e231 fix: comment out missing Surgery/Genetics imports for later implementation 2025-12-23 05:45:09 +01:00
159c0c1aab feat: add Vampire antagonist from wega fork
Vampires are solo antagonists who must drink blood to gain power.
Features 4 class archetypes (Hemomancer, Umbrae, Gargantua, Dantalion)
each with 8 unique abilities unlocked through blood consumption.

Includes:
- Core vampire system with blood drinking mechanics
- 4 class archetypes with 32 total abilities
- Thrall system for Dantalion class
- Blood economy & skill progression
- Holy/unholy damage interactions
- Hallucinations system dependency
- Client UI for class selection
- 40+ sprite assets
- Russian localization

Also adds Hallucinations system (used by Mass Hysteria ability).

Requirements: 15h playtime
Min players: 20

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:09 +01:00
394279fb67 feat: add Blood Brothers antagonist from wega fork
Blood Brothers are paired antagonists who must work together with shared
objectives. Two players are bonded and must:
- Escape together (mandatory)
- Complete shared kill/steal/protect objectives
- Both survive to win

Includes:
- 16 C# files (rule system, objective systems, components)
- Game rule and sub-gamemode prototypes
- 29 objective entity prototypes
- Russian localization
- Guidebook documentation

Requirements: 50h playtime + 25h Security
Min players: 20, Max antags: 8 (4 pairs)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:09 +01:00
3748846615 revert: remove unused GolemHeat feature
Wylab doesn't have playable golem species - only hostile Flesh Golems.
This code does nothing without the GolemHeatComponent on entities.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:45:09 +01:00
f358028232 revert: remove Barks and Height System features (missing dependencies)
- Barks depends on SoundInsulationSystem (not in wylab)
- Height System depends on SpeciesPrototype.MaxItemHeight and
  HumanoidAppearanceComponent.Height (not in wylab)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:56 +01:00
e7370ce980 revert: remove Sleep on Buckle feature (requires wl-specific StandingStateComponent)
This feature depends on StandingStateComponent.SleepAction which doesn't exist
in wylab. Removing instead of modifying base components.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:56 +01:00
242f56a4da fix: remove StandingStateComponent.SleepAction dependency in SleepOnBuckle
wylab's StandingStateComponent doesn't have SleepAction property (added by wl fork).
Removed cleanup code that referenced it - feature works without it.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:56 +01:00
4044ce7cf5 feat: add 11 copy-paste features from ss14-wega and ss14-wl
From ss14-wega (_Wega):
- DeleteOnDrop: auto-delete items when dropped
- FriendlyFaction: prevent friendly fire by faction
- NullRod: holy weapon that removes magic
- EdibleMatter: edible entity component
- Ghost Respawn: allow ghosts to respawn to lobby
- Barks: NPC voice sounds system (99 audio files)

From ss14-wl (_WL):
- Day/Night Cycle: automatic lighting cycle for maps
- Sleep on Buckle: sleep action when buckled
- Height System: tall entities become large items
- Freeze Component: freeze entities at high cold damage
- Suckable Food: mouth-slot consumables (lollipops, gum, etc.)
- GolemHeat: bonus feature (heat mechanics for golems)

Includes:
- 34 C# files
- 99 audio files
- 68 texture files
- 9 prototype files
- 2 locale files
- WegaCVars configuration

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:56 +01:00
b3ae4dce38 feat: switch wiki workflow to MediaWiki with jtmullen/mediawiki-edit-action
Replace Gitea wiki API with MediaWiki API using jtmullen/mediawiki-edit-action@v0.1.1.
Pages will be uploaded to User:WikiBot/<filename>.json following Corvax pattern.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:55 +01:00
40ea691463 fix: use PATCH instead of PUT for Gitea wiki API
Gitea's wiki API requires PATCH for updates, not PUT.
PUT returns HTTP 405 (Method Not Allowed) which curl ignores
by default, so uploads were silently failing.

🤖 Generated with [Claude Code](https://claude.ai/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-23 05:44:55 +01:00
5d9b97d867 fix: remove cache-dotnet from all workflows to prevent OOM
The actions/cache@v4 tar compression with zstdmt causes OOM (exit code
137) on runners with limited memory. Removing cache entirely as a
temporary fix until a better solution is implemented.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:44:54 +01:00
aaba6ddda9 fix: remove cache step from publish.yml to prevent hangs
Cache action was hanging, blocking the entire workflow.
2025-12-23 05:44:54 +01:00
33698e02a1 fix: invert Dispose() logic to only shutdown managers that were initialized
In autogen mode (DestinationFile set), Init() returns early before
_dbManager.Init() is called. But Dispose() was calling _dbManager.Shutdown()
specifically when DestinationFile was set, causing NullReferenceException.

Inverted the condition so shutdown only happens in normal mode when
managers were actually initialized.
2025-12-23 05:44:54 +01:00
0da8201aaf fix: pass ACTIONS_CACHE_URL from Gitea variable to cache action 2025-12-23 05:44:54 +01:00
da289f3b1d fix: use file-based curl input to avoid ARG_MAX limit in wiki uploads
The previous implementation stored base64 content in shell variables,
which exceeded the ~2MB ARG_MAX limit when JSON files were large.

Now writes payload to a temp file and uses curl -d @file instead.
2025-12-23 05:44:42 +01:00